View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0021507||AI War 2||[All Projects] Bug - Gameplay||Aug 13, 2019 1:26 am||Aug 13, 2019 9:38 am|
|Product Version||0.881 AI Neighborhood Watch|
|Fixed in Version||0.882-0.883 Research and Reconquest|
|Summary||0021507: Temperamental Guardians Have an Exceedingly High Spawn Rate|
|Description||Temperamental Guardians are spawning massive amounts of ships, As an example, planet Stonington has over 27000 ships and other systems have thousands as well.|
|Tags||No tags attached.|
Aug 13, 2019 1:26 am
E1.save (4,813,409 bytes)
* Put in a new destroy_on_load_if_more_than_this_number_on_planet xml flag that is used on the various guardians and eyes that can transform into other types, and set it to generally be around 10 for them, at least for now. In savegames where there were 27000 or similar of these, it now strips those down on load.
** This is obviously just a band-aid in the main, but it's a useful tool for fixing existing savegames if nothing else.
* Put in a change that should make sure that units that are transforming, or being killed because of being hacked, or things along those lines, should definitely always get removed at the end of the frame when they are told to despawn.
** There's not a huge amount of evidence for this functioning properly yet, but it seems to in preliminary testing. Basically if you are playing and start seeing way too many temperamental guardians again, then this is probably not working as well as we hoped.
|Aug 13, 2019 1:26 am||Ribald||New Issue|
|Aug 13, 2019 1:26 am||Ribald||File Added: E1.save|
|Aug 13, 2019 9:38 am||x4000Bughunter||Assigned To||=> x4000Bughunter|
|Aug 13, 2019 9:38 am||x4000Bughunter||Status||new => resolved|
|Aug 13, 2019 9:38 am||x4000Bughunter||Resolution||open => fixed|
|Aug 13, 2019 9:38 am||x4000Bughunter||Fixed in Version||=> 0.882-0.883 Research and Reconquest|
|Aug 13, 2019 9:38 am||x4000Bughunter||Note Added: 0052555|