View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0021327 | AI War 2 | Gameplay Idea | Jun 25, 2019 1:27 pm | Nov 4, 2021 4:39 pm | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.871 More Control, Part 1 | ||||
Summary | 0021327: Consider having a new... "damage ceiling" mechanic of some sort. | ||||
Description | Potentially it would be interesting to have a mechanic that says something like "max damage from any one source to me is 1000, or 5% of the damage incoming, whichever is higher." Where 1000 is actually just n in that case. What this would do is make it so that these targets are essentially very hardened against "big single enemies," but would require swarms of smaller ones to kill them. | ||||
Tags | No tags attached. | ||||
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There was an incarnation of something like this: Revision 4756. It had some oddities so it wasn't used in the end. You had some notes for it here: https://bugtracker.arcengames.com/view.php?id=20203 Notes: "Maybe also a "weakened" variant that makes all damage below X rise to X? Maybe also a "normalized" variant that makes any damage dealt simply change to X?" |
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Okay, will just move this to "considering" for now. Thank you! |
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There is now damage_taken_cannot_be_more_than_this_percentage_of_max_health. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 25, 2019 1:27 pm | Chris_McElligottPark | New Issue | |
Jun 25, 2019 1:27 pm | Chris_McElligottPark | Status | new => assigned |
Jun 25, 2019 1:27 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jun 25, 2019 1:27 pm | Chris_McElligottPark | Relationship added | child of 0021310 |
Jul 17, 2019 5:47 pm | RocketAssistedPuffin | Note Added: 0052280 | |
Jul 17, 2019 5:48 pm | RocketAssistedPuffin | Note Edited: 0052280 | |
Jul 17, 2019 5:49 pm | RocketAssistedPuffin | Note Edited: 0052280 | |
Aug 1, 2019 12:46 pm | Chris_McElligottPark | Note Added: 0052375 | |
Aug 1, 2019 12:46 pm | Chris_McElligottPark | Status | assigned => considering |
Aug 1, 2019 12:46 pm | Chris_McElligottPark | Relationship deleted | child of 0021310 |
Nov 4, 2021 4:39 pm | tom.prince | Status | considering => resolved |
Nov 4, 2021 4:39 pm | tom.prince | Resolution | open => fixed |
Nov 4, 2021 4:39 pm | tom.prince | Note Added: 0063191 |