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IDProjectCategoryLast Update
0021134AI War 2Gameplay IdeaApr 24, 2019 9:50 pm
Reportervinco Assigned To 
Severitymajor 
Status newResolutionopen 
Product VersionBETA 0.853 An Officer And A Bunch Of Fleets 
Summary0021134: Anti-waves for fleet splitting
DescriptionPosting by request...

Cross-posting from Steam as not everyone is on both forums...

As one of the fleetballing turtles mentioned earlier, I've got a few thoughts on the subject as well.

To me, the question that needs to be answered to change my behavior is simple. "Why would I want to have fleets in more than one place at a time?"

Right now, I don't. When waves come, I want my fleet there to eat them. When there are no waves, I want my fleet out securing new territory.

I think that's the problem right there. With no waves inbound and threat mitigated by keeping major chokepoints and going around pruning threatfleets, there's no reason to keep my ships at home. With a major wave coming, overkill reduces the cost of rebuilding from the assault.

I need a reason to be in multiple places. And I think anti-waves are the solution. Give me timed events to get a fleet elsewhere for a bonus. Maybe a few research points. Maybe a permanent boost to my metal income. Maybe a special bonus for a ship type. Make these happen at the same time I need to defend, the same time I want to take territory. That'll give me a reason to split my fleet and take more losses. Maybe even have new AI structures pop up that need to be destroyed in a certain time frame in addition to carrots.

Answer the question "Why would I want to have fleets in more than one place at a time" and I think you'll make progress on this issue.
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Date Modified Username Field Change
Apr 24, 2019 9:50 pm vinco New Issue