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IDProjectCategoryLast Update
0021039AI War 2Gameplay IdeaDec 7, 2021 12:34 am
ReporterChris_McElligottPark Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product VersionBETA 0.850 The Arrival of Fleets 
Summary0021039: Ongoing: Brainstorm (more and alternative) ways for the AI to react to “too many fleets of a player on a planet.”
DescriptionThe current approach by Badger is "crude but effective," as he notes, and meant to be just a simple first pass that gets many iterations. How much of this we try to tackle pre-1.0 is a big question mark, particularly given that this mostly is to prevent advanced players from getting cheaty with too many fleets in one spot.

This also has the side benefit of trying to avoid too many ships on one planet, which causes an exponential spike in CPU requirements for the battles. Drawing the ships isn't an issue, but running their AI gets incredibly taxing on your machine despite being multithreaded, so things will get slower.
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BadgerBadger

Apr 18, 2019 1:03 pm

manager   ~0051052

Last edited: Apr 18, 2019 1:11 pm

Other simple ideas for consideration:
Like Deepstrike for AIWC, the AI will constantly spawn Threat (or hunter fleet) ships as long as you have an excessive fleet concentration.

Right now the AI chooses how to attack with the aiType.RatioOfSuperiorityAtWhichThreatActuallyAttacks number, which is defined per-AI type in the XML. We could put in-game modifiers on that. So if the AI normally would only attack 2 to 1 advantage, maybe when you have a fleet concentration that ratio becomes 1 to 1.

We could give the AI reconquest exos against the player's least defended planets.

We could also have the AI do things like "If the player has a far-spread empire with reasonable targets, do one of the above solutions. If all of the potentially attackable player planets are heavily defended, after 1 minute of concentration we immediately the wormhole invasion budget and launch it."

Chris_McElligottPark

Dec 7, 2021 12:34 am

administrator   ~0063411

Handled long ago.

Issue History

Date Modified Username Field Change
Apr 18, 2019 12:29 pm Chris_McElligottPark New Issue
Apr 18, 2019 12:29 pm Chris_McElligottPark Status new => assigned
Apr 18, 2019 12:29 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 18, 2019 1:03 pm BadgerBadger Note Added: 0051052
Apr 18, 2019 1:11 pm BadgerBadger Note Edited: 0051052
Apr 18, 2019 1:11 pm BadgerBadger Note Edited: 0051052
Dec 7, 2021 12:34 am Chris_McElligottPark Status assigned => resolved
Dec 7, 2021 12:34 am Chris_McElligottPark Resolution open => fixed
Dec 7, 2021 12:34 am Chris_McElligottPark Note Added: 0063411