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IDProjectCategoryLast Update
0020959AI War 2Bug - GameplayNov 3, 2019 9:18 pm
Reporterwm46 Assigned To 
Severityminor 
Status newResolutionopen 
Product Version0.815 AI Multiplexion 
Summary0020959: AIP Floor says it starts at 10 AIP but doesn't
DescriptionThe AI progress floor was added in a while ago, and when you first start the game it says that the floor is 10 AIP, and that it increases by 1 for every 5 AIP.

This is not true, the AIP floor only comes into play after your first 50 AIP, 50 * 20% = 10 AIP. So really, the AIP floor is starting at 0.

TL;DR - Tooltip says the AIP floor starts at 10, when it really starts at 0 (but doesn't display anything below 10)
TagsNo tags attached.

Activities

RocketAssistedPuffin

Nov 3, 2019 8:19 am

reporter   ~0054307

This is still present, and oddly relevant now.

RocketAssistedPuffin

Nov 3, 2019 8:37 am

reporter   ~0054308

Far as I can tell with my limited ability...there isn't actually a starting floor value anywhere. It's just set to -1 in the C# and that's it, nothing appears to update it.

BadgerBadger

Nov 3, 2019 12:32 pm

manager   ~0054310

So I'm a bit perplexed by this. The AI Floor does in fact start at 10:
        public FInt AIProgress_Floor => Mat.Max((FInt)ExternalConstants.Instance.Balance_StartingAIP, ExternalConstants.Instance.Balance_AIPFloorMultiplier * AIProgress_Total);

It can't actually be < 10.

wm46

Nov 3, 2019 9:15 pm

reporter   ~0054326

If I remember what I was thinking when I posted this:

It does cap the AIP to 10, but the AIP floor does not change after killing the first command center because the actual value of the AIP floor is lower than 10. So:

Start game --> 10 AIP, 10 AIP Floor
Destroy AI Station --> 30 AIP, *10 AIP Floor*
Destroy AI Station --> 50 AIP, *10 AIP Floor*
Destroy AI Station --> 70 AIP, *13 AIP Floor*

It's an odd disconnect between UI and the actual variables that isn't noted anywhere.

BadgerBadger

Nov 3, 2019 9:18 pm

manager   ~0054327

Mmmm. Well, the floor starts at 10. But it doesn't go up until you've actually earned enough AIP to push it higher. I feel like it might actually be working right.

Issue History

Date Modified Username Field Change
Mar 3, 2019 5:08 pm wm46 New Issue
Nov 3, 2019 8:19 am RocketAssistedPuffin Note Added: 0054307
Nov 3, 2019 8:37 am RocketAssistedPuffin Note Added: 0054308
Nov 3, 2019 12:32 pm BadgerBadger Note Added: 0054310
Nov 3, 2019 9:15 pm wm46 Note Added: 0054326
Nov 3, 2019 9:18 pm BadgerBadger Note Added: 0054327