View Issue Details

IDProjectCategoryLast Update
0020922AI War 2[All Projects] Bug - OtherFeb 10, 2019 5:27 pm
ReportertreyraAssigned To 
Status newResolutionopen 
Product Version0.812 Hunting Ninjas and Desyncs 
Fixed in Version 
Summary0020922: Albedo definition is backwards
DescriptionSo this is a minor thing, but I noticed it immediately on booting up the game for the first time in months, so I imagine others will too. Albedo is defined with 0 being perfect absorption and 1 being perfect reflection, but from the tool tips in the game, it seems that a higher albedo is better for stealth, which it feels like shouldn't be? I'm thinking you'd want something dark and not bright white for a stealth craft.

Probably only going to bother astronomers, and the "higher is better" mentality may make sense from a game play perspective, but I figured I should point it out.
TagsNo tags attached.



Feb 10, 2019 5:27 pm

reporter   ~0050799

Looking at the wiki, some of the conventions seem to go with high albedo being reflective, and some of the patch notes/item descriptions treat it as absorbent. So maybe just clarity on why high albedo is good? Like its "reflecting" the decloaker? I was applying my intuition with things like radar detection where a high albedo at that spectrum is to be avoided at all costs for stealth.

Issue History

Date Modified Username Field Change
Feb 10, 2019 5:16 pm treyra New Issue
Feb 10, 2019 5:24 pm treyra Description Updated View Revisions
Feb 10, 2019 5:27 pm treyra Note Added: 0050799