View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0020914||AI War 2||[All Projects] Bug - Gameplay||Feb 7, 2019 1:48 am||Feb 7, 2019 9:57 am|
|Product Version||0.811 Transport Ships|
|Fixed in Version||0.812 Hunting Ninjas and Desyncs|
|Summary||0020914: Black Widow Golem isn't considered a mobile military ship|
|Description||Pressing M will not select the BWG, selection boxes will not include it if there's other military ships, blah blah...|
|Tags||No tags attached.|
What difficulty were Golems set to? Medium? I have a feeling that's the problem...
For whatever reason, if the first system (top to bottom) isn't a weapon, the unit is stuck being a non-combatant. The Black Widow is correct here, but...Medium difficulty Golems are done with a copy_of, which seems to require the weapon to be the BOTTOM system. That was the issue with the Scrubbed Abomination; it had the Tachyon Array on the bottom.
If it is Medium I think I can fix it.
||I think I just fixed the "only checking first weapons system" bug.|
|Feb 7, 2019 1:48 am||wm46||New Issue|
|Feb 7, 2019 6:14 am||RocketAssistedPuffin||Note Added: 0050784|
|Feb 7, 2019 9:11 am||BadgerBadger||Note Added: 0050786|
|Feb 7, 2019 9:57 am||RocketAssistedPuffin||Assigned To||=> BadgerBadger|
|Feb 7, 2019 9:57 am||RocketAssistedPuffin||Status||new => resolved|
|Feb 7, 2019 9:57 am||RocketAssistedPuffin||Resolution||open => fixed|
|Feb 7, 2019 9:57 am||RocketAssistedPuffin||Fixed in Version||=> 0.812 Hunting Ninjas and Desyncs|
|Feb 7, 2019 9:57 am||RocketAssistedPuffin||Note Added: 0050787|