View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0002064 | AI War 1 / Classic | Bug - Other | Dec 16, 2010 4:55 pm | Dec 30, 2010 12:54 am | |
Reporter | Vinraith | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.051 | ||||
Fixed in Version | 4.052 | ||||
Summary | 0002064: ErrorsReportedByEngine on new game start | ||||
Description | ErrorsReportedByEngine----------------------------------- 12/16/2010 4:52:49 PM (4.051) -----------------------------------Exception-----------------------------------Log String: NullReferenceException: Object reference not set to an instance of an object Stack Trace: GameButton.RenderSelf (Rect buttonRect, Boolean IsEnabled) ArcenButtonSetSelfRender.Render (Rect ParentBounds, Vector2 EffectiveScrollPosition, Vector3 MousePositionFromTopLeft) AbstractArcenWindow.WindowFunctionCall (Int32 WindowID) UnityEngine.GUI+_Window.Do () UnityEngine.GUI.EndWindows (UnityEngine.IDList idlist) UnityEngine.GUIUtility.EndGUI (Int32 doLayout, Int32 doWindows, UnityEngine.IDList idlist) How worried am I? It reads like a GUI glitch. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0002220 | resolved | keith.lamothe | Reproducible, recurrent gc heap error |
related to | 0002221 | closed | Chris_McElligottPark | Crash |
|
*Colony ship blows up* |
|
There's definitely not a reason to be overly concerned with this one, I wouldn't think. I don't think it would have harmed the state of your new campaign, I mean. If you have steps to reproduce, I'd appreciate it, though -- but, perhaps if you see it again after 4.052, just shoot us a copy of the new error, and that would be the main help we'd need. In for the new version: * Put in some error-trapping code to help with diagnosing the occasional nullreferencexception in gamebutton rendering. This will both provide us with more info (which row/col button it was with the error), as well as providing a safeguard to definitely avoid any interruption to the game execution. |
|
It did this on new campaign start, as soon as the second player loaded in. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 16, 2010 4:55 pm | Vinraith | New Issue | |
Dec 16, 2010 5:18 pm | Spikey00 | Note Added: 0006332 | |
Dec 16, 2010 7:30 pm | Vinraith | Description Updated | |
Dec 16, 2010 9:07 pm | Chris_McElligottPark | Note Added: 0006342 | |
Dec 16, 2010 9:07 pm | Chris_McElligottPark | Status | new => resolved |
Dec 16, 2010 9:07 pm | Chris_McElligottPark | Fixed in Version | => 4.052 |
Dec 16, 2010 9:07 pm | Chris_McElligottPark | Resolution | open => fixed |
Dec 16, 2010 9:07 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 16, 2010 9:50 pm | Vinraith | Note Added: 0006346 | |
Dec 30, 2010 12:54 am | Vinraith | Relationship added | related to 0002220 |
Dec 30, 2010 2:01 am | Vinraith | Relationship added | related to 0002221 |