View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002061 | AI War 1 / Classic | Crash/Exception | Dec 16, 2010 1:01 pm | Jan 7, 2011 1:56 pm | |
Reporter | wyvern83 | Assigned To | keith.lamothe | ||
Status | closed | Resolution | unable to reproduce | ||
Product Version | 4.051 | ||||
Summary | 0002061: High lag during AI Wars startup, save game loading, and after loading | ||||
Description | edit: updated info Ever since 4.049 I've been getting high amounts of lag when starting up AI Wars and when loading my first save game or my first lobby. It seems to have gotten worse with 4.051 as it never normalized and eventually lead to a complete hang of the program after loading a save that I was able to terminate with task manager after a minute or two. It generated no reports in any of the logs I looked at. (the save doesn't seem to make a difference, the one from 0002016 barely has 11 minutes on it) | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Do you know for sure if it started in 4.049 or 4.050? |
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I loaded the one from 2016 ("Maze B Fallen Spire 003 - 002.sav") and the final stage of loading (16, on the screen) took about 3-4 seconds longer than I would have expected in previous versions, but everything else seemed normal (including game running speed after load). Are you getting something different in 4.051? |
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Yes and No. The funny thing about this problem is that after you've done it once it gets better. (Between system boots I guess since that's when it's the worst apparently) It's paused on 13 and 16 for loading save games the first time today, later loads just on 16 and for less. Unusual loading from disk waits happen during booting the game, loading a lobby, and loading the load menu. My first save load of the day also had load from disk as it slowly zoomed in after it finished loading. Again, it got better on subsequent loads. (Music skips also happened from time to time during the loading from disk phase) As for when it started, I remember updating from 49 straight to 51 so it probably started in 4.049, maybe 4.048 I'll try to get back to you on that in a couple minutes. |
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I'm going to settle on it being 4.049 as I generally update first before I do anything else with the game. (And all of my other recent activity with the game goes back to December 2nd or 3rd and it hasn't been this way for that long) I got a pause on 13 again but its no where near as long as 16. I'll stand by my observation that it 'improves' for some reason the more often you do it, including booting it up again for a subsequent time. With improvement being form unbearable to tolerable/almost not noticeable. I'll try rebooting my computer next to see if that makes the difference. |
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Is anyone else seeing this in 4.051+? |
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Whether or not its the first time you've started the game after a system boot-up seems to make a difference although the save loading problem isn't as massive as it was this morning since it has yet to freeze on me. Lag pattern for booting up the game goes something like this: first pause around three hundred twenty-seven (less freq. on subsequent) with a very large pause on or around two hundred ninety followed by a halting progression to around two hundred where it gets really fast, followed by a slow down around ~hundred and eighteen (varies), followed again by a really fast load down til ~one or seven where it will pause a while the first time around, less so on subsequent game boots. If no-one else is getting this I'm willing to entertain the notion it might be hardware or I need a fresh copy. |
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I periodically get this sort of behavior not only with AI War, but also with programs like photoshop, etc. Usually it's when I'm running for months without a reboot, and then a reboot solves the problem. In your case, sounds like the opposite problem, but the general root cause might be the same: swap space access. You might look into creating a fixed-size pagefile in windows, to avoid issues like that when your system is first booted. It could also be that stuff on your system is still loading in the background (Steam or whatever else unrelated to gaming), and that this is therefore creating a bottleneck for AI War the first time it runs. I should also note that with both .NET and Mono there is apparently some caching of JIT-compiled code, and in general memory space. So when you launch the game the second time on a boot, even if everything on your machine is working properly, you should definitely see it load ridiculously faster the second time. That's just the caching at work, and it not having the do the JIT compilation the second time. Now: none of that is to say that you might not have an actual issue here, and if others are seeing this then that would definitely be a clear sign it's something new in AI War. But, whether this ultimately does turn out to be a problem with AI War or not in this specific instance, those other factors are also something to keep in mind just as a general case. |
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Thanks for the advice. I'll look into it and let you if it helps if I can do it. |
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Sure thing -- that pagefile thing is something I've been doing since windows 95, and it really does help. I have 4 GB of physical ram on my desktop, and so I keep a static 2gb pagefile (min and max both 2gb). Really helps with system post-boot speed while all that general windows stuff is loading into memory for the first time since boot, etc. |
Date Modified | Username | Field | Change |
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Dec 16, 2010 1:01 pm | wyvern83 | New Issue | |
Dec 16, 2010 1:03 pm | keith.lamothe | Note Added: 0006317 | |
Dec 16, 2010 1:09 pm | keith.lamothe | Note Added: 0006318 | |
Dec 16, 2010 1:09 pm | keith.lamothe | Assigned To | => keith.lamothe |
Dec 16, 2010 1:09 pm | keith.lamothe | Status | new => feedback |
Dec 16, 2010 1:40 pm | wyvern83 | Note Added: 0006320 | |
Dec 16, 2010 1:40 pm | wyvern83 | Status | feedback => assigned |
Dec 16, 2010 1:41 pm | wyvern83 | Note Edited: 0006320 | |
Dec 16, 2010 1:54 pm | wyvern83 | Note Added: 0006321 | |
Dec 16, 2010 1:58 pm | keith.lamothe | Note Added: 0006323 | |
Dec 16, 2010 1:58 pm | keith.lamothe | Status | assigned => feedback |
Dec 16, 2010 2:25 pm | wyvern83 | Note Added: 0006327 | |
Dec 16, 2010 2:25 pm | wyvern83 | Status | feedback => assigned |
Dec 16, 2010 2:26 pm | wyvern83 | Note Edited: 0006327 | |
Dec 16, 2010 2:27 pm | wyvern83 | Description Updated | |
Dec 16, 2010 2:28 pm | wyvern83 | Description Updated | |
Dec 16, 2010 2:29 pm | wyvern83 | Description Updated | |
Dec 16, 2010 8:40 pm | Chris_McElligottPark | Note Added: 0006340 | |
Dec 16, 2010 8:49 pm | wyvern83 | Note Added: 0006341 | |
Dec 16, 2010 9:09 pm | Chris_McElligottPark | Note Added: 0006343 | |
Jan 7, 2011 1:56 pm | Chris_McElligottPark | Status | assigned => closed |
Jan 7, 2011 1:56 pm | Chris_McElligottPark | Resolution | open => unable to reproduce |
Apr 14, 2014 9:27 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |