|
ErrorsReportedByEngine.txt (920 bytes)
10/15/2018 6:24:14 PM (2.500) Mem: 108,691,456 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 16 alignment. MemoryLabel: Texture
Allocation happend at: Line:559 in
Memory overview
[ ALLOC_DEFAULT ] used: 260178446B | peak: 0B | reserved: 265382462B
[ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 2097152B
[ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B
[ ALLOC_GFX ] used: 985028536B | peak: 0B | reserved: 989117424B
[ ALLOC_CACHEOBJECTS ] used: 570640B | peak: 0B | reserved: 10485760B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 2654208B
Stack Trace:
GameImageErrors.txt (33,000 bytes)
10/15/2018 7:07:10 PM (2.500) Mem: 136,863,744 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 640)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0
at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0
at GameImage.StartLoading () [0x00000] in <filename unknown>:0
10/15/2018 7:07:30 PM (2.500) Mem: 151,568,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 641)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0
at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0
at GameImage.StartLoading () [0x00000] in <filename unknown>:0
10/15/2018 7:08:24 PM (2.500) Mem: 153,817,088 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 642)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0
at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0
at GameImage.StartLoading () [0x00000] in <filename unknown>:0
10/15/2018 7:08:38 PM (2.500) Mem: 136,880,128 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 643)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0
at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0
at GameImage.StartLoading () [0x00000] in <filename unknown>:0
10/15/2018 7:08:55 PM (2.500) Mem: 142,393,344 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 644)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0
at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0
at GameImage.StartLoading () [0x00000] in <filename unknown>:0
10/15/2018 7:08:55 PM (2.500) Mem: 142,594,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 645)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0
at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0
at GameImage.StartLoading () [0x00000] in <filename unknown>:0
10/15/2018 7:08:55 PM (2.500) Mem: 142,794,752 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 646)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0
at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0
at GameImage.StartLoading () [0x00000] in <filename unknown>:0
10/15/2018 7:08:55 PM (2.500) Mem: 143,003,648 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 647)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0
at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0
at GameImage.StartLoading () [0x00000] in <filename unknown>:0
10/15/2018 7:08:55 PM (2.500) Mem: 143,200,256 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 648)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0
at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0
at GameImage.StartLoading () [0x00000] in <filename unknown>:0
10/15/2018 7:08:55 PM (2.500) Mem: 143,405,056 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 649)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0
at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0
at GameImage.StartLoading () [0x00000] in <filename unknown>:0
10/15/2018 7:08:55 PM (2.500) Mem: 143,601,664 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 650)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0
at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0
at GameImage.StartLoading () [0x00000] in <filename unknown>:0
10/15/2018 7:08:55 PM (2.500) Mem: 143,806,464 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 651)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0
at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0
at GameImage.StartLoading () [0x00000] in <filename unknown>:0
10/15/2018 7:08:55 PM (2.500) Mem: 144,003,072 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 652)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0
at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0
at GameImage.StartLoading () [0x00000] in <filename unknown>:0
10/15/2018 7:08:55 PM (2.500) Mem: 144,203,776 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 653)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0
at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0
at GameImage.StartLoading () [0x00000] in <filename unknown>:0
10/15/2018 7:08:55 PM (2.500) Mem: 144,400,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 654)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0
at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0
at GameImage.StartLoading () [0x00000] in <filename unknown>:0
10/15/2018 7:08:55 PM (2.500) Mem: 144,601,088 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 655)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0
at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0
at GameImage.StartLoading () [0x00000] in <filename unknown>:0
10/15/2018 7:08:55 PM (2.500) Mem: 144,801,792 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 656)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0
at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0
at GameImage.StartLoading () [0x00000] in <filename unknown>:0
10/15/2018 7:08:55 PM (2.500) Mem: 145,010,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 657)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0
at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0
at GameImage.StartLoading () [0x00000] in <filename unknown>:0
10/15/2018 7:08:55 PM (2.500) Mem: 145,207,296 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 658)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0
at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0
at GameImage.StartLoading () [0x00000] in <filename unknown>:0
10/15/2018 7:08:55 PM (2.500) Mem: 145,408,000 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 659)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0
at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0
at GameImage.StartLoading () [0x00000] in <filename unknown>:0
10/15/2018 7:08:55 PM (2.500) Mem: 145,608,704 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 660)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0
at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0
at GameImage.StartLoading () [0x00000] in <filename unknown>:0
10/15/2018 7:08:55 PM (2.500) Mem: 145,805,312 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 661)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0
at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0
at GameImage.StartLoading () [0x00000] in <filename unknown>:0
10/15/2018 7:08:56 PM (2.500) Mem: 146,006,016 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 662)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0
at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0
at GameImage.StartLoading () [0x00000] in <filename unknown>:0
10/15/2018 7:08:56 PM (2.500) Mem: 146,210,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 663)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0
at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0
at GameImage.StartLoading () [0x00000] in <filename unknown>:0
10/15/2018 7:08:56 PM (2.500) Mem: 146,411,520 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 664)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0
at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0
at GameImage.StartLoading () [0x00000] in <filename unknown>:0
10/15/2018 7:08:56 PM (2.500) Mem: 146,616,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 665)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0
at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0
at GameImage.StartLoading () [0x00000] in <filename unknown>:0
10/15/2018 7:08:56 PM (2.500) Mem: 146,821,120 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 666)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0
at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0
at GameImage.StartLoading () [0x00000] in <filename unknown>:0
10/15/2018 7:08:56 PM (2.500) Mem: 147,025,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 667)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0
at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0
at GameImage.StartLoading () [0x00000] in <filename unknown>:0
10/15/2018 7:08:56 PM (2.500) Mem: 147,226,624 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 668)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0
at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0
at GameImage.StartLoading () [0x00000] in <filename unknown>:0
10/15/2018 7:08:56 PM (2.500) Mem: 147,423,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 669)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0
at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0
at GameImage.StartLoading () [0x00000] in <filename unknown>:0
10/15/2018 7:09:01 PM (2.500) Mem: 152,932,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 670)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0
at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0
at GameImage.StartLoading () [0x00000] in <filename unknown>:0
10/15/2018 7:09:04 PM (2.500) Mem: 156,381,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 671)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0
at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0
at GameImage.StartLoading () [0x00000] in <filename unknown>:0
10/15/2018 7:09:04 PM (2.500) Mem: 156,585,984 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 672)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0
at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0
at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0
at GameImage.StartLoading () [0x00000] in <filename unknown>:0
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