View Issue Details

IDProjectCategoryLast Update
0020533Starward RogueCrash/ExceptionOct 15, 2018 8:17 pm
Reportercolamity Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version2.500 (Unlocks Overhaul) 
Fixed in Version2.501 (Unity version Rollback) 
Summary0020533: i dont know what all is happening or how major it is but it kills the game.
Descriptionblack screens, fatal errors, the works there might be a fair bit of data dating back idk.
TagsNo tags attached.

Activities

colamity

Oct 15, 2018 7:35 pm

reporter  

ArcenDebugLog.txt (1,927,935 bytes)
ErrorsReportedByEngine.txt (920 bytes)   
10/15/2018 6:24:14 PM (2.500) Mem: 108,691,456 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8294404B with 16 alignment. MemoryLabel: Texture
Allocation happend at: Line:559 in 
Memory overview

[ ALLOC_DEFAULT ] used: 260178446B | peak: 0B | reserved: 265382462B 
[ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 2097152B 
[ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B 
[ ALLOC_GFX ] used: 985028536B | peak: 0B | reserved: 989117424B 
[ ALLOC_CACHEOBJECTS ] used: 570640B | peak: 0B | reserved: 10485760B 
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 
[ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B 
[ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 2654208B 

Stack Trace: 


ErrorsReportedByEngine.txt (920 bytes)   
GameImageErrors.txt (33,000 bytes)   
10/15/2018 7:07:10 PM (2.500) Mem: 136,863,744 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 640)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
  at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
  at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0 
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0 
  at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0 
  at GameImage.StartLoading () [0x00000] in <filename unknown>:0 

10/15/2018 7:07:30 PM (2.500) Mem: 151,568,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 641)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
  at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
  at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0 
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0 
  at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0 
  at GameImage.StartLoading () [0x00000] in <filename unknown>:0 

10/15/2018 7:08:24 PM (2.500) Mem: 153,817,088 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 642)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
  at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
  at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0 
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0 
  at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0 
  at GameImage.StartLoading () [0x00000] in <filename unknown>:0 

10/15/2018 7:08:38 PM (2.500) Mem: 136,880,128 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 643)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
  at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
  at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0 
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0 
  at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0 
  at GameImage.StartLoading () [0x00000] in <filename unknown>:0 

10/15/2018 7:08:55 PM (2.500) Mem: 142,393,344 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 644)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
  at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
  at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0 
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0 
  at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0 
  at GameImage.StartLoading () [0x00000] in <filename unknown>:0 

10/15/2018 7:08:55 PM (2.500) Mem: 142,594,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 645)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
  at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
  at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0 
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0 
  at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0 
  at GameImage.StartLoading () [0x00000] in <filename unknown>:0 

10/15/2018 7:08:55 PM (2.500) Mem: 142,794,752 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 646)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
  at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
  at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0 
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0 
  at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0 
  at GameImage.StartLoading () [0x00000] in <filename unknown>:0 

10/15/2018 7:08:55 PM (2.500) Mem: 143,003,648 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 647)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
  at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
  at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0 
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0 
  at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0 
  at GameImage.StartLoading () [0x00000] in <filename unknown>:0 

10/15/2018 7:08:55 PM (2.500) Mem: 143,200,256 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 648)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
  at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
  at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0 
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0 
  at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0 
  at GameImage.StartLoading () [0x00000] in <filename unknown>:0 

10/15/2018 7:08:55 PM (2.500) Mem: 143,405,056 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 649)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
  at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
  at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0 
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0 
  at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0 
  at GameImage.StartLoading () [0x00000] in <filename unknown>:0 

10/15/2018 7:08:55 PM (2.500) Mem: 143,601,664 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 650)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
  at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
  at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0 
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0 
  at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0 
  at GameImage.StartLoading () [0x00000] in <filename unknown>:0 

10/15/2018 7:08:55 PM (2.500) Mem: 143,806,464 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 651)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
  at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
  at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0 
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0 
  at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0 
  at GameImage.StartLoading () [0x00000] in <filename unknown>:0 

10/15/2018 7:08:55 PM (2.500) Mem: 144,003,072 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 652)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
  at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
  at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0 
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0 
  at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0 
  at GameImage.StartLoading () [0x00000] in <filename unknown>:0 

10/15/2018 7:08:55 PM (2.500) Mem: 144,203,776 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 653)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
  at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
  at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0 
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0 
  at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0 
  at GameImage.StartLoading () [0x00000] in <filename unknown>:0 

10/15/2018 7:08:55 PM (2.500) Mem: 144,400,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 654)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
  at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
  at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0 
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0 
  at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0 
  at GameImage.StartLoading () [0x00000] in <filename unknown>:0 

10/15/2018 7:08:55 PM (2.500) Mem: 144,601,088 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 655)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
  at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
  at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0 
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0 
  at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0 
  at GameImage.StartLoading () [0x00000] in <filename unknown>:0 

10/15/2018 7:08:55 PM (2.500) Mem: 144,801,792 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 656)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
  at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
  at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0 
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0 
  at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0 
  at GameImage.StartLoading () [0x00000] in <filename unknown>:0 

10/15/2018 7:08:55 PM (2.500) Mem: 145,010,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 657)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
  at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
  at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0 
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0 
  at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0 
  at GameImage.StartLoading () [0x00000] in <filename unknown>:0 

10/15/2018 7:08:55 PM (2.500) Mem: 145,207,296 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 658)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
  at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
  at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0 
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0 
  at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0 
  at GameImage.StartLoading () [0x00000] in <filename unknown>:0 

10/15/2018 7:08:55 PM (2.500) Mem: 145,408,000 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 659)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
  at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
  at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0 
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0 
  at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0 
  at GameImage.StartLoading () [0x00000] in <filename unknown>:0 

10/15/2018 7:08:55 PM (2.500) Mem: 145,608,704 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 660)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
  at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
  at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0 
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0 
  at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0 
  at GameImage.StartLoading () [0x00000] in <filename unknown>:0 

10/15/2018 7:08:55 PM (2.500) Mem: 145,805,312 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 661)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
  at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
  at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0 
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0 
  at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0 
  at GameImage.StartLoading () [0x00000] in <filename unknown>:0 

10/15/2018 7:08:56 PM (2.500) Mem: 146,006,016 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 662)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
  at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
  at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0 
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0 
  at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0 
  at GameImage.StartLoading () [0x00000] in <filename unknown>:0 

10/15/2018 7:08:56 PM (2.500) Mem: 146,210,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 663)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
  at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
  at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0 
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0 
  at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0 
  at GameImage.StartLoading () [0x00000] in <filename unknown>:0 

10/15/2018 7:08:56 PM (2.500) Mem: 146,411,520 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 664)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
  at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
  at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0 
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0 
  at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0 
  at GameImage.StartLoading () [0x00000] in <filename unknown>:0 

10/15/2018 7:08:56 PM (2.500) Mem: 146,616,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 665)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
  at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
  at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0 
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0 
  at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0 
  at GameImage.StartLoading () [0x00000] in <filename unknown>:0 

10/15/2018 7:08:56 PM (2.500) Mem: 146,821,120 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 666)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
  at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
  at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0 
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0 
  at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0 
  at GameImage.StartLoading () [0x00000] in <filename unknown>:0 

10/15/2018 7:08:56 PM (2.500) Mem: 147,025,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 667)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
  at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
  at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0 
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0 
  at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0 
  at GameImage.StartLoading () [0x00000] in <filename unknown>:0 

10/15/2018 7:08:56 PM (2.500) Mem: 147,226,624 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 668)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
  at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
  at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0 
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0 
  at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0 
  at GameImage.StartLoading () [0x00000] in <filename unknown>:0 

10/15/2018 7:08:56 PM (2.500) Mem: 147,423,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 669)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
  at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
  at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0 
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0 
  at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0 
  at GameImage.StartLoading () [0x00000] in <filename unknown>:0 

10/15/2018 7:09:01 PM (2.500) Mem: 152,932,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 670)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
  at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
  at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0 
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0 
  at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0 
  at GameImage.StartLoading () [0x00000] in <filename unknown>:0 

10/15/2018 7:09:04 PM (2.500) Mem: 156,381,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 671)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
  at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
  at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0 
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0 
  at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0 
  at GameImage.StartLoading () [0x00000] in <filename unknown>:0 

10/15/2018 7:09:04 PM (2.500) Mem: 156,585,984 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------StartLoading Error (async: 672)-----------------------------------
System.ExecutionEngineException: Couldn't create thread
  at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr)
  at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object)
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in <filename unknown>:0 
  at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in <filename unknown>:0 
  at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in <filename unknown>:0 
  at GameImage.StartLoading () [0x00000] in <filename unknown>:0 

GameImageErrors.txt (33,000 bytes)   
UnhandledErrors.txt (807,228 bytes)

Chris_McElligottPark

Oct 15, 2018 8:17 pm

administrator   ~0050048

Most likely was a new version of unity we moved to. I've reverted to the older version of unity that this was using before, and that should fix the problem while keeping all the other enhancements. You'll need to restart steam to trigger the download, and if it still gives you trouble then deleting the folders OTHER than "RuntimeData" in your install folder, and doing a verify of local files, should fix it. So sorry about this trouble!

Issue History

Date Modified Username Field Change
Oct 15, 2018 7:35 pm colamity New Issue
Oct 15, 2018 7:35 pm colamity File Added: ArcenDebugLog.txt
Oct 15, 2018 7:35 pm colamity File Added: ErrorsReportedByEngine.txt
Oct 15, 2018 7:35 pm colamity File Added: GameImageErrors.txt
Oct 15, 2018 7:35 pm colamity File Added: UnhandledErrors.txt
Oct 15, 2018 8:17 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 15, 2018 8:17 pm Chris_McElligottPark Status new => resolved
Oct 15, 2018 8:17 pm Chris_McElligottPark Resolution open => fixed
Oct 15, 2018 8:17 pm Chris_McElligottPark Fixed in Version => 2.501 (Unity version Rollback)
Oct 15, 2018 8:17 pm Chris_McElligottPark Note Added: 0050048