View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0020520||AI War 2||[All Projects] Gameplay Issue||Oct 15, 2018 11:56 am||Jan 9, 2019 2:57 pm|
|Product Version||0.785 Controls Viewing And Editing|
|Fixed in Version||0.810 Brace for Cross Planet Attack|
|Summary||0020520: Distractor Starship Merc needs redesign|
|Description||The distractor starship acts more like a ninja assassin than a distractor. The AI totally ignores it and because it has fusion bombs it is actually quite effective at killing guard posts. Note that it registers as 0 strength on the sidebar (I suspect that's the problem)|
SO I would redesign this unit to be a special type of sentry starship. This ship should just sit in the gravwell and avoid detection. It should have massive strength to make AI freaked out when its on a planet.
This save is good for exhibiting the starship and experimenting with potential fixes.
*This save is also a potential template for the quickstarts, "The Great Train Robbery"
|Tags||No tags attached.|
Oct 15, 2018 11:56 am
Distractor Merc.savemet (60 bytes)
Distractor Merc.save (1,661,169 bytes)
O...kay I have no idea what's up with this thing. When did it get a gun?! Why is it being considered a non-combatant?!
This guy is apparently a violent pacifist!
No idea lol
Seems to be having an identity crisis
Right uh...I think it has a gun so that it is actually considered a combatant, except something is making it NOT a combatant and I can't see why. Normal combat cloak ships definitely show up as combatant types...
So...huh. I don't know what to do here.
Finally got this. He's now a combatant properly, he'll stay still instead of trying to murder everything in sight, and his weapon has a shorter range so he won't accidentally ruin his cloak as often upon arriving.
EDIT: Now for some reason he...moves. Annoying.
|Oct 15, 2018 11:56 am||zeusalmighty||New Issue|
|Oct 15, 2018 11:56 am||zeusalmighty||File Added: Distractor Merc.save|
|Oct 15, 2018 11:56 am||zeusalmighty||File Added: Distractor Merc.savemet|
|Oct 15, 2018 12:06 pm||RocketAssistedPuffin||Note Added: 0050011|
|Oct 15, 2018 12:07 pm||zeusalmighty||Note Added: 0050012|
|Oct 15, 2018 12:09 pm||RocketAssistedPuffin||Assigned To||=> RocketAssistedPuffin|
|Oct 15, 2018 12:09 pm||RocketAssistedPuffin||Status||new => assigned|
|Oct 15, 2018 12:19 pm||RocketAssistedPuffin||Note Added: 0050013|
|Jan 9, 2019 1:51 pm||RocketAssistedPuffin||Status||assigned => resolved|
|Jan 9, 2019 1:51 pm||RocketAssistedPuffin||Resolution||open => fixed|
|Jan 9, 2019 1:51 pm||RocketAssistedPuffin||Fixed in Version||=> 0.810 Brace for Cross Planet Attack|
|Jan 9, 2019 1:51 pm||RocketAssistedPuffin||Note Added: 0050711|
|Jan 9, 2019 2:57 pm||RocketAssistedPuffin||Note Edited: 0050711||View Revisions|