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IDProjectCategoryLast Update
0020435Starward Rogue[All Projects] Gameplay IssueOct 19, 2018 7:06 pm
ReporterFluffiestAssigned To 
Status closedResolutionopen 
Product Version2.004 (Refiiiinement) 
Fixed in Version 
Summary0020435: Backscatter turret initial shots shouldn't deal damage
DescriptionThe backscatter turret - I can't remember the exact name; it's a stationary enemy that fires two shots in a V either side of your mech, which release a double-ring of subshots when they hit a wall - has a small problem. The initial shots are much too fast to dodge (they're often too fast to *see*) but depending on how the player is moving they can still hit and damage the mech. You can generally avoid them by knowing when the turret is about to fire and holding still so they shots pass either side of you, but this doesn't feel right. There aren't any other non-boss enemies that require you to predict the firing cycle to avoid getting hit.

The best option would be to make these initial shots pass harmlessly through the player.
TagsNo tags attached.



Oct 6, 2018 11:13 am

developer   ~0049799

I'm not actually sure which enemy you're referring to unfortunately, sorry. Can you get the name of it, please? Thanks!


Oct 6, 2018 1:03 pm

developer   ~0049806

It looks like the Rear Burst Turret. I think those are probably fine as is. They're kind of a run for cover style enemy. You do get a slight chance to dodge, especially if you are being shot at from offscreen by hearing the SFX, which is fairly prominent. Plus, there's a visual cue before the enemy fires.


Oct 6, 2018 2:28 pm

reporter   ~0049807

Yep, the rear burst turret is what I'm talking about. I hadn't noticed the visual cue; I'll watch out for it.


Oct 19, 2018 12:48 pm

reporter   ~0050155

Now that I've noticed there's a visual cue, I'm comfortable to say this isn't a problem any more. Please close, thanks!


Oct 19, 2018 7:06 pm

developer   ~0050167

Okay, thanks!

Issue History

Date Modified Username Field Change
Oct 4, 2018 7:04 am Fluffiest New Issue
Oct 6, 2018 11:13 am Pepisolo Note Added: 0049799
Oct 6, 2018 1:03 pm Pepisolo Note Added: 0049806
Oct 6, 2018 2:28 pm Fluffiest Note Added: 0049807
Oct 19, 2018 12:48 pm Fluffiest Note Added: 0050155
Oct 19, 2018 7:06 pm Pepisolo Note Added: 0050167
Oct 19, 2018 7:06 pm Pepisolo Status new => closed