View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0020435 | Starward Rogue | Gameplay Issue | Oct 4, 2018 7:04 am | Oct 19, 2018 7:06 pm | |
Reporter | Fluffiest | Assigned To | |||
Status | closed | Resolution | open | ||
Product Version | 2.004 (Refiiiinement) | ||||
Summary | 0020435: Backscatter turret initial shots shouldn't deal damage | ||||
Description | The backscatter turret - I can't remember the exact name; it's a stationary enemy that fires two shots in a V either side of your mech, which release a double-ring of subshots when they hit a wall - has a small problem. The initial shots are much too fast to dodge (they're often too fast to *see*) but depending on how the player is moving they can still hit and damage the mech. You can generally avoid them by knowing when the turret is about to fire and holding still so they shots pass either side of you, but this doesn't feel right. There aren't any other non-boss enemies that require you to predict the firing cycle to avoid getting hit. The best option would be to make these initial shots pass harmlessly through the player. | ||||
Tags | No tags attached. | ||||
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I'm not actually sure which enemy you're referring to unfortunately, sorry. Can you get the name of it, please? Thanks! |
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It looks like the Rear Burst Turret. I think those are probably fine as is. They're kind of a run for cover style enemy. You do get a slight chance to dodge, especially if you are being shot at from offscreen by hearing the SFX, which is fairly prominent. Plus, there's a visual cue before the enemy fires. |
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Yep, the rear burst turret is what I'm talking about. I hadn't noticed the visual cue; I'll watch out for it. |
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Now that I've noticed there's a visual cue, I'm comfortable to say this isn't a problem any more. Please close, thanks! |
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Okay, thanks! |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 4, 2018 7:04 am | Fluffiest | New Issue | |
Oct 6, 2018 11:13 am | Pepisolo | Note Added: 0049799 | |
Oct 6, 2018 1:03 pm | Pepisolo | Note Added: 0049806 | |
Oct 6, 2018 2:28 pm | Fluffiest | Note Added: 0049807 | |
Oct 19, 2018 12:48 pm | Fluffiest | Note Added: 0050155 | |
Oct 19, 2018 7:06 pm | Pepisolo | Note Added: 0050167 | |
Oct 19, 2018 7:06 pm | Pepisolo | Status | new => closed |