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IDProjectCategoryLast Update
0002038AI War 1 / ClassicSuggestion - AI Behavior And TacticsJan 3, 2011 11:44 am
Reportercolonyan Assigned ToChris_McElligottPark  
Status closedResolutionwon't fix 
Product Version4.049 
Summary0002038: Bringing back turrets for AI
DescriptionBut strictly positioned as support fire power for immobile guard post.
Limited number and slowly builds up as planet detects hostile presence.

Could increase the use of clean up drone and anti sniper turret.
Bomber and artillery star ship will have more target to shoot at.
Mixture of more structure could bring more challenge than no turrets at all.

Turrets wont be placed on top of space. They will be placed on "dish".
Some dish offers small shield. Some may offer increased fire power or
firing range for its child turrets.
Dish may have 4~12 holes depending on parent guard post level. Individual
turrets will be placed on those holes.
Positioning of those dish could be either near their host guard post or all dishes on planet could be placed concentrated.
TagsNo tags attached.
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Draco18s

Dec 13, 2010 2:24 pm

developer   ~0006109

Just to translate:

Turrets won't be placed just anywhere, they would be like city modules, placed on a "Turret Array" structure, which it itself would be placed near a 'parent' guard post (translator note: propose some maximum distance from the guard post to enforce a maximum cluster size).
Some turret arrays offers increased fire power or firing range for its child turrets (translator note: similar to various command stations). Boost would only apply to child modules, not to other turret arrays nearby.
Turret arrays would have 4-12 slots depending on 'parent' guard post level (translator note: 2 + 2*Mk?).
Positioning of the turret arrays could be either near their 'parent' guard post or all of them could be concentrated in one location (translator note: not in favor).

Chris_McElligottPark

Dec 13, 2010 8:25 pm

administrator   ~0006133

What is described is essentially modular ships. We might do something like that at some point, but we likely wouldn't call them turrets, and I don't see that it adds much strategically. Already things build up slowly over time, and there's not a reason to introduce complex compound ships to do that.

I see where the suggestion is coming from, it's just not really my style, and turrets were removed for a reason.

Draco18s

Dec 13, 2010 11:03 pm

developer   ~0006145

Fair, X. I was neutral to the idea, but only translated it into readable English.

TechSY730

Dec 14, 2010 3:36 pm

reporter   ~0006192

Speaking of modular ships, why doesn't the AI use them more? I know that the only "normal" modular ship currently is the riot control ship, but how come the AI so rarely uses those?

Chris_McElligottPark

Dec 14, 2010 3:38 pm

administrator   ~0006193

I'm not really into modular ships, and Keith's done all the coding on those, and they're relatively newer to the game.

Issue History

Date Modified Username Field Change
Dec 13, 2010 1:06 pm colonyan New Issue
Dec 13, 2010 2:24 pm Draco18s Note Added: 0006109
Dec 13, 2010 8:25 pm Chris_McElligottPark Note Added: 0006133
Dec 13, 2010 8:25 pm Chris_McElligottPark Status new => resolved
Dec 13, 2010 8:25 pm Chris_McElligottPark Resolution open => won't fix
Dec 13, 2010 8:25 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 13, 2010 11:03 pm Draco18s Note Added: 0006145
Dec 14, 2010 3:36 pm TechSY730 Note Added: 0006192
Dec 14, 2010 3:38 pm Chris_McElligottPark Note Added: 0006193
Jan 3, 2011 11:44 am Chris_McElligottPark Status resolved => closed