View Issue Details

IDProjectCategoryLast Update
0020260AI War 2Crash/ExceptionSep 24, 2018 3:19 pm
ReporterOvalcircle Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version0.768 Golem Rebirth 
Fixed in Version0.774 Five Thousand Days 
Summary0020260: Failed to find planet to seed Nanobot Hive error
DescriptionSee below for Debug log as well as my lobby settings.
TagsNo tags attached.

Activities

Ovalcircle

Sep 8, 2018 8:24 pm

reporter  

ArcenDebugLog.txt (4,846 bytes)   
9/8/2018 8:19:22 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
9/8/2018 8:19:23 PM	No resolution change was required.
9/8/2018 8:19:23 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/8/2018 8:19:23 PM	Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
9/8/2018 8:19:40 PM	ArcenAssetBundleCache.InstantiatedObjects: 625
9/8/2018 8:19:40 PM	Game Version: 0.768
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 8.1  (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
9/8/2018 8:19:40 PM	19.1 seconds total load time.

SetDirectoriesToBeUsed (1.4s)
Calculate FInt Sqrt Arrays (0.4s)
LoadFinalSFXStuff (9.8s)
ExternalIconDictionaryTable (0.3s)
ArcenUIPrefabTable (0.3s)
PlanetDefinitionTable (0.6s)
GameEntityTypeDataTable.Initialize (0.3s)
GameEntityTypeDataTable.InitVisualBits (2.9s)
SurrogateTableTable (0.5s)
9/8/2018 8:19:40 PM
Hello Steam user 'ovalcircle'

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <56104524bc684681a2a2a05aa28ba1bd>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <56104524bc684681a2a2a05aa28ba1bd>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <56104524bc684681a2a2a05aa28ba1bd>:0 
  at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 

9/8/2018 8:20:01 PM	Generate Map with type X and seed 546749547
9/8/2018 8:20:01 PM	World Created, Launching Server
9/8/2018 8:20:01 PM	Successfully opened host socket
9/8/2018 8:20:05 PM	Generate Map with type X and seed 546749547
9/8/2018 8:20:05 PM	Generate Map Complete
9/8/2018 8:20:11 PM	Generate Map with type X and seed 546749547
9/8/2018 8:20:11 PM	Generate Map Complete
9/8/2018 8:20:19 PM	Generate Map with type X and seed 546749547
9/8/2018 8:20:19 PM	Generate Map Complete
9/8/2018 8:20:22 PM	Generate Map with type X and seed 546749547
9/8/2018 8:20:22 PM	Generate Map Complete
9/8/2018 8:20:27 PM	Generate Map with type X and seed 546749547
9/8/2018 8:20:27 PM	Generate Map Complete
9/8/2018 8:20:40 PM	Generate Map with type X and seed 546749547
9/8/2018 8:20:41 PM	Generate Map Complete
9/8/2018 8:20:43 PM	Generate Map with type X and seed 546749547
9/8/2018 8:20:44 PM	Generate Map Complete
9/8/2018 8:20:49 PM	Generate Map with type X and seed 546749547
9/8/2018 8:20:49 PM	Generate Map Complete
9/8/2018 8:20:50 PM	Generate Map with type X and seed 546749547
9/8/2018 8:20:50 PM	Generate Map Complete
9/8/2018 8:20:54 PM	Generate Map with type X and seed 546749547
9/8/2018 8:20:54 PM	Generate Map Complete
9/8/2018 8:21:01 PM	Generate Map with type X and seed 546749547
9/8/2018 8:21:01 PM	Failed to find planet to seed NanobotHive
Count=1
minDistanceFromHumanHomeworld=2
maxDistanceFromHumanHomeworld=-1
minDistanceFromAIHomeworld=2
maxDistanceFromAIHomeworld=-1
9/8/2018 8:21:01 PM	Failed to find planet to seed NanobotHive
Count=1
minDistanceFromHumanHomeworld=2
maxDistanceFromHumanHomeworld=-1
minDistanceFromAIHomeworld=1
maxDistanceFromAIHomeworld=-1
9/8/2018 8:21:01 PM	Generate Map Complete
9/8/2018 8:21:22 PM	PLAYER DISCONNECTED 0.0.0.0=>0
9/8/2018 8:22:29 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
9/8/2018 8:22:30 PM	No resolution change was required.
9/8/2018 8:22:30 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/8/2018 8:22:30 PM	Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
ArcenDebugLog.txt (4,846 bytes)   
20180908202117_1.jpg (225,957 bytes)   
20180908202117_1.jpg (225,957 bytes)   
20180908202106_1.jpg (155,220 bytes)   
20180908202106_1.jpg (155,220 bytes)   

RocketAssistedPuffin

Sep 8, 2018 8:31 pm

reporter   ~0049168

Finally a picture of this error - I couldn't get it again for a picture. Everything seems to be seeding really close by in most of my games for whatever reason as well - guessing that's why the things are erroring. I triggered it once with I think only two factions, because of my spawn point being in a fairly empty part of the map.

Macrophage image is different from the other two.
GalaxyMap.jpg (456,985 bytes)
GalaxySeed.jpg (390,765 bytes)
Macrophages.jpg (457,436 bytes)

Chris_McElligottPark

Sep 24, 2018 3:19 pm

administrator   ~0049419

Thank you!

* Put in the equivalent of a "relief overflow valve" on the faction seeding, which should prevent the issues with seeding sometimes failing.

* Additionally, put in a check for if all the potential targets for a faction are right next to the player homeworld, then it tries to use a different method of calculating potential target spots since that's likely bad map pathing data for some reason.

Issue History

Date Modified Username Field Change
Sep 8, 2018 8:24 pm Ovalcircle New Issue
Sep 8, 2018 8:24 pm Ovalcircle File Added: ArcenDebugLog.txt
Sep 8, 2018 8:24 pm Ovalcircle File Added: 20180908202117_1.jpg
Sep 8, 2018 8:24 pm Ovalcircle File Added: 20180908202106_1.jpg
Sep 8, 2018 8:25 pm Ovalcircle Summary Cannot seed Nanobot Hive error => Failed to find planet to seed Nanobot Hive error
Sep 8, 2018 8:31 pm RocketAssistedPuffin File Added: GalaxyMap.jpg
Sep 8, 2018 8:31 pm RocketAssistedPuffin File Added: GalaxySeed.jpg
Sep 8, 2018 8:31 pm RocketAssistedPuffin File Added: Macrophages.jpg
Sep 8, 2018 8:31 pm RocketAssistedPuffin Note Added: 0049168
Sep 24, 2018 3:19 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Sep 24, 2018 3:19 pm Chris_McElligottPark Status new => resolved
Sep 24, 2018 3:19 pm Chris_McElligottPark Resolution open => fixed
Sep 24, 2018 3:19 pm Chris_McElligottPark Fixed in Version => 0.774 Five Thousand Days
Sep 24, 2018 3:19 pm Chris_McElligottPark Note Added: 0049419