View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0020204 | AI War 2 | Gameplay Idea | Sep 6, 2018 1:34 pm | Dec 2, 2019 8:21 pm | |
Reporter | Chris_McElligottPark | Assigned To | |||
Status | assigned | Resolution | open | ||
Product Version | 0.767 Newly In Stock, By Zenith | ||||
Summary | 0020204: Infestor: spawn_when_kills | ||||
Description | Credit RocketAssistedPuffin, his notes: Infestor: Ships killed by this explode into *something* (not sure what it'd be. Having it be a smaller version of the Infestor ship would require a ton of entries, so probably something already existing. Maybe just a small Drone type?) My notes: Basically have it like spawns_on_death, but instead this is on kill. It would spawn the things it generates at the location of whatever it just killed. Easy peasy. | ||||
Tags | No tags attached. | ||||
child of | 0020153 | feature for later | Big list of linked ship mechanics we find interesting. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 6, 2018 1:34 pm | Chris_McElligottPark | New Issue | |
Sep 6, 2018 1:34 pm | Chris_McElligottPark | Relationship added | child of 0020153 |
Sep 6, 2018 1:34 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 6, 2018 1:34 pm | Chris_McElligottPark | Status | new => assigned |
Dec 2, 2019 7:15 pm | RocketAssistedPuffin | Assigned To | Chris_McElligottPark => RocketAssistedPuffin |
Dec 2, 2019 8:21 pm | RocketAssistedPuffin | Assigned To | RocketAssistedPuffin => |