View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001968 | AI War 1 / Classic | Suggestion - AI Behavior And Tactics | Dec 10, 2010 5:19 am | Jan 3, 2011 11:44 am | |
Reporter | Moonshine Fox | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Summary | 0001968: Raptors and other cloakers enter in "low power" mode | ||||
Description | My suggestion involves AI type cloakers to enter system in low power mode, causing them to not fire on defensive structures and remaining cloaked until they reach their intended target. Instead of decloaking on the wormhole and getting eaten. This might motivate placing decloakers on other spots than on wormholes and will cause the cloaking AI to be a real danger. | ||||
Tags | No tags attached. | ||||
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Actually, the AIs have special logic to hold-fire while cloaked when not at a specific target. It's always been there, and I was just observing it last week where a bunch of ships snuck past my defenses at the wormhole and then were shooting up my harvesters. Is this not what you're observing? Do you have a save that demonstrates? Bear in mind that if the ships are revealed by tachyon devices, then all bets are off and they start shooting like mad. :) |
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Actually this idea just came off the top of my head. I might be mistaking this for tachyoned behavior. I think you can close this if this mechanism is already in place. |
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One thing that could be sneaky would be if the ships kept holding fire even if revealed by tachyon beams if the ships were in high enough numbers. Revealing 600 autocannons hardly says the players are able to kill them off before they recloak outside tachyon range, after all. |
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Toll -- that's possible that would work sometimes, but I think more often it would just result in those ships getting killed without firing a shot. Usually it's expected they'll be tractored as well as tachyon'ed after all. Assuming that they aren't tractored, they automatically stop firing when out of range of enemy ships, and then recloak. So for distant targets, that works almost as well, without having the pitfall of sometimes being incredibly wrong. |
Date Modified | Username | Field | Change |
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Dec 10, 2010 5:19 am | Moonshine Fox | New Issue | |
Dec 10, 2010 10:47 am | Chris_McElligottPark | Note Added: 0005863 | |
Dec 10, 2010 10:47 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 10, 2010 10:47 am | Chris_McElligottPark | Status | new => feedback |
Dec 13, 2010 1:26 am | Moonshine Fox | Note Added: 0006083 | |
Dec 13, 2010 1:26 am | Moonshine Fox | Status | feedback => assigned |
Dec 13, 2010 5:01 am | Toll | Note Added: 0006086 | |
Dec 22, 2010 4:28 pm | Chris_McElligottPark | Note Added: 0006759 | |
Dec 22, 2010 4:28 pm | Chris_McElligottPark | Status | assigned => resolved |
Dec 22, 2010 4:28 pm | Chris_McElligottPark | Resolution | open => no change required |
Jan 3, 2011 11:44 am | Chris_McElligottPark | Status | resolved => closed |