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IDProjectCategoryLast Update
0001968AI War 1 / ClassicSuggestion - AI Behavior And TacticsJan 3, 2011 11:44 am
ReporterMoonshine Fox Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Summary0001968: Raptors and other cloakers enter in "low power" mode
DescriptionMy suggestion involves AI type cloakers to enter system in low power mode, causing them to not fire on defensive structures and remaining cloaked until they reach their intended target. Instead of decloaking on the wormhole and getting eaten.

This might motivate placing decloakers on other spots than on wormholes and will cause the cloaking AI to be a real danger.
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Chris_McElligottPark

Dec 10, 2010 10:47 am

administrator   ~0005863

Actually, the AIs have special logic to hold-fire while cloaked when not at a specific target. It's always been there, and I was just observing it last week where a bunch of ships snuck past my defenses at the wormhole and then were shooting up my harvesters. Is this not what you're observing? Do you have a save that demonstrates?

Bear in mind that if the ships are revealed by tachyon devices, then all bets are off and they start shooting like mad. :)

Moonshine Fox

Dec 13, 2010 1:26 am

reporter   ~0006083

Actually this idea just came off the top of my head. I might be mistaking this for tachyoned behavior. I think you can close this if this mechanism is already in place.

Toll

Dec 13, 2010 5:01 am

reporter   ~0006086

One thing that could be sneaky would be if the ships kept holding fire even if revealed by tachyon beams if the ships were in high enough numbers. Revealing 600 autocannons hardly says the players are able to kill them off before they recloak outside tachyon range, after all.

Chris_McElligottPark

Dec 22, 2010 4:28 pm

administrator   ~0006759

Toll -- that's possible that would work sometimes, but I think more often it would just result in those ships getting killed without firing a shot. Usually it's expected they'll be tractored as well as tachyon'ed after all.

Assuming that they aren't tractored, they automatically stop firing when out of range of enemy ships, and then recloak. So for distant targets, that works almost as well, without having the pitfall of sometimes being incredibly wrong.

Issue History

Date Modified Username Field Change
Dec 10, 2010 5:19 am Moonshine Fox New Issue
Dec 10, 2010 10:47 am Chris_McElligottPark Note Added: 0005863
Dec 10, 2010 10:47 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 10, 2010 10:47 am Chris_McElligottPark Status new => feedback
Dec 13, 2010 1:26 am Moonshine Fox Note Added: 0006083
Dec 13, 2010 1:26 am Moonshine Fox Status feedback => assigned
Dec 13, 2010 5:01 am Toll Note Added: 0006086
Dec 22, 2010 4:28 pm Chris_McElligottPark Note Added: 0006759
Dec 22, 2010 4:28 pm Chris_McElligottPark Status assigned => resolved
Dec 22, 2010 4:28 pm Chris_McElligottPark Resolution open => no change required
Jan 3, 2011 11:44 am Chris_McElligottPark Status resolved => closed