View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0019184 | AI War 2 | Gameplay Issue | Jun 23, 2017 12:17 am | Oct 3, 2017 11:41 am | |
Reporter | BadgerBadger | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.450 Sound! | ||||
Summary | 0019184: AI gets golems, not player | ||||
Description | Looking at MapGeneration.cs, I see the line galaxy.Mapgen_SeedSpecialEntities( Context, "Golem", 3 ); which I think is "supposed" to seed capturable golems in the galaxy. However, I think what it actually does is give the AI 3 golems. I believe that this line should be replaced by galaxy.Mapgen_SeedSpecialEntities( Context, World_AIW2.Instance.GetNeutralSide(), "Golem", 3); | ||||
Tags | No tags attached. | ||||
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This bug is fixed in .500 |
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I think? I can't edit my past comments now. Possibly I'm getting confused by my own local changes. |
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This bug is definitely fixed now. Please close |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 23, 2017 12:17 am | BadgerBadger | New Issue | |
Jun 27, 2017 8:32 pm | BadgerBadger | Note Added: 0046362 | |
Jun 28, 2017 12:57 am | BadgerBadger | Note Added: 0046363 | |
Jul 8, 2017 1:10 am | BadgerBadger | Note Added: 0046378 | |
Oct 3, 2017 11:41 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 3, 2017 11:41 am | Chris_McElligottPark | Status | new => resolved |
Oct 3, 2017 11:41 am | Chris_McElligottPark | Resolution | open => fixed |