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|ID||Project||Category||Date Submitted||Last Update|
|0019066||Starward Rogue||[All Projects] Gameplay Issue||Apr 15, 2017 10:30 am||Apr 18, 2017 1:54 pm|
|Product Version||1.507 (Difficulty Smoothing)|
|Fixed in Version||1.508|
|Summary||0019066: Medical Emergency + Living Hull problem|
|Description||Medical Emergency damage you on entering new rooms, without killing you (disabled on 1HP). But Living Hull doubles the damage and skip from 2 to 0HP, killing you instantly when entering the next room. "this cannot kill you" needs to be true regardless I think.|
Example from LP: https://youtu.be/b9JgUviad-w?t=10m45s [^]
|Tags||No tags attached.|
Apr 18, 2017 12:52 pm
edited on: Apr 18, 2017 12:53 pm
OK, so I've managed to fix this, albeit with a hack. The problem is that when using the effect type ChangeCurrentHullHealth, it appears to be typed as Ballistic damage. I'm not sure it should even have a damage type, or perhaps it should have its own damage type. Or perhaps when using ChangeCurrentHullHealth you should be able to set the damage type. I'm not sure what the ideal solution is, but I don't think the effect should have a ballistic damage type.
In any case, my hack was to set the damage of the Medical Emergency for each room entered to 0.5, which then rounds up to 1. So, now with Living Hull, which multiplies all damage taken by 2, the damage taken is now 0.5x2, so it's still 1. This seems to have fixed the problem with no issues, although I'm not really happy with the hacky nature of it. I'll try and get Keith to take a look at the problem.
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|Opponents:||No one explicitly opposes this issue yet.|
|Apr 15, 2017 10:30 am||logorouge||New Issue|
|Apr 18, 2017 12:52 pm||Pepisolo||Note Added: 0046055|
|Apr 18, 2017 12:53 pm||Pepisolo||Note Edited: 0046055||View Revisions|
|Apr 18, 2017 1:54 pm||Pepisolo||Assigned To||=> Pepisolo|
|Apr 18, 2017 1:54 pm||Pepisolo||Status||new => resolved|
|Apr 18, 2017 1:54 pm||Pepisolo||Fixed in Version||=> 1.508|
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