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IDProjectCategoryLast Update
0019055Starward Rogue[All Projects] Balance IssueApr 16, 2017 2:00 pm
ReporterzharmadAssigned To 
Status newResolutionopen 
Product Version1.507 (Difficulty Smoothing) 
Fixed in Version 
Summary0019055: Have all mechs start with 1 key
DescriptionMost of the time, there will be no keys on floor 1. This means that players are often forced to kill the el-cheapo shopkeeper for incredibilities. That's not necessarily a good choice and it constrains many playthroughs.

If we give all mechs one starting key, then they can access the other shops, e.g. the weapons and defense shops, and kill the shopkeeper there. It'll make the choices more interesting and won't affect the long-term outcome since players will always have lots of keys by floor 4 or so.
TagsNo tags attached.



Mar 26, 2017 10:21 am

developer   ~0046028

Hmmmm, I don't really mind sometimes not finding any keys on floor 1. It just adds to the RNG, I think. Although, I hardly ever kill shopkeepers, though. Any other thoughts on this guys?


Apr 16, 2017 2:00 pm

reporter   ~0046050

Last edited: Apr 16, 2017 2:00 pm

View 2 revisions

If I may add my input on this:

One thing to consider with incredibilities is that the game wasn't balanced with them in mind. I don't think changing that would be a positive move. In this case, giving free access to a locked shop from the start would give the Humble mech a serious advantage on other mechs, since he already has the means to buy stuff from the get-go as opposed to the others that depend entirely on what they can found.

Long story short, I don't think affecting the early balance for the sake of incredibilities is a good idea.

Issue History

Date Modified Username Field Change
Mar 26, 2017 8:05 am zharmad New Issue
Mar 26, 2017 10:21 am Pepisolo Note Added: 0046028
Apr 16, 2017 2:00 pm logorouge Note Added: 0046050
Apr 16, 2017 2:00 pm logorouge Note Edited: 0046050 View Revisions