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IDProjectCategoryLast Update
0000189AI War 1 / ClassicBug - OtherJan 3, 2011 11:45 am
Reporterthemachineissentient Assigned ToChris_McElligottPark  
Status closedResolutionunable to reproduce 
Product Version3.121-3.189 
Summary0000189: Counterattack From Popping System with no Counter Post.
Descriptionhttp://www.arcengames.com/forums/index.php/topic,6899.0.html

I popped a system in my game with CogDissident the other day and got a counterattack wave notice of 2000 frigates to system A and 2000 frigates to system B (I believe both were frigates).

Two things:
Neither the system I popped nor its singular adjacent unexplored system had a counter attack post.
The spawned ships where not 4000 frigates. There were frigates, yes but I highly doubt there were 4000 of them, but I also got some 500+ bombers, youngling tigers, 400+ cutlasses, and various others including 5 bomber starships (Mad Bomber: "Would you like bombers with that?").

Had the waves been 4000 actual frigates I probably could have taken them, but the cutlasses nommed my Human Settlements and Cryopods and then half of my remaining fleet (after having chased stuff from one planet to my homeworld) before being destroyed.

Had I known there were going to be cutlasses (lolz melee and ignore FF) I would have planned significantly differently for the attack.

I should still have a save from before I hit the system, will post when I get home.
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Chris_McElligottPark

Oct 19, 2010 7:10 pm

administrator   ~0001360

To my knowledge, this isn't still a problem, we have no other reports of it.

Issue History

Date Modified Username Field Change
Oct 3, 2010 4:21 pm themachineissentient New Issue
Oct 4, 2010 4:10 pm Chris_McElligottPark Status new => acknowledged
Oct 19, 2010 7:10 pm Chris_McElligottPark Note Added: 0001360
Oct 19, 2010 7:10 pm Chris_McElligottPark Status acknowledged => resolved
Oct 19, 2010 7:10 pm Chris_McElligottPark Resolution open => unable to reproduce
Oct 19, 2010 7:10 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 3, 2011 11:45 am Chris_McElligottPark Status resolved => closed