View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018892 | In Case Of Emergency, Release Raptor | Bug - Other | Aug 24, 2016 10:54 am | Aug 24, 2016 11:17 am | |
Reporter | Pepisolo | Assigned To | Chris_McElligottPark | ||
Status | acknowledged | Resolution | open | ||
Product Version | Pre-EA Demo 13 / 13.a | ||||
Summary | 0018892: Gap between two doors | ||||
Description | I noticed this gap between exterior doors. 8/24/2016 3:28:05 PM (_Demo12) Mem: 63,496,192 Plat:WindowsPlayer ----------- ^^ Seed: 1176126373 Design: L2 Hall Sewer Indust ## TIME TAKEN ## Pre-Processing: 780.75 ms Main Path Generation: 289.31 ms Branch Path Generation: 79.08 ms Post-Processing: 711.70 ms ------------------------------------------------------- Total: 1860.83 ms ## ROOM COUNT ## Main Path: 9 Branch Paths: 6 ------------------- Total: 15 Retry Count: 0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.Log(System.Object message) at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status) at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status) at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext() at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress) | ||||
Tags | No tags attached. | ||||
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Yep, that is semi-expected at the moment. We'll tighten that up in the future, but for now it prevents clipping with certain level pieces. |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 24, 2016 10:54 am | Pepisolo | New Issue | |
Aug 24, 2016 10:54 am | Pepisolo | File Added: Screenshot_2016-08-24___15-37-19.png | |
Aug 24, 2016 11:17 am | Chris_McElligottPark | Note Added: 0045654 | |
Aug 24, 2016 11:17 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Aug 24, 2016 11:17 am | Chris_McElligottPark | Status | new => acknowledged |