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IDProjectCategoryLast Update
0001889AI War 1 / ClassicSuggestion - Balance TweaksJan 4, 2011 11:27 pm
ReporterSpikey00 Assigned ToChris_McElligottPark  
Status closedResolutionwon't fix 
Product Version4.046 
Summary0001889: Spirecraft - lack of incentive upwards tier
DescriptionWith the linear scaling of the spirecraft ships I'm not really find it of worth to spend any of my asteroids on anything beyond spirecraft shields (ions are an exception, but I don't use those) because the ships scale linearly up tiers. I'm speaking in general terms of their use and main function, not HP/etc.

Spirecraft shields are still exceptional as the extra HP increases their durability [when they're repairable] and thus you lose less in the end. Ships like the attritioners, siege towers, martyrs, rams don't really increase in effectiveness; for example, attritioners. Why would I want to construct a MK2 attritioner that deals 600 damage while the lowest tier offers 300? Rams. Why do I want more overkill? There are probably other ways to increase its survivability than spend a higher tier asteroid for it [or using martyrs instead, *cough*]. Seige towers. Sure, the extra armour penetration, armor, and health is nice, but MK1s are still pretty even with higher tiers.

There need be slight distinction in the benefit with using the higher-tiered crafts.
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Chris_McElligottPark

Jan 4, 2011 11:27 pm

administrator   ~0007509

Making the top-tier ones into mega-doom-busters isn't something I'm inclined to do. With the highest tier you get the highest power as well as yet more ship cap. With the other recent changes to spirecraft, I think this is less of an issue that you'd be just going for shield bearers (they were way to attractive, of course).

Issue History

Date Modified Username Field Change
Dec 7, 2010 4:12 pm Spikey00 New Issue
Jan 4, 2011 11:27 pm Chris_McElligottPark Note Added: 0007509
Jan 4, 2011 11:27 pm Chris_McElligottPark Status new => closed
Jan 4, 2011 11:27 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 4, 2011 11:27 pm Chris_McElligottPark Resolution open => won't fix