View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018886 | In Case Of Emergency, Release Raptor | Bug - Other | Aug 23, 2016 3:32 pm | Aug 23, 2016 6:36 pm | |
Reporter | YoukaiCountry | Assigned To | Blue | ||
Status | resolved | Resolution | fixed | ||
Product Version | Pre Early Access | ||||
Fixed in Version | Pre-EA Demo 13 / 13.a | ||||
Summary | 0018886: Misaligned door frames | ||||
Description | In the apartment section I found a door which seems to be misaligned (you have to jump to get through it!) It connected a child's bedroom to a walk in closet. Attached is a set of screenshots. | ||||
Tags | No tags attached. | ||||
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8/23/2016 3:13:49 PM (0.100) Mem: 45,416,448 Plat:WindowsPlayer ----------- Seed: 198160130 Design: L2 Hall Sewer Indust ## TIME TAKEN ## Pre-Processing: 259.78 ms Main Path Generation: 146.57 ms Branch Path Generation: 78.65 ms Post-Processing: 369.78 ms ------------------------------------------------------- Total: 854.78 ms ## ROOM COUNT ## Main Path: 8 Branch Paths: 11 ------------------- Total: 19 Retry Count: 0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.Log(System.Object message) at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status) at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status) at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext() at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress) |
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Blue, this is an internal door, so it's somewhere in a room. Hopefully you recognize it? ;) |
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Yeah I do! Cinth had already found this one actually. I have no idea why it's like that but it's fixed and will be apart of the newest update! |
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Thanks! |
Date Modified | Username | Field | Change |
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Aug 23, 2016 3:32 pm | YoukaiCountry | New Issue | |
Aug 23, 2016 3:32 pm | YoukaiCountry | File Added: doorbug.jpg | |
Aug 23, 2016 3:38 pm | YoukaiCountry | Note Added: 0045609 | |
Aug 23, 2016 4:05 pm | Chris_McElligottPark | Assigned To | => Blue |
Aug 23, 2016 4:05 pm | Chris_McElligottPark | Status | new => assigned |
Aug 23, 2016 4:06 pm | Chris_McElligottPark | Note Added: 0045611 | |
Aug 23, 2016 6:13 pm | Blue | Note Added: 0045632 | |
Aug 23, 2016 6:36 pm | Chris_McElligottPark | Note Added: 0045633 | |
Aug 23, 2016 6:36 pm | Chris_McElligottPark | Status | assigned => resolved |
Aug 23, 2016 6:36 pm | Chris_McElligottPark | Fixed in Version | => Pre-EA Demo 13 / 13.a |
Aug 23, 2016 6:36 pm | Chris_McElligottPark | Resolution | open => fixed |