View Issue Details

IDProjectCategoryLast Update
0018886In Case Of Emergency, Release RaptorBug - OtherAug 23, 2016 6:36 pm
ReporterYoukaiCountry Assigned ToBlue  
Severityminor 
Status resolvedResolutionfixed 
Product VersionPre Early Access 
Fixed in VersionPre-EA Demo 13 / 13.a 
Summary0018886: Misaligned door frames
DescriptionIn the apartment section I found a door which seems to be misaligned (you have to jump to get through it!)
It connected a child's bedroom to a walk in closet. Attached is a set of screenshots.
TagsNo tags attached.

Activities

YoukaiCountry

Aug 23, 2016 3:32 pm

reporter  

doorbug.jpg (318,354 bytes)

YoukaiCountry

Aug 23, 2016 3:38 pm

reporter   ~0045609

8/23/2016 3:13:49 PM (0.100) Mem: 45,416,448 Plat:WindowsPlayer
-----------
Seed: 198160130
Design: L2 Hall Sewer Indust

## TIME TAKEN ##
    Pre-Processing: 259.78 ms
    Main Path Generation: 146.57 ms
    Branch Path Generation: 78.65 ms
    Post-Processing: 369.78 ms
    -------------------------------------------------------
    Total: 854.78 ms

## ROOM COUNT ##

    Main Path: 8
    Branch Paths: 11
    -------------------
    Total: 19

Retry Count: 0
Stack Trace: Substitute: at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)

Chris_McElligottPark

Aug 23, 2016 4:06 pm

administrator   ~0045611

Blue, this is an internal door, so it's somewhere in a room. Hopefully you recognize it? ;)

Blue

Aug 23, 2016 6:13 pm

developer   ~0045632

Yeah I do!

Cinth had already found this one actually. I have no idea why it's like that but it's fixed and will be apart of the newest update!

Chris_McElligottPark

Aug 23, 2016 6:36 pm

administrator   ~0045633

Thanks!

Issue History

Date Modified Username Field Change
Aug 23, 2016 3:32 pm YoukaiCountry New Issue
Aug 23, 2016 3:32 pm YoukaiCountry File Added: doorbug.jpg
Aug 23, 2016 3:38 pm YoukaiCountry Note Added: 0045609
Aug 23, 2016 4:05 pm Chris_McElligottPark Assigned To => Blue
Aug 23, 2016 4:05 pm Chris_McElligottPark Status new => assigned
Aug 23, 2016 4:06 pm Chris_McElligottPark Note Added: 0045611
Aug 23, 2016 6:13 pm Blue Note Added: 0045632
Aug 23, 2016 6:36 pm Chris_McElligottPark Note Added: 0045633
Aug 23, 2016 6:36 pm Chris_McElligottPark Status assigned => resolved
Aug 23, 2016 6:36 pm Chris_McElligottPark Fixed in Version => Pre-EA Demo 13 / 13.a
Aug 23, 2016 6:36 pm Chris_McElligottPark Resolution open => fixed