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IDProjectCategoryLast Update
0018884In Case Of Emergency, Release RaptorBug - OtherAug 23, 2016 7:29 pm
ReporterPepisolo Assigned ToChris_McElligottPark  
Severityminor 
Status closedResolutionno change required 
Summary0018884: Crazy problem with floor textures
DescriptionNow this is something super weird. I was messing around with the graphics options, and then when I resumed play, the floor textures started switching randomly. It was like I was in a disco with a hologramatic floor or something. The textures are switching every time I move. These errors were in the Unity console:

^^tile error: attachTo != null && fromDoorway == null on tile Blue_Sewer_002 9 doorways tried out of 9 unused
UnityEngine.Debug:LogWarning(Object)
DunGen.DungeonGenerator:AddTile(Tile, Single, DungeonMainPathSegment, TileGeneratedFrom, Boolean) (at Assets/DunGen/Code/DungeonGenerator.cs:542)
DunGen.DungeonGenerator:GenerateSegment(Int32, DungeonMainPathSegment, TileGeneratedFrom, Tile&, List`1) (at Assets/DunGen/Code/DungeonGenerator.cs:383)
DunGen.DungeonGenerator:GenerateMainPath(List`1) (at Assets/DunGen/Code/DungeonGenerator.cs:367)
DunGen.DungeonGenerator:InnerGenerate(Boolean, Stopwatch) (at Assets/DunGen/Code/DungeonGenerator.cs:231)
DunGen.DungeonGenerator:OuterGenerate() (at Assets/DunGen/Code/DungeonGenerator.cs:135)
DunGen.DungeonGenerator:Generate() (at Assets/DunGen/Code/DungeonGenerator.cs:76)
Generator:GenerateRandom() (at Assets/DunGen/Code/Generator.cs:62)
Generator:Start() (at Assets/DunGen/Code/Generator.cs:19)

^^tile error: attachTo != null && fromDoorway == null on tile Blue_Sewer_002 9 doorways tried out of 9 unused
UnityEngine.Debug:LogWarning(Object)
DunGen.DungeonGenerator:AddTile(Tile, Single, DungeonMainPathSegment, TileGeneratedFrom, Boolean) (at Assets/DunGen/Code/DungeonGenerator.cs:542)
DunGen.DungeonGenerator:GenerateSegment(Int32, DungeonMainPathSegment, TileGeneratedFrom, Tile&, List`1) (at Assets/DunGen/Code/DungeonGenerator.cs:403)
DunGen.DungeonGenerator:GenerateMainPath(List`1) (at Assets/DunGen/Code/DungeonGenerator.cs:367)
DunGen.DungeonGenerator:InnerGenerate(Boolean, Stopwatch) (at Assets/DunGen/Code/DungeonGenerator.cs:231)
DunGen.DungeonGenerator:OuterGenerate() (at Assets/DunGen/Code/DungeonGenerator.cs:135)
DunGen.DungeonGenerator:Generate() (at Assets/DunGen/Code/DungeonGenerator.cs:76)
Generator:GenerateRandom() (at Assets/DunGen/Code/Generator.cs:62)
Generator:Start() (at Assets/DunGen/Code/Generator.cs:19)

^^MainPath generation fail for seed 0 in segment L2 Final Boss Science of design L2 Sewer Hall Sewer
UnityEngine.Debug:LogWarning(Object)
DunGen.DungeonGenerator:GenerateSegment(Int32, DungeonMainPathSegment, TileGeneratedFrom, Tile&, List`1) (at Assets/DunGen/Code/DungeonGenerator.cs:419)
DunGen.DungeonGenerator:GenerateMainPath(List`1) (at Assets/DunGen/Code/DungeonGenerator.cs:367)
DunGen.DungeonGenerator:InnerGenerate(Boolean, Stopwatch) (at Assets/DunGen/Code/DungeonGenerator.cs:231)
DunGen.DungeonGenerator:OuterGenerate() (at Assets/DunGen/Code/DungeonGenerator.cs:135)
DunGen.DungeonGenerator:Generate() (at Assets/DunGen/Code/DungeonGenerator.cs:76)
Generator:GenerateRandom() (at Assets/DunGen/Code/Generator.cs:62)
Generator:Start() (at Assets/DunGen/Code/Generator.cs:19)

^^Did not generate main path with seed 1033852274, so restart with new seed 625265529.
UnityEngine.Debug:LogWarning(Object)
DunGen.DungeonGenerator:InnerGenerate(Boolean, Stopwatch) (at Assets/DunGen/Code/DungeonGenerator.cs:234)
DunGen.DungeonGenerator:OuterGenerate() (at Assets/DunGen/Code/DungeonGenerator.cs:135)
DunGen.DungeonGenerator:Generate() (at Assets/DunGen/Code/DungeonGenerator.cs:76)
Generator:GenerateRandom() (at Assets/DunGen/Code/Generator.cs:62)
Generator:Start() (at Assets/DunGen/Code/Generator.cs:19)


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Activities

Chris_McElligottPark

Aug 23, 2016 3:28 pm

administrator   ~0045605

None of those are errors related to anything in the graphics pipeline. It sounds like the graphics device got corrupted somehow. Generally speaking that's an in-engine thing that requires a restart of the program.

Pepisolo

Aug 23, 2016 3:28 pm

developer   ~0045606

It's also doing it for some walls too -- this is the coolest bug I've ever seen, heh! It's like I'm in a malfunctioning holodeck or something.

Cinth

Aug 23, 2016 5:22 pm

manager   ~0045625

I had this happen last night. If you restart the game in Unity it goes away.

Pepisolo

Aug 23, 2016 5:25 pm

developer   ~0045626

Yeah, a restart seems to fix it. No more holodeck glitching...which is almost a shame, that was amusing. :D

Cinth

Aug 23, 2016 5:27 pm

manager   ~0045627

Should be easy to repro.

Chris_McElligottPark

Aug 23, 2016 5:41 pm

administrator   ~0045629

How do you repro it? I've never seen this at all.

Cinth

Aug 23, 2016 5:44 pm

manager   ~0045631

One thing at a time!!!!!

Cinth

Aug 23, 2016 7:22 pm

manager   ~0045634

OK! Cycle the Game Quality all the way through while in game. I can also confirm that this is a Unity only issue as I can not repro in the released version.

Chris_McElligottPark

Aug 23, 2016 7:26 pm

administrator   ~0045635

Awesome! Thanks for confirming. :) Marking as not needing to be fixed, then, since players can't actually make it happen.

Cinth

Aug 23, 2016 7:29 pm

manager   ~0045636

In Unity, cycling the game quality actually causes it to cycle though skins on the tiles. It's kinda odd. In Steam, it cycles though quality things like shadows and stuff I'm not really looking for.

Issue History

Date Modified Username Field Change
Aug 23, 2016 3:19 pm Pepisolo New Issue
Aug 23, 2016 3:21 pm Pepisolo Description Updated
Aug 23, 2016 3:28 pm Chris_McElligottPark Note Added: 0045605
Aug 23, 2016 3:28 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Aug 23, 2016 3:28 pm Chris_McElligottPark Status new => feedback
Aug 23, 2016 3:28 pm Pepisolo Note Added: 0045606
Aug 23, 2016 3:28 pm Pepisolo Status feedback => assigned
Aug 23, 2016 5:22 pm Cinth Note Added: 0045625
Aug 23, 2016 5:25 pm Pepisolo Note Added: 0045626
Aug 23, 2016 5:27 pm Cinth Note Added: 0045627
Aug 23, 2016 5:41 pm Chris_McElligottPark Note Added: 0045629
Aug 23, 2016 5:44 pm Cinth Note Added: 0045631
Aug 23, 2016 7:22 pm Cinth Note Added: 0045634
Aug 23, 2016 7:26 pm Chris_McElligottPark Note Added: 0045635
Aug 23, 2016 7:26 pm Chris_McElligottPark Status assigned => closed
Aug 23, 2016 7:26 pm Chris_McElligottPark Resolution open => no change required
Aug 23, 2016 7:29 pm Cinth Note Added: 0045636