View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018884 | In Case Of Emergency, Release Raptor | Bug - Other | Aug 23, 2016 3:19 pm | Aug 23, 2016 7:29 pm | |
Reporter | Pepisolo | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Summary | 0018884: Crazy problem with floor textures | ||||
Description | Now this is something super weird. I was messing around with the graphics options, and then when I resumed play, the floor textures started switching randomly. It was like I was in a disco with a hologramatic floor or something. The textures are switching every time I move. These errors were in the Unity console: ^^tile error: attachTo != null && fromDoorway == null on tile Blue_Sewer_002 9 doorways tried out of 9 unused UnityEngine.Debug:LogWarning(Object) DunGen.DungeonGenerator:AddTile(Tile, Single, DungeonMainPathSegment, TileGeneratedFrom, Boolean) (at Assets/DunGen/Code/DungeonGenerator.cs:542) DunGen.DungeonGenerator:GenerateSegment(Int32, DungeonMainPathSegment, TileGeneratedFrom, Tile&, List`1) (at Assets/DunGen/Code/DungeonGenerator.cs:383) DunGen.DungeonGenerator:GenerateMainPath(List`1) (at Assets/DunGen/Code/DungeonGenerator.cs:367) DunGen.DungeonGenerator:InnerGenerate(Boolean, Stopwatch) (at Assets/DunGen/Code/DungeonGenerator.cs:231) DunGen.DungeonGenerator:OuterGenerate() (at Assets/DunGen/Code/DungeonGenerator.cs:135) DunGen.DungeonGenerator:Generate() (at Assets/DunGen/Code/DungeonGenerator.cs:76) Generator:GenerateRandom() (at Assets/DunGen/Code/Generator.cs:62) Generator:Start() (at Assets/DunGen/Code/Generator.cs:19) ^^tile error: attachTo != null && fromDoorway == null on tile Blue_Sewer_002 9 doorways tried out of 9 unused UnityEngine.Debug:LogWarning(Object) DunGen.DungeonGenerator:AddTile(Tile, Single, DungeonMainPathSegment, TileGeneratedFrom, Boolean) (at Assets/DunGen/Code/DungeonGenerator.cs:542) DunGen.DungeonGenerator:GenerateSegment(Int32, DungeonMainPathSegment, TileGeneratedFrom, Tile&, List`1) (at Assets/DunGen/Code/DungeonGenerator.cs:403) DunGen.DungeonGenerator:GenerateMainPath(List`1) (at Assets/DunGen/Code/DungeonGenerator.cs:367) DunGen.DungeonGenerator:InnerGenerate(Boolean, Stopwatch) (at Assets/DunGen/Code/DungeonGenerator.cs:231) DunGen.DungeonGenerator:OuterGenerate() (at Assets/DunGen/Code/DungeonGenerator.cs:135) DunGen.DungeonGenerator:Generate() (at Assets/DunGen/Code/DungeonGenerator.cs:76) Generator:GenerateRandom() (at Assets/DunGen/Code/Generator.cs:62) Generator:Start() (at Assets/DunGen/Code/Generator.cs:19) ^^MainPath generation fail for seed 0 in segment L2 Final Boss Science of design L2 Sewer Hall Sewer UnityEngine.Debug:LogWarning(Object) DunGen.DungeonGenerator:GenerateSegment(Int32, DungeonMainPathSegment, TileGeneratedFrom, Tile&, List`1) (at Assets/DunGen/Code/DungeonGenerator.cs:419) DunGen.DungeonGenerator:GenerateMainPath(List`1) (at Assets/DunGen/Code/DungeonGenerator.cs:367) DunGen.DungeonGenerator:InnerGenerate(Boolean, Stopwatch) (at Assets/DunGen/Code/DungeonGenerator.cs:231) DunGen.DungeonGenerator:OuterGenerate() (at Assets/DunGen/Code/DungeonGenerator.cs:135) DunGen.DungeonGenerator:Generate() (at Assets/DunGen/Code/DungeonGenerator.cs:76) Generator:GenerateRandom() (at Assets/DunGen/Code/Generator.cs:62) Generator:Start() (at Assets/DunGen/Code/Generator.cs:19) ^^Did not generate main path with seed 1033852274, so restart with new seed 625265529. UnityEngine.Debug:LogWarning(Object) DunGen.DungeonGenerator:InnerGenerate(Boolean, Stopwatch) (at Assets/DunGen/Code/DungeonGenerator.cs:234) DunGen.DungeonGenerator:OuterGenerate() (at Assets/DunGen/Code/DungeonGenerator.cs:135) DunGen.DungeonGenerator:Generate() (at Assets/DunGen/Code/DungeonGenerator.cs:76) Generator:GenerateRandom() (at Assets/DunGen/Code/Generator.cs:62) Generator:Start() (at Assets/DunGen/Code/Generator.cs:19) | ||||
Tags | No tags attached. | ||||
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None of those are errors related to anything in the graphics pipeline. It sounds like the graphics device got corrupted somehow. Generally speaking that's an in-engine thing that requires a restart of the program. |
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It's also doing it for some walls too -- this is the coolest bug I've ever seen, heh! It's like I'm in a malfunctioning holodeck or something. |
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I had this happen last night. If you restart the game in Unity it goes away. |
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Yeah, a restart seems to fix it. No more holodeck glitching...which is almost a shame, that was amusing. :D |
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Should be easy to repro. |
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How do you repro it? I've never seen this at all. |
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One thing at a time!!!!! |
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OK! Cycle the Game Quality all the way through while in game. I can also confirm that this is a Unity only issue as I can not repro in the released version. |
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Awesome! Thanks for confirming. :) Marking as not needing to be fixed, then, since players can't actually make it happen. |
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In Unity, cycling the game quality actually causes it to cycle though skins on the tiles. It's kinda odd. In Steam, it cycles though quality things like shadows and stuff I'm not really looking for. |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 23, 2016 3:19 pm | Pepisolo | New Issue | |
Aug 23, 2016 3:21 pm | Pepisolo | Description Updated | |
Aug 23, 2016 3:28 pm | Chris_McElligottPark | Note Added: 0045605 | |
Aug 23, 2016 3:28 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Aug 23, 2016 3:28 pm | Chris_McElligottPark | Status | new => feedback |
Aug 23, 2016 3:28 pm | Pepisolo | Note Added: 0045606 | |
Aug 23, 2016 3:28 pm | Pepisolo | Status | feedback => assigned |
Aug 23, 2016 5:22 pm | Cinth | Note Added: 0045625 | |
Aug 23, 2016 5:25 pm | Pepisolo | Note Added: 0045626 | |
Aug 23, 2016 5:27 pm | Cinth | Note Added: 0045627 | |
Aug 23, 2016 5:41 pm | Chris_McElligottPark | Note Added: 0045629 | |
Aug 23, 2016 5:44 pm | Cinth | Note Added: 0045631 | |
Aug 23, 2016 7:22 pm | Cinth | Note Added: 0045634 | |
Aug 23, 2016 7:26 pm | Chris_McElligottPark | Note Added: 0045635 | |
Aug 23, 2016 7:26 pm | Chris_McElligottPark | Status | assigned => closed |
Aug 23, 2016 7:26 pm | Chris_McElligottPark | Resolution | open => no change required |
Aug 23, 2016 7:29 pm | Cinth | Note Added: 0045636 |