View Issue Details

IDProjectCategoryLast Update
0018881In Case Of Emergency, Release RaptorBug - OtherAug 23, 2016 1:22 pm
ReporterPepisolo Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Fixed in VersionPre Early Access 
Summary0018881: Some error popped up
DescriptionSome error popped up on start of a new run, the text was orange I think, if that makes a difference. The only new logs are in warning and info, 5:23 time stamp.
TagsNo tags attached.

Activities

Pepisolo

Aug 23, 2016 12:29 pm

developer  

WarningLog.txt (728,278 bytes)

Pepisolo

Aug 23, 2016 12:30 pm

developer  

InfoLog.txt (27,404 bytes)   
7/22/2016 5:08:33 AM (0.100) Mem: 12,390,400 Plat:WindowsPlayer
-----------
Skipped rendering frame because GfxDevice is in invalid state (device lost)
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)


8/23/2016 1:42:02 PM (0.100) Mem: 41,451,520 Plat:WindowsPlayer
-----------
Seed: 1812237084
Design: L2 Indust Hall Indust

## TIME TAKEN ##
	Pre-Processing:		532.29 ms
	Main Path Generation:	231.51 ms
	Branch Path Generation:	104.16 ms
	Post-Processing:		510.81 ms
	-------------------------------------------------------
	Total:			1378.78 ms

## ROOM COUNT ##

	Main Path: 7
	Branch Paths: 3
	-------------------
	Total: 10

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 1:53:40 PM (0.100) Mem: 49,311,744 Plat:WindowsPlayer
-----------
Screenshot taken: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/PlayerData/Screenshots/Screenshot_2016-08-23___13-53-40.png
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at ArcenDirectories.ActuallyTakeScreenshot()
   at GameController.Update()
   at RaptorFirstPerson.Update()


8/23/2016 2:03:38 PM (0.100) Mem: 39,464,960 Plat:WindowsPlayer
-----------
Seed: 603356764
Design: L2 Sewer Hall Sewer

## TIME TAKEN ##
	Pre-Processing:		476.99 ms
	Main Path Generation:	309.44 ms
	Branch Path Generation:	578.66 ms
	Post-Processing:		585.17 ms
	-------------------------------------------------------
	Total:			1950.27 ms

## ROOM COUNT ##

	Main Path: 8
	Branch Paths: 7
	-------------------
	Total: 15

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 2:10:19 PM (0.100) Mem: 35,012,608 Plat:WindowsPlayer
-----------
Seed: 144970734
Design: L2 Sewer Hall Sewer

## TIME TAKEN ##
	Pre-Processing:		427.67 ms
	Main Path Generation:	272.97 ms
	Branch Path Generation:	154.53 ms
	Post-Processing:		661.67 ms
	-------------------------------------------------------
	Total:			1516.84 ms

## ROOM COUNT ##

	Main Path: 8
	Branch Paths: 10
	-------------------
	Total: 18

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 2:23:46 PM (0.100) Mem: 42,074,112 Plat:WindowsPlayer
-----------
Seed: 587160347
Design: L2 Indust Hall Indust

## TIME TAKEN ##
	Pre-Processing:		372.43 ms
	Main Path Generation:	221.59 ms
	Branch Path Generation:	78.69 ms
	Post-Processing:		530.31 ms
	-------------------------------------------------------
	Total:			1203.02 ms

## ROOM COUNT ##

	Main Path: 7
	Branch Paths: 6
	-------------------
	Total: 13

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 3:16:11 PM (0.100) Mem: 40,693,760 Plat:WindowsPlayer
-----------
Seed: 1797534044
Design: L2 Hall Sewer Indust

## TIME TAKEN ##
	Pre-Processing:		625.51 ms
	Main Path Generation:	240.12 ms
	Branch Path Generation:	144.96 ms
	Post-Processing:		700.78 ms
	-------------------------------------------------------
	Total:			1711.37 ms

## ROOM COUNT ##

	Main Path: 9
	Branch Paths: 10
	-------------------
	Total: 19

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 3:34:19 PM (0.100) Mem: 41,746,432 Plat:WindowsPlayer
-----------
Seed: 944590829
Design: L2 Hall Sewer Indust

## TIME TAKEN ##
	Pre-Processing:		499.52 ms
	Main Path Generation:	241.31 ms
	Branch Path Generation:	161.10 ms
	Post-Processing:		811.38 ms
	-------------------------------------------------------
	Total:			1713.30 ms

## ROOM COUNT ##

	Main Path: 8
	Branch Paths: 13
	-------------------
	Total: 21

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 3:52:27 PM (0.100) Mem: 44,310,528 Plat:WindowsPlayer
-----------
Seed: 1281210053
Design: L2 Hall Sewer Indust

## TIME TAKEN ##
	Pre-Processing:		0.08 ms
	Main Path Generation:	199.67 ms
	Branch Path Generation:	173.29 ms
	Post-Processing:		517.19 ms
	-------------------------------------------------------
	Total:			890.22 ms

## ROOM COUNT ##

	Main Path: 7
	Branch Paths: 10
	-------------------
	Total: 17

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 4:08:01 PM (0.100) Mem: 38,719,488 Plat:WindowsPlayer
-----------
Seed: 1890729253
Design: L2 Indust Hall Indust

## TIME TAKEN ##
	Pre-Processing:		0.07 ms
	Main Path Generation:	178.43 ms
	Branch Path Generation:	137.40 ms
	Post-Processing:		319.34 ms
	-------------------------------------------------------
	Total:			635.25 ms

## ROOM COUNT ##

	Main Path: 6
	Branch Paths: 4
	-------------------
	Total: 10

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 4:09:33 PM (0.100) Mem: 41,545,728 Plat:WindowsPlayer
-----------
Seed: 1363918741
Design: L2 Hall Sewer Indust

## TIME TAKEN ##
	Pre-Processing:		0.08 ms
	Main Path Generation:	194.19 ms
	Branch Path Generation:	170.34 ms
	Post-Processing:		464.96 ms
	-------------------------------------------------------
	Total:			829.56 ms

## ROOM COUNT ##

	Main Path: 8
	Branch Paths: 5
	-------------------
	Total: 13

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 4:39:40 PM (0.100) Mem: 40,837,120 Plat:WindowsPlayer
-----------
Seed: 973159866
Design: L2 Indust Hall Indust

## TIME TAKEN ##
	Pre-Processing:		512.08 ms
	Main Path Generation:	208.34 ms
	Branch Path Generation:	67.88 ms
	Post-Processing:		698.79 ms
	-------------------------------------------------------
	Total:			1487.08 ms

## ROOM COUNT ##

	Main Path: 6
	Branch Paths: 8
	-------------------
	Total: 14

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 5:07:55 PM (0.100) Mem: 40,607,744 Plat:WindowsPlayer
-----------
Seed: 1907857961
Design: L2 Hall Sewer Indust

## TIME TAKEN ##
	Pre-Processing:		550.68 ms
	Main Path Generation:	243.15 ms
	Branch Path Generation:	128.03 ms
	Post-Processing:		734.08 ms
	-------------------------------------------------------
	Total:			1655.93 ms

## ROOM COUNT ##

	Main Path: 9
	Branch Paths: 9
	-------------------
	Total: 18

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 5:11:01 PM (0.100) Mem: 41,402,368 Plat:WindowsPlayer
-----------
Seed: 586362116
Design: L2 Indust Hall Indust

## TIME TAKEN ##
	Pre-Processing:		0.07 ms
	Main Path Generation:	184.01 ms
	Branch Path Generation:	63.06 ms
	Post-Processing:		454.42 ms
	-------------------------------------------------------
	Total:			701.57 ms

## ROOM COUNT ##

	Main Path: 7
	Branch Paths: 3
	-------------------
	Total: 10

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 5:13:25 PM (0.100) Mem: 46,845,952 Plat:WindowsPlayer
-----------
Seed: 757188808
Design: L2 Sewer Hall Sewer

## TIME TAKEN ##
	Pre-Processing:		0.07 ms
	Main Path Generation:	223.84 ms
	Branch Path Generation:	70.75 ms
	Post-Processing:		403.94 ms
	-------------------------------------------------------
	Total:			698.60 ms

## ROOM COUNT ##

	Main Path: 7
	Branch Paths: 4
	-------------------
	Total: 11

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 5:16:40 PM (0.100) Mem: 42,921,984 Plat:WindowsPlayer
-----------
Seed: 621583688
Design: L2 Sewer Hall Sewer

## TIME TAKEN ##
	Pre-Processing:		0.07 ms
	Main Path Generation:	196.60 ms
	Branch Path Generation:	127.92 ms
	Post-Processing:		397.31 ms
	-------------------------------------------------------
	Total:			721.90 ms

## ROOM COUNT ##

	Main Path: 6
	Branch Paths: 6
	-------------------
	Total: 12

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 5:18:46 PM (0.100) Mem: 44,683,264 Plat:WindowsPlayer
-----------
Seed: 928309305
Design: L2 Hall Sewer Indust

## TIME TAKEN ##
	Pre-Processing:		0.08 ms
	Main Path Generation:	219.63 ms
	Branch Path Generation:	161.97 ms
	Post-Processing:		513.69 ms
	-------------------------------------------------------
	Total:			895.36 ms

## ROOM COUNT ##

	Main Path: 8
	Branch Paths: 10
	-------------------
	Total: 18

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 5:23:33 PM (0.100) Mem: 44,023,808 Plat:WindowsPlayer
-----------
Seed: 203362915
Design: L2 Indust Hall Indust

## TIME TAKEN ##
	Pre-Processing:		0.14 ms
	Main Path Generation:	469.30 ms
	Branch Path Generation:	80.98 ms
	Post-Processing:		338.45 ms
	-------------------------------------------------------
	Total:			888.86 ms

## ROOM COUNT ##

	Main Path: 6
	Branch Paths: 2
	-------------------
	Total: 8

Retry Count: 1
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


InfoLog.txt (27,404 bytes)   

Chris_McElligottPark

Aug 23, 2016 1:22 pm

administrator   ~0045597

Those messages are harmless, and are suppressed starting in the next version. Thanks!

Issue History

Date Modified Username Field Change
Aug 23, 2016 12:29 pm Pepisolo New Issue
Aug 23, 2016 12:29 pm Pepisolo File Added: WarningLog.txt
Aug 23, 2016 12:30 pm Pepisolo File Added: InfoLog.txt
Aug 23, 2016 1:22 pm Chris_McElligottPark Note Added: 0045597
Aug 23, 2016 1:22 pm Chris_McElligottPark Status new => resolved
Aug 23, 2016 1:22 pm Chris_McElligottPark Fixed in Version => Pre Early Access
Aug 23, 2016 1:22 pm Chris_McElligottPark Resolution open => fixed
Aug 23, 2016 1:22 pm Chris_McElligottPark Assigned To => Chris_McElligottPark