View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018880 | In Case Of Emergency, Release Raptor | Bug - Gameplay | Aug 23, 2016 11:14 am | Aug 23, 2016 10:18 pm | |
Reporter | Pepisolo | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | Pre-EA Demo 13 / 13.a | ||||
Summary | 0018880: Bad connection in this seed | ||||
Description | Somewhere near the start of this seed, I opened a door then dropped down to what seemed like the exterior of a room. 8/23/2016 4:09:33 PM (0.100) Mem: 41,545,728 Plat:WindowsPlayer ----------- Seed: 1363918741 Design: L2 Hall Sewer Indust ## TIME TAKEN ## Pre-Processing: 0.08 ms Main Path Generation: 194.19 ms Branch Path Generation: 170.34 ms Post-Processing: 464.96 ms ------------------------------------------------------- Total: 829.56 ms ## ROOM COUNT ## Main Path: 8 Branch Paths: 5 ------------------- Total: 13 Retry Count: 0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.Log(System.Object message) at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status) at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status) at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext() at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress) | ||||
Tags | No tags attached. | ||||
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I have unfortunately fouled up my ability to test this using that seed. If you do any more testing prior to the next public build, can you do it in the unity editor with the latest stuff? If you can duplicate it there, that's appreciated, or else we'll find it as we can. |
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Yeah, ok, I'll update to the latest. |
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It's my bad. |
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Fixed by Keith! * Fixed a bug with a misaligned doorframe in one of the apartments. |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 23, 2016 11:14 am | Pepisolo | New Issue | |
Aug 23, 2016 11:18 am | Pepisolo | Description Updated | |
Aug 23, 2016 12:57 pm | Chris_McElligottPark | Note Added: 0045585 | |
Aug 23, 2016 12:57 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Aug 23, 2016 12:57 pm | Chris_McElligottPark | Status | new => feedback |
Aug 23, 2016 1:04 pm | Pepisolo | Note Added: 0045591 | |
Aug 23, 2016 1:04 pm | Pepisolo | Status | feedback => assigned |
Aug 23, 2016 1:07 pm | Chris_McElligottPark | Note Added: 0045594 | |
Aug 23, 2016 10:18 pm | Chris_McElligottPark | Note Added: 0045641 | |
Aug 23, 2016 10:18 pm | Chris_McElligottPark | Status | assigned => resolved |
Aug 23, 2016 10:18 pm | Chris_McElligottPark | Fixed in Version | => Pre-EA Demo 13 / 13.a |
Aug 23, 2016 10:18 pm | Chris_McElligottPark | Resolution | open => fixed |