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InfoLog.txt (3,348 bytes)
7/22/2016 5:08:33 AM (0.100) Mem: 12,390,400 Plat:WindowsPlayer
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Skipped rendering frame because GfxDevice is in invalid state (device lost)
Stack Trace: Substitute: at System.Environment.get_StackTrace()
at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
8/23/2016 1:42:02 PM (0.100) Mem: 41,451,520 Plat:WindowsPlayer
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Seed: 1812237084
Design: L2 Indust Hall Indust
## TIME TAKEN ##
Pre-Processing: 532.29 ms
Main Path Generation: 231.51 ms
Branch Path Generation: 104.16 ms
Post-Processing: 510.81 ms
-------------------------------------------------------
Total: 1378.78 ms
## ROOM COUNT ##
Main Path: 7
Branch Paths: 3
-------------------
Total: 10
Retry Count: 0
Stack Trace: Substitute: at System.Environment.get_StackTrace()
at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
at UnityEngine.Logger.Log(LogType logType, System.Object message)
at UnityEngine.Debug.Log(System.Object message)
at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)
8/23/2016 1:53:40 PM (0.100) Mem: 49,311,744 Plat:WindowsPlayer
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Screenshot taken: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/PlayerData/Screenshots/Screenshot_2016-08-23___13-53-40.png
Stack Trace: Substitute: at System.Environment.get_StackTrace()
at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
at UnityEngine.Logger.Log(LogType logType, System.Object message)
at UnityEngine.Debug.Log(System.Object message)
at ArcenDirectories.ActuallyTakeScreenshot()
at GameController.Update()
at RaptorFirstPerson.Update()
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