View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018875 | In Case Of Emergency, Release Raptor | Graphical Bug | Aug 23, 2016 8:55 am | Aug 23, 2016 12:43 pm | |
Reporter | garpu | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | Pre Early Access | ||||
Summary | 0018875: Tail through door | ||||
Description | When I started the level, my tail was sticking through the door (and able to be detected by robots.) Seed: 516024440 Design: L2 Hall Sewer Indust | ||||
Tags | No tags attached. | ||||
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Thanks! * Fixed things up so that you now start always in an outdoor setting in an airdropped-in crate that has Raptor Co. markings on it. ** This solves a whole lot of problems. *** Firstly, you always start in a position where you're not up against a door or wall, since we know the size of the crate and put you in an appropriate spot. *** Secondly, we can better control this first room and ensure that definitely no enemies in there... and that in fact enemies that would be in nearby rooms still aren't in place to ambush you immediately. *** Plus some smaller cosmetic issues, and this is generally a lot more grounding in terms of a way to start the game thematically -- it's less "in media res." |
Date Modified | Username | Field | Change |
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Aug 23, 2016 8:55 am | garpu | New Issue | |
Aug 23, 2016 8:55 am | garpu | File Added: Screenshot_2016-08-23___8-17-40.png | |
Aug 23, 2016 12:43 pm | Chris_McElligottPark | Note Added: 0045579 | |
Aug 23, 2016 12:43 pm | Chris_McElligottPark | Status | new => resolved |
Aug 23, 2016 12:43 pm | Chris_McElligottPark | Fixed in Version | => Pre Early Access |
Aug 23, 2016 12:43 pm | Chris_McElligottPark | Resolution | open => fixed |
Aug 23, 2016 12:43 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |