View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018866 | In Case Of Emergency, Release Raptor | Bug - Gameplay | Aug 23, 2016 1:38 am | Aug 23, 2016 1:29 pm | |
Reporter | chemical_art | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | Pre Early Access | ||||
Summary | 0018866: On hovering enemies | ||||
Description | Trying to fight a hovering enemy over a chasm sucks. Full stop. I try not to be blunt but I must to emphasize how awful it is. | ||||
Tags | No tags attached. | ||||
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IKR on the good side i have mastered the art of lunging and wall jumping |
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@ChronosCast For a noob player while I can conceptualize the ideas you present, I would never have guessed I could do either. |
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Cheers. :) * Made one adjustment to the industrial demo so that you no longer fight the cicadabot over a pit. |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 23, 2016 1:38 am | chemical_art | New Issue | |
Aug 23, 2016 1:46 am | ChronosCast | Note Added: 0045566 | |
Aug 23, 2016 1:56 am | chemical_art | Note Added: 0045567 | |
Aug 23, 2016 1:29 pm | Chris_McElligottPark | Note Added: 0045599 | |
Aug 23, 2016 1:29 pm | Chris_McElligottPark | Status | new => resolved |
Aug 23, 2016 1:29 pm | Chris_McElligottPark | Fixed in Version | => Pre Early Access |
Aug 23, 2016 1:29 pm | Chris_McElligottPark | Resolution | open => fixed |
Aug 23, 2016 1:29 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |