View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018860 | In Case Of Emergency, Release Raptor | Bug - Gameplay | Aug 23, 2016 1:14 am | Aug 23, 2016 12:44 pm | |
Reporter | ChronosCast | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | Pre Early Access | ||||
Summary | 0018860: Eternal Falling on start up | ||||
Description | Welp i hate to say it but what you said you feared would happen did, When i started up the game i began to take damage and falling through endless darkness, i've attempted to restart but it happened again. honestly i dont know what i did but i was running on fastest settings. UPDATE: i restarted the game and it started working properly, none-the less you might want to look into it before handing out the press keys | ||||
Tags | No tags attached. | ||||
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It would be helpful if you would go to Steam\steamapps\common\In Case of Emergency, Release Raptor\PlayerData and upload the txt files there, to here. |
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I had this same problem, but had assumed it was a bug caused by my crappy computer. Seeing another report, I'm guessing it might not be. My seeds are: Seed: 573257577 Design: L2 Indust Hall Indust Seed: 453082039 <-- my best guess, but not sure. Design: L2 Hall Sewer Indust Seed: 6175603 Design: L2 Hall Sewer Indust Seed: 715548689 Design: L2 Indust Hall Indust Seed: 24807885 Design: L2 Indust Hall Indust |
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Thanks! * Fixed things up so that you now start always in an outdoor setting in an airdropped-in crate that has Raptor Co. markings on it. ** This solves a whole lot of problems. *** Firstly, you always start in a position where you're not up against a door or wall, since we know the size of the crate and put you in an appropriate spot. *** Secondly, we can better control this first room and ensure that definitely no enemies in there... and that in fact enemies that would be in nearby rooms still aren't in place to ambush you immediately. *** Plus some smaller cosmetic issues, and this is generally a lot more grounding in terms of a way to start the game thematically -- it's less "in media res." |
Date Modified | Username | Field | Change |
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Aug 23, 2016 1:14 am | ChronosCast | New Issue | |
Aug 23, 2016 2:49 am | Cinth | Note Added: 0045568 | |
Aug 23, 2016 2:57 am | medgno | Note Added: 0045569 | |
Aug 23, 2016 12:44 pm | Chris_McElligottPark | Note Added: 0045581 | |
Aug 23, 2016 12:44 pm | Chris_McElligottPark | Status | new => resolved |
Aug 23, 2016 12:44 pm | Chris_McElligottPark | Fixed in Version | => Pre Early Access |
Aug 23, 2016 12:44 pm | Chris_McElligottPark | Resolution | open => fixed |
Aug 23, 2016 12:44 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |