View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018760 | Starward Rogue | Suggestion | Feb 27, 2016 9:27 pm | Jul 9, 2017 7:00 pm | |
Reporter | logorouge | Assigned To | |||
Status | resolved | Resolution | open | ||
Product Version | 1.015 | ||||
Fixed in Version | 1.506 (The Perk Overhaul) | ||||
Summary | 0018760: Immunity to spikes | ||||
Description | A new levelup perk (or item?) to gain immunity against spike damages. Not all the spiky rooms have teleport shortcuts and the ability to freely move in those rooms would make it an interesting option I think. | ||||
Tags | No tags attached. | ||||
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There is an item or ability that does grant this. I don't recall the name of it offhand. |
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Risky Assassin does grant a few seconds of immunity at the start of each room. If another item exist, I've never seen it ingame or while searching inside the game's files. I would still suggest adding a levelup equivalent and if there is an item, I think its droprate should be increased dramatically. |
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Okay. I looked into this more. You are correct. Risky Assassin makes you immune to Hazard and Explosive damage. However, the damage caused by Caltrops is damage_per_second_from_touching. Damage from touching turns into melee damage, which turns into Ballistic damage in shots, but is typeless damage in ships. I see two immediate solutions. 1. Add a melee_damage_type attribute. 2. Change the caltrop damage to a undestroyable invisible overlapping shot that causes obstacle damage. 3. Should caltrops be destroyable? |
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I'm guessing the Hazard immunity is what protects (temporarily) Risky Assassin from caltrops, but "Hazard" probably includes a bunch of other things so it can't really be used as is. Would adding a new damage type be troublesome at this point? On the other hand, for destroyable caltrops, my understanding is that caltrops are considered a type of floor. Can they really be replaced by other tiles on the fly? |
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Hazard immunity just protects from Hazard damage. The only entities that use Hazard damage are lasers and turrets. Mines are explosive damage. Caltrops literally have no damage type, damage from them happens as a collision with enemy entity. Caltrops are actually entities (like ships) that are immune to damage and their hitbox does not collide with shots. They could be converted into damageable entities. However, that would also lead to players just shooting through the fields (literally). |
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With the new Trapmaster perk, I think this one can be marked as "Resolved". :) |
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Got it, cheers. :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 27, 2016 9:27 pm | logorouge | New Issue | |
Feb 28, 2016 1:46 am | ptarth | Note Added: 0045286 | |
Feb 28, 2016 3:26 am | logorouge | Note Added: 0045287 | |
Mar 1, 2016 6:03 pm | ptarth | Note Added: 0045309 | |
Mar 2, 2016 1:12 am | logorouge | Note Added: 0045321 | |
Mar 2, 2016 2:41 am | ptarth | Note Added: 0045337 | |
Apr 19, 2017 5:14 pm | logorouge | Note Added: 0046062 | |
Jul 9, 2017 7:00 pm | Pepisolo | Status | new => resolved |
Jul 9, 2017 7:00 pm | Pepisolo | Fixed in Version | => 1.506 (The Perk Overhaul) |
Jul 9, 2017 7:00 pm | Pepisolo | Note Added: 0046390 |