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IDProjectCategoryLast Update
0018714Starward RogueGameplay IssueFeb 22, 2016 12:53 pm
ReporterAyrix Assigned Tokeith.lamothe  
Severityminor 
Status resolvedResolutionfixed 
Product Version1.013 
Fixed in Version1.015 
Summary0018714: AntiGravitateBlock fragments grant on enemy kill bonuses to player
DescriptionIt's coded as a DirectUseSystem which fires on death.
The problem is that the fragments are then spawned using a SpawnEnemy effect, to allow for randomisation of spawn numbers and speeds, angles et c.

This means you generate loads of valid targets for regain health on enemy kill type modifiers.

Propose addition of SpawnEntity to effects, with similar randomisation parameters. Also any required alterations to the totally undocumented!!! Obstacle and SpecialObjectType enum so the shards don't need to be enemies.
TagsNo tags attached.

Relationships

related to 0018713 resolvedkeith.lamothe Tons of money from breakable blocks with money on kills 

Activities

keith.lamothe

Feb 22, 2016 12:53 pm

administrator   ~0045249

For 1.015:

* Entities with ship_category="RandomFloatingChunksOfStuff" (i.e. antigravitate blockade shards) can no longer proc health-on-kill or item-on-kill modifiers.

Thanks :)

Issue History

Date Modified Username Field Change
Feb 14, 2016 2:24 pm Ayrix New Issue
Feb 14, 2016 2:25 pm Ayrix Relationship added related to 0018713
Feb 16, 2016 12:26 am Chris_McElligottPark Assigned To => keith.lamothe
Feb 16, 2016 12:26 am Chris_McElligottPark Status new => assigned
Feb 22, 2016 12:53 pm keith.lamothe Note Added: 0045249
Feb 22, 2016 12:53 pm keith.lamothe Status assigned => resolved
Feb 22, 2016 12:53 pm keith.lamothe Fixed in Version => 1.015
Feb 22, 2016 12:53 pm keith.lamothe Resolution open => fixed