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IDProjectCategoryLast Update
0018692Starward RogueBalance IssueFeb 10, 2016 2:38 am
ReporterCinth Assigned ToCinth  
Severityminor 
Status resolvedResolutionfixed 
Product Version1.012 
Fixed in Version1.013 
Summary0018692: Copy / pasta work (calling SVN access) Items adjustments/fixes
DescriptionCutting down permanent attack power boosts to a maximum of 20%. Not as much as I thought there would be. Posting up the entire entity for ease of copy pasta. 3 total adjustments.


Configuration\GameEntity\Dayton_LevelUps

  <entity name="BeastMode" category="ItemPickup" image_folder="Perks"
          display_name="Beast Mode" description="+20% damage."
          should_be_remembered_as_power_up="true" auto_pickup="true"
          can_seed_multiple_times_per_run="true"
          >
    <modifier target="OnPickupGrantToPlayer" type="NormalShotDamage" math="Multiply" magnitude="1.2" />
    <modifier target="OnPickupGrantToPlayer" type="MissileShotDamage" math="Multiply" magnitude="1.2" />
    <modifier target="OnPickupGrantToPlayer" type="MeleeDamage" math="Multiply" magnitude="1.2" />
    <hitbox radius ="32" />
  </entity>

================================================================================

Configuration\GameEntity\Dayton_PowerUps

  <entity name="AngerProtocol" category="ItemPickup" image_folder="StatAltering"
          display_name="Anger Protocol" description="Increases damage by 20%."
          item_pools="BossDrop,SecretRoom" should_be_remembered_as_power_up="true"
          >
    <modifier target="OnPickupGrantToPlayer" type="NormalShotDamage" math="Multiply" magnitude="1.2" />
    <modifier target="OnPickupGrantToPlayer" type="MissileShotDamage" math="Multiply" magnitude="1.2" />
    <modifier target="OnPickupGrantToPlayer" type="MeleeDamage" math="Multiply" magnitude="1.2" />
    <hitbox radius ="32" />
  </entity>

================================================================================

  <entity name="LargeAndInCharge" category="ItemPickup" frequency_in_item_pools="33" image_folder="StatAltering"
          display_name="Large and in Charge" description="Increased damage, health and size. Reduced movement speed."
          item_pools="HealthForItemsShop" should_be_remembered_as_power_up="true" health_sacrifice_cost="3"
          do_not_seed_until_have_won_x_runs="5">
    <modifier target="OnPickupGrantToPlayer" type="MaxHealth" math="Add" magnitude="4"/>
    <modifier target="OnPickupGrantToPlayer" type="NormalShotDamage" math="Multiply" magnitude="1.2" />
    <modifier target="OnPickupGrantToPlayer" type="MissileShotDamage" math="Multiply" magnitude="1.2" />
    <modifier target="OnPickupGrantToPlayer" type="MeleeDamage" math="Multiply" magnitude="1.2" />
    <modifier target="OnPickupGrantToPlayer" type="MySize" math="Multiply" magnitude="1.33"/>
    <modifier target="OnPickupGrantToPlayer" type="MovementSpeed" math="Add" magnitude="-100"/>
    <hitbox radius ="32" />
  </entity>
TagsNo tags attached.

Activities

Cinth

Feb 9, 2016 11:34 pm

developer   ~0045114

Fix for Harmony: Configuration\GameEntity\Dayton_PowerUps

  <entity name="Harmony" category="ItemPickup" frequency_in_item_pools="66" image_folder="Oddities"
          display_name="Harmony" description="Infinite energy until hit."
          item_pools="HealthForItemsShop" should_be_remembered_as_power_up="false" health_sacrifice_cost="3"
          >
    <modifier target="OnPickupGrantToPlayer" type="InventoryChangePerSecond" related_item="Energy" math="Add" magnitude="10000" probation_type="NoTakingDamage"/>
    <hitbox radius ="32" />
  </entity>

Cinth

Feb 9, 2016 11:35 pm

developer   ~0045115

Fix for RocketMan: Configuration\GameEntity\Dayton_ItemPickUps

  <entity name="RocketMan" display_name="Rocket Man" category="ItemPickup" frequency_in_item_pools="33" can_seed_multiple_times_per_floor="true" image_folder="Consumbables"
          description="Infinite missiles until you take damage." item_pools="SecretRoom,LockedChest,WeaponsShop" credit_cost="30" should_be_remembered_as_power_up="false"
          disappears_if_room_left="true"
          probation_description="Do not take damage in any way to keep bonus: Infinite Missiles with less range"
          ><hitbox radius ="32" />
    <modifier target="OnPickupGrantToPlayer" type="ItemCosts" related_item="Missile" math="Add" magnitude="-1" probation_type="NoTakingDamage" count_as_coming_from="RocketMan"/>
    <modifier target="OnPickupGrantToPlayer_MissileSystem" type="Range" math="Set" magnitude="500" probation_type="NoTakingDamage"/>
  </entity>

Cinth

Feb 10, 2016 2:38 am

developer   ~0045117

Thanks Pepisolo for the copy pasta!

Issue History

Date Modified Username Field Change
Feb 6, 2016 8:47 pm Cinth New Issue
Feb 9, 2016 11:34 pm Cinth Note Added: 0045114
Feb 9, 2016 11:35 pm Cinth Note Added: 0045115
Feb 9, 2016 11:36 pm Cinth Summary Copy / pasta work => Copy / pasta work (calling SVN access) Items adjustments/fixes
Feb 10, 2016 2:38 am Cinth Note Added: 0045117
Feb 10, 2016 2:38 am Cinth Status new => resolved
Feb 10, 2016 2:38 am Cinth Fixed in Version => 1.013
Feb 10, 2016 2:38 am Cinth Resolution open => fixed
Feb 10, 2016 2:38 am Cinth Assigned To => Cinth