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IDProjectCategoryLast Update
0018685Starward RogueSuggestionFeb 5, 2016 11:56 pm
Reporterptarth Assigned To 
Severityminor 
Status newResolutionopen 
Product Version1.012 
Summary0018685: Player Hulls have immunity to damage_type Fire & Poison
DescriptionNot sure if intended, but the player hulls all have
    <modifier target="Self" type="IncomingDamage" damage_type="Fire" math="Multiply" magnitude="0"/>
    <modifier target="Self" type="IncomingDamage" damage_type="Poison" math="Multiply" magnitude="0"/>
TagsNo tags attached.

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Cinth

Feb 5, 2016 11:03 pm

developer   ~0045078

As far as I know, it's been like that for awhile. My mech (which used Gloss as a base) has those modifiers.

Also, I don't think any enemy systems (to date) have used anything other than ballistic or a brand of explosive damage.

ptarth

Feb 5, 2016 11:56 pm

developer   ~0045079

I've been trying to use different sorts of damage_types in created enemies. So this caused me quite a bit of trouble until I identified the problem.

Issue History

Date Modified Username Field Change
Feb 5, 2016 10:53 pm ptarth New Issue
Feb 5, 2016 11:03 pm Cinth Note Added: 0045078
Feb 5, 2016 11:56 pm ptarth Note Added: 0045079