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IDProjectCategoryLast Update
0018676Starward RogueBug - GameplayFeb 4, 2016 2:07 am
ReporterHearteater Assigned To 
Severityminor 
Status newResolutionopen 
Product Version1.012 
Summary0018676: Infinite infinite missiles
DescriptionFlame Mech: At full 2 shields, I got "+1 shields, but shields disabled until end of level" after already the killing boss. My shields went to 0 as expected. I already had "infinite missiles until you take damage". I then stepped on a caltrop. I lost 1 health and did NOT lose my infinite missiles. Experimented further and no damage appeared to remove infinite missiles.

Once I went to the next level, taking 1 damage (to my shields) ended my infinite missiles.
TagsNo tags attached.

Activities

Cinth

Feb 3, 2016 11:45 pm

developer   ~0045017

A save would be really helpful in cases like these (pause menu save for bug report). I'll see if I can recreate it though.

Hearteater

Feb 4, 2016 12:43 am

reporter   ~0045018

Sorry, completely forgot about it at the time. I'll keep that in mind.

Cinth

Feb 4, 2016 2:01 am

developer   ~0045019

Last edited: Feb 4, 2016 2:07 am

I think I figured it out anyway (I reproduced it with some dev mode hijinks).

NoTakingDamage probation type needs a modification. Stuff that does damage_over_time isn't registering as damage for the probation.

Issue History

Date Modified Username Field Change
Feb 3, 2016 8:29 pm Hearteater New Issue
Feb 3, 2016 11:45 pm Cinth Note Added: 0045017
Feb 4, 2016 12:43 am Hearteater Note Added: 0045018
Feb 4, 2016 2:01 am Cinth Note Added: 0045019
Feb 4, 2016 2:07 am Cinth Note Edited: 0045019