View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018195 | Starward Rogue | Balance Issue | Jan 13, 2016 6:17 pm | Jan 19, 2016 10:53 pm | |
Reporter | zharmad | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.804 | ||||
Summary | 0018195: Reduce AP penalties at the end of a run / increase net AP reward | ||||
Description | From nas1m, garpu, and myself: We think that the AP penalties after a failed/successful run should be reduced, i.e. players aren't being rewarded enough AP after finishing a run because of the big deductions. These two are: - getting hit (partially because you already lost the AP you would otherwise gain by completing a floor/game). - taking too much time (because this is over-penalising more careful players and strategies). This should help to maintain a sense of progression even for repeated failures. My original post is at https://www.arcengames.com/forums/index.php/topic,18278.msg196666.html#msg196666 | ||||
Tags | No tags attached. | ||||
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Also it'd be good to reframe it so that they are bonuses for not getting hit and being fast. |
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No more AP! |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 13, 2016 6:17 pm | zharmad | New Issue | |
Jan 13, 2016 6:18 pm | zharmad | Summary | Reduce AP penalties at the end of a run => Reduce AP penalties at the end of a run / increase net AP reward |
Jan 13, 2016 6:25 pm | zharmad | Description Updated | |
Jan 13, 2016 6:48 pm | Enrymion | Note Added: 0044115 | |
Jan 19, 2016 10:53 pm | Chris_McElligottPark | Note Added: 0044383 | |
Jan 19, 2016 10:53 pm | Chris_McElligottPark | Status | new => resolved |
Jan 19, 2016 10:53 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 19, 2016 10:53 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |