View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018107 | Starward Rogue | Suggestion | Jan 2, 2016 8:15 pm | Jan 7, 2016 4:08 am | |
Reporter | Pepisolo | Assigned To | Chris_McElligottPark | ||
Status | assigned | Resolution | open | ||
Product Version | 0.207 | ||||
Summary | 0018107: Notable Missing Behavior -- rotation? | ||||
Description | There doesn't appear to be a movement behavior called rotation, maybe with a speed and direction modifier. Something like Rotator, rotation_speed="number". A clock-wise and anti-clockwise rotation behavior seems like it would be pretty useful. You might be able to replicate this behavior by having enemies face the firing angle or something, but that seems like it might be more convoluted. | ||||
Tags | No tags attached. | ||||
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Does passive_rotation_speed not work for you on entities? That's what that should do, but it hasn't been tested in a while. |
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Oh, yeah. Somehow missed that option...doh! I wonder if it is as useful as having a specific movement mode, though? I haven't messed with chaining different movement types yet (I think you can do that!) but I'm not sure this would work with that. Could I have an enemy that rotates 180 degrees clockwise for 2 seconds then anti-clockwise for 2 seconds using passive_rotation_speed, for example. I'll probably get around to trying different movement stuff in the future, testing it out etc, so I'll probably find out what's possible then and file another report if I can't get the movement I want. Passive_rotation_speed does currently work as intended, though! |
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Yeah, you can't chain behaviors like that with this particular thing. If you have specific needs for the other thing, then please do get that to me in the next couple of days. Thanks! |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 2, 2016 8:15 pm | Pepisolo | New Issue | |
Jan 6, 2016 7:40 pm | Chris_McElligottPark | Note Added: 0043988 | |
Jan 6, 2016 7:40 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 6, 2016 7:40 pm | Chris_McElligottPark | Status | new => feedback |
Jan 7, 2016 2:00 am | Pepisolo | Note Added: 0043994 | |
Jan 7, 2016 2:00 am | Pepisolo | Status | feedback => assigned |
Jan 7, 2016 4:08 am | Chris_McElligottPark | Note Added: 0043995 |