View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018027 | Starward Rogue | Gameplay Issue | Dec 18, 2015 10:12 pm | Dec 21, 2015 5:56 pm | |
Reporter | The Hunter | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.204 (Mechs!) | ||||
Fixed in Version | 0.206 | ||||
Summary | 0018027: Chargers spawn in small rooms | ||||
Description | I do really like this new enemy type, but it clearly shouldn't spawn in small rooms, especially in the "4-tiny-hallways" room.. | ||||
Tags | No tags attached. | ||||
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Thanks! * Previously, all of our pursuer enemies just had a single category: Pursuer_1x1. However, this was not sufficient to handle some of the small pursuers that really require a lot of room for extra kiting. Looking at you, Charger! ** We've now added a new DeadlyPursuer_1z1 enemy class that is used in fewer rooms and only in appropriate contexts. The Charger now gets seeded there, and future enemies in that general design space will also go there. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 18, 2015 10:12 pm | The Hunter | New Issue | |
Dec 21, 2015 5:56 pm | Chris_McElligottPark | Note Added: 0043876 | |
Dec 21, 2015 5:56 pm | Chris_McElligottPark | Status | new => resolved |
Dec 21, 2015 5:56 pm | Chris_McElligottPark | Fixed in Version | => 0.206 |
Dec 21, 2015 5:56 pm | Chris_McElligottPark | Resolution | open => fixed |
Dec 21, 2015 5:56 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |