View Issue Details

IDProjectCategoryLast Update
0018025Starward RogueGameplay IssueDec 21, 2015 7:55 pm
ReporterThe Hunter Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.204 (Mechs!) 
Fixed in Version0.205 
Summary0018025: New Weapon System
DescriptionWell, not a fan of new weapon system. I basically forget missiles exist outside of when i have to blow up wall once i get energy weapon(unless i have infinitemissiles powerup).
Switching to them during combat is simply too clunky, especially while being focused on dodging 'n stuff.
TagsNo tags attached.

Activities

Chris_McElligottPark

Dec 21, 2015 3:41 pm

administrator   ~0043874

Tons of fixes to making that better in 0.205

The Hunter

Dec 21, 2015 7:33 pm

reporter   ~0043881

0.206*? I've been playing 0.205 and haven't noticed anything different with the system.

Chris_McElligottPark

Dec 21, 2015 7:55 pm

administrator   ~0043882

I meant in 0.205, which you have. Now you can actually see what weapon you have equipped, and what the other weapon is. We still have more interface improvements to make, and more weapons balance, etc. But in general missiles are not meant for much in the way of combat most of the time. And the special weapons are not in balance. In short I don't really think your gripe is with the new weapon system per se, but more with the weapons themselves, which are still being sorted out.

Issue History

Date Modified Username Field Change
Dec 18, 2015 10:09 pm The Hunter New Issue
Dec 21, 2015 3:41 pm Chris_McElligottPark Note Added: 0043874
Dec 21, 2015 3:41 pm Chris_McElligottPark Status new => resolved
Dec 21, 2015 3:41 pm Chris_McElligottPark Fixed in Version => 0.205
Dec 21, 2015 3:41 pm Chris_McElligottPark Resolution open => fixed
Dec 21, 2015 3:41 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 21, 2015 7:33 pm The Hunter Note Added: 0043881
Dec 21, 2015 7:55 pm Chris_McElligottPark Note Added: 0043882