View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018025 | Starward Rogue | Gameplay Issue | Dec 18, 2015 10:09 pm | Dec 21, 2015 7:55 pm | |
Reporter | The Hunter | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.204 (Mechs!) | ||||
Fixed in Version | 0.205 | ||||
Summary | 0018025: New Weapon System | ||||
Description | Well, not a fan of new weapon system. I basically forget missiles exist outside of when i have to blow up wall once i get energy weapon(unless i have infinitemissiles powerup). Switching to them during combat is simply too clunky, especially while being focused on dodging 'n stuff. | ||||
Tags | No tags attached. | ||||
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Tons of fixes to making that better in 0.205 |
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0.206*? I've been playing 0.205 and haven't noticed anything different with the system. |
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I meant in 0.205, which you have. Now you can actually see what weapon you have equipped, and what the other weapon is. We still have more interface improvements to make, and more weapons balance, etc. But in general missiles are not meant for much in the way of combat most of the time. And the special weapons are not in balance. In short I don't really think your gripe is with the new weapon system per se, but more with the weapons themselves, which are still being sorted out. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 18, 2015 10:09 pm | The Hunter | New Issue | |
Dec 21, 2015 3:41 pm | Chris_McElligottPark | Note Added: 0043874 | |
Dec 21, 2015 3:41 pm | Chris_McElligottPark | Status | new => resolved |
Dec 21, 2015 3:41 pm | Chris_McElligottPark | Fixed in Version | => 0.205 |
Dec 21, 2015 3:41 pm | Chris_McElligottPark | Resolution | open => fixed |
Dec 21, 2015 3:41 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 21, 2015 7:33 pm | The Hunter | Note Added: 0043881 | |
Dec 21, 2015 7:55 pm | Chris_McElligottPark | Note Added: 0043882 |