View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0017948 | Starward Rogue | Graphical Bug | Dec 6, 2015 4:13 pm | Dec 14, 2015 7:59 pm | |
Reporter | nas1m | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.201-0.202 | ||||
Fixed in Version | 0.204 (Mechs!) | ||||
Summary | 0017948: Please make the camera not follow the idle "bobbing" animation | ||||
Description | I noticed a couple of issues with this: 1. It gives me nausea 2. It makes the camera "wander" through the room which just feels weird 3. It produces all kinds of "seams" between tiles, which just looks really bad. Also, object locations and distances between lines (e.g. at door frames) start to look really funky in a low-quality way. Just load the attached save and stay put. You should hopefully be able to see what I mean. Otherwise simply stepping between the two attached screenshots should show what I am talking about with regard to 3. | ||||
Tags | No tags attached. | ||||
related to | 0017990 | new | Screen seems to "fall apart" especially for custom zoom factors |
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Just bumped this, just because I think it is important. |
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Enabling VSYNC helped with 3. and somewhat with 1. Some of my nausea my be cused by the force field effect come to think of it, at least if there are big areas of it. Maybe an option to turn them off might be a good idea here once they are finalized in case the issue persists? The wandering camera part still is a bit annoying in my book. |
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For 0.204: * To avoid sea-sickness, the momentum logic for the camera now handles small recenterings in a more timely fashion, and avoids swaying back and forth if it doesn't quite fully center. Thanks :) Btw, it doesn't actually sway with the bobbing animation, as you can see if you just start a new run and don't move at all. But there were other things going on to bump it around. |
Date Modified | Username | Field | Change |
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Dec 6, 2015 4:13 pm | nas1m | New Issue | |
Dec 6, 2015 4:13 pm | nas1m | File Added: ForBugReport_2015_12_06_17_04_07.save | |
Dec 6, 2015 4:17 pm | nas1m | File Added: 2015-12-06_00004.jpg | |
Dec 6, 2015 4:21 pm | nas1m | File Added: 2015-12-06_00005.jpg | |
Dec 6, 2015 4:24 pm | nas1m | Description Updated | |
Dec 7, 2015 7:01 pm | nas1m | Severity | minor => major |
Dec 7, 2015 7:01 pm | nas1m | Category | Bug - Other => Graphical Bug |
Dec 7, 2015 7:01 pm | nas1m | Note Added: 0043760 | |
Dec 7, 2015 7:13 pm | nas1m | Note Added: 0043761 | |
Dec 7, 2015 7:13 pm | nas1m | Severity | major => minor |
Dec 7, 2015 7:15 pm | nas1m | Note Edited: 0043761 | |
Dec 7, 2015 7:23 pm | keith.lamothe | Note Added: 0043762 | |
Dec 7, 2015 7:23 pm | keith.lamothe | Status | new => resolved |
Dec 7, 2015 7:23 pm | keith.lamothe | Fixed in Version | => 0.204 (Mechs!) |
Dec 7, 2015 7:23 pm | keith.lamothe | Resolution | open => fixed |
Dec 7, 2015 7:23 pm | keith.lamothe | Assigned To | => keith.lamothe |
Dec 14, 2015 7:59 pm | nas1m | Relationship added | related to 0017990 |