View Issue Details

IDProjectCategoryLast Update
0017948Starward RogueGraphical BugDec 14, 2015 7:59 pm
Reporternas1m Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.201-0.202 
Fixed in Version0.204 (Mechs!) 
Summary0017948: Please make the camera not follow the idle "bobbing" animation
DescriptionI noticed a couple of issues with this:

1. It gives me nausea
2. It makes the camera "wander" through the room which just feels weird
3. It produces all kinds of "seams" between tiles, which just looks really bad. Also, object locations and distances between lines (e.g. at door frames) start to look really funky in a low-quality way.

Just load the attached save and stay put.
You should hopefully be able to see what I mean.
Otherwise simply stepping between the two attached screenshots should show what I am talking about with regard to 3.
TagsNo tags attached.

Relationships

related to 0017990 new Screen seems to "fall apart" especially for custom zoom factors 

Activities

nas1m

Dec 6, 2015 4:13 pm

reporter  

nas1m

Dec 6, 2015 4:17 pm

reporter  

2015-12-06_00004.jpg (235,226 bytes)   
2015-12-06_00004.jpg (235,226 bytes)   

nas1m

Dec 6, 2015 4:21 pm

reporter  

2015-12-06_00005.jpg (235,031 bytes)   
2015-12-06_00005.jpg (235,031 bytes)   

nas1m

Dec 7, 2015 7:01 pm

reporter   ~0043760

Just bumped this, just because I think it is important.

nas1m

Dec 7, 2015 7:13 pm

reporter   ~0043761

Last edited: Dec 7, 2015 7:15 pm

Enabling VSYNC helped with 3. and somewhat with 1. Some of my nausea my be cused by the force field effect come to think of it, at least if there are big areas of it.

Maybe an option to turn them off might be a good idea here once they are finalized in case the issue persists?

The wandering camera part still is a bit annoying in my book.

keith.lamothe

Dec 7, 2015 7:23 pm

administrator   ~0043762

For 0.204:

* To avoid sea-sickness, the momentum logic for the camera now handles small recenterings in a more timely fashion, and avoids swaying back and forth if it doesn't quite fully center.

Thanks :)

Btw, it doesn't actually sway with the bobbing animation, as you can see if you just start a new run and don't move at all. But there were other things going on to bump it around.

Issue History

Date Modified Username Field Change
Dec 6, 2015 4:13 pm nas1m New Issue
Dec 6, 2015 4:13 pm nas1m File Added: ForBugReport_2015_12_06_17_04_07.save
Dec 6, 2015 4:17 pm nas1m File Added: 2015-12-06_00004.jpg
Dec 6, 2015 4:21 pm nas1m File Added: 2015-12-06_00005.jpg
Dec 6, 2015 4:24 pm nas1m Description Updated
Dec 7, 2015 7:01 pm nas1m Severity minor => major
Dec 7, 2015 7:01 pm nas1m Category Bug - Other => Graphical Bug
Dec 7, 2015 7:01 pm nas1m Note Added: 0043760
Dec 7, 2015 7:13 pm nas1m Note Added: 0043761
Dec 7, 2015 7:13 pm nas1m Severity major => minor
Dec 7, 2015 7:15 pm nas1m Note Edited: 0043761
Dec 7, 2015 7:23 pm keith.lamothe Note Added: 0043762
Dec 7, 2015 7:23 pm keith.lamothe Status new => resolved
Dec 7, 2015 7:23 pm keith.lamothe Fixed in Version => 0.204 (Mechs!)
Dec 7, 2015 7:23 pm keith.lamothe Resolution open => fixed
Dec 7, 2015 7:23 pm keith.lamothe Assigned To => keith.lamothe
Dec 14, 2015 7:59 pm nas1m Relationship added related to 0017990