View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0017914 | Starward Rogue | Bug - Other | Dec 3, 2015 1:19 pm | Jan 19, 2016 2:12 pm | |
Reporter | ptarth | Assigned To | keith.lamothe | ||
Status | assigned | Resolution | open | ||
Product Version | 0.200 (First Steam Version) | ||||
Summary | 0017914: ReflectsOffTerrain reflection angle is based on the center of the shot and not the impact location. | ||||
Description | When a shot reflects off terrain the calculations look like they are performed from the center of the shot. It probably should be calculated at the point of impact. | ||||
Tags | No tags attached. | ||||
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The problem is that the game doesn't really know where the center of impact is, as movement isn't simulated on a line for performance reasons but rather "where I was before this move" and "the point I'd be at at the end of this frame". This is especially true for the freeform collision between shots and ships where it's really circle-based. I suppose the terrain collisions, since they're always rectangles at right angles, could be worked out here. So thanks for bringing it up. |
Date Modified | Username | Field | Change |
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Dec 3, 2015 1:19 pm | ptarth | New Issue | |
Dec 3, 2015 1:19 pm | ptarth | File Added: Screenshot_2015_12_03_8_34_27.png | |
Dec 4, 2015 9:17 am | keith.lamothe | Note Added: 0043725 | |
Jan 19, 2016 2:12 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jan 19, 2016 2:12 pm | Chris_McElligottPark | Status | new => assigned |