View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0017876 | Starward Rogue | Suggestion | Nov 26, 2015 10:37 am | Dec 2, 2015 8:44 am | |
Reporter | nas1m | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.137 (Revised Room Art) | ||||
Fixed in Version | 0.200 (First Steam Version) | ||||
Summary | 0017876: Disable beam traps once a room has been cleared? | ||||
Description | You know, these thingies occasionally emitting laser beams? Would you consider turning these off once a room is cleared? I find navigating/waiting for them to switch off temporarily fairly annoying once the room has been cleared and all I want to do is make my exit/ pass through the room... | ||||
Tags | No tags attached. | ||||
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Thanks to the shield, I can ignore them when I travel back. |
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For 0.138: * Now when you've "won" a room all enemy systems are considered disabled, so the obstacle lasers will stop firing, etc. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 26, 2015 10:37 am | nas1m | New Issue | |
Nov 26, 2015 11:37 am | pumpkin | Note Added: 0043673 | |
Nov 30, 2015 8:51 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
Nov 30, 2015 8:51 am | Chris_McElligottPark | Status | new => assigned |
Dec 2, 2015 8:44 am | keith.lamothe | Note Added: 0043706 | |
Dec 2, 2015 8:44 am | keith.lamothe | Status | assigned => resolved |
Dec 2, 2015 8:44 am | keith.lamothe | Fixed in Version | => 0.200 (First Steam Version) |
Dec 2, 2015 8:44 am | keith.lamothe | Resolution | open => fixed |