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Let's start with this, plus the change from the other thread, and see where that gets us:
* Data Centers were previously seeded on the core planets (those next to the AI home planets) in great abundance. Often it would be five or six of them, a huge treasure trove and between the two AI planets constituting often nearly half of the total data centers in the galaxy. On higher-linked AI home planets, the effect of this could be multiplicative, making them even more crazily overpowered. These have now been removed, but the seeding of other data centers throughout the galaxy has been unchanged.
** This obviously makes for way fewer data centers in general (on average perhaps 1/3 the prior numbers), and it also means there tends to be a max of usually 1 per planet, rather than huge clusters of them. |
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Suzera
Dec 4, 2010 1:08 am
reporter
~0005139
Last edited: Dec 4, 2010 1:09 am
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That works too. I was leaning towards a solution that would only affect current low/floor AIP strategies mainly though since those are the ones that need less effect from data centers. It might make superterminals more useful/necessary to exploit fully as well this way instead of a "skip it if it's too far" which is a good thing though.
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Yeah... the main problem was that when you get near the AI homeworlds of *course* you'd cap all the data centers there. Easy pickings. So I rarely had incentive to go after the more difficult, far-flung ones. So it was basically like free AIP reduction, which is incredibly pointless (and unbalancing, when it varies so much between map types). Should be a more consistent difficulty between maps now, which is also a good thing. Well, more consistent in AIP-related difficulty, anyway. |
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If the AIP floor is not already tied to Difficulty I suggest to do so. Simply add percentage points to the basic floor per strength point. AI 4 and AI 6 would add 4+6=10*X% to the basic floor percentage. |
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That sounds like a good idea too. A pair of 7 difficulty could be (7+7) * 3 = 42% or so. I think removing the data centers from core worlds will make AIP floor not come into play nearly as much anymore though either way. |
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Suzera (and anyone else who wants to chime in), do you still think this needs to be changed so that the floor is higher? |
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Well, I don't know if it needs to be changed dramatically but making it dependend on difficulty at least somewhat seems logical to do. The idea to be able to surf the floor against 2x AI 1 and 2x AI 10 the same way doesn't fit the picture. Then again AIP reducer raids are something completely different against 2xAI 10 I guess. |
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IMO, the floor is still to small compared to the raw AI progress (before the AI progress reduction). It should go up at a higher proportion to the raw AI progress. |
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just a note, the superterminal adds 50% of the progress it reduces, so if the floor is near 50% it is pointless. |
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The current floor is mostly irrelevant now as far as I can tell unless you hang on to a superterminal for a very long time. |
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Would having certain things that raise the floor instead of AI progress be useful? For example upon the death of an AI the progress is raised by 100 and the floor is increased by 100. Might add some pressure to Low AIP games at the end. |
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This needs more balance time than we have pre-5.0. There are some good points here, though, for sure. |
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I flat-out cannot ride the AI floor without a SuperTerminal, and that thing requires way too many resources to hold effectively for an extended period of time on higher difficulties. AIP increase/reduction is balanced for difficulty 9 I feel (even though I rarely make it past that first exo-galactic strike force :( sad times) |
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