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IDProjectCategoryLast Update
0001726AI War 1 / ClassicSuggestion - Balance TweaksMar 12, 2011 2:46 am
ReporterSpikey00 Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.043 
Fixed in Version4.069 
Summary0001726: Spire ram tweaks
DescriptionThey were buffed recently, but I'm still concerned mainly about their:
  a) lack of health in comparison to martyrs,
- First "MK" has 2 million HP in comparison to 10 million of martyrs, so an HP boost is still needed here to ensure that they can make it to their objective, and perhaps even across planets.
  b) lack of ignore forcefield attribute,
- Crucial for their effectiveness for where you absolutely need to take out something under an FF. These need to be able to penetrate objects under forcefields.
  c) can be disrupted in various ways,
- I've seen units such as gravity rippers work against martyrs, effectively stopping them from reaching a certain goal, and thus the same for rams. Rams need to be immune from most or all sorts of disruptive affects, and perhaps be immune to speed hindrances and blackhole machines.
  d) still are out-shadowed by the brilliance of the martyr.
- For how many instances do you really need a single-use unit that only does damage to a single object? I see that in nearly most cases I would prefer the use of a marytr instead because it's just generally more useful. Maybe an overall re-balancing is needed here, maybe the martyr needs to serve an entirely different purpose (tractor-exclusive?)
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Activities

Draco18s

Dec 3, 2010 1:23 am

developer   ~0005016

Just FYI. If Rams ignore FFs, then one of them WILL come up and nuke your home command station like so much tissue paper.

LordSloth

Jan 11, 2011 7:00 pm

reporter   ~0008290

I used Rams with Cloaker starships before the Fortress health rebalance, and they worked quite well. Three mark 1 Rams took it down with overkill. Two and bombers would have been nice. Whether hey need a buff is one thing, but they do fill a niche quite nicely, albeit with some required support. With the current range nerf to fortresses, I need to try again without cloakers and see how I do.

I am neither for nor against rebalancing, but I will say they are quite useful when dealing with fortresses under the effect of inter-planetary munitions boosters.

TechSY730

Jan 11, 2011 7:16 pm

reporter   ~0008293

Maybe give them a severe penalty against command-center hull (.01 or maybe even 0), and then give them the force-field immunity. That should stop easy gimping of command stations.

Burnstreet

Jan 11, 2011 9:45 pm

reporter   ~0008318

The higher mark rams are very useful to take down the core force fields in a matter of seconds, so I would not want them to be immune to force fields.

TechSY730

Jan 11, 2011 9:49 pm

reporter   ~0008319

Even if they are immune to force-fields, you can still target the force-fields directly.

LordSloth

Jan 16, 2011 3:06 pm

reporter   ~0008742

On one more note, they had quite an easy time taking down an armored golem without cloak support, just general insystem noise.

Chris_McElligottPark

Jan 17, 2011 1:25 am

administrator   ~0008842

Thanks!

* Spire Mini Rams now have a 2x bonus against structural ship types, and are now immune to force fields (they can still hit forcefields, of course). They also now have a 0.001 penalty against command grade hulls.
** Spirecraft Rams also now have the same new bonuses.

Issue History

Date Modified Username Field Change
Dec 2, 2010 11:59 pm Spikey00 New Issue
Dec 3, 2010 1:23 am Draco18s Note Added: 0005016
Jan 11, 2011 7:00 pm LordSloth Note Added: 0008290
Jan 11, 2011 7:16 pm TechSY730 Note Added: 0008293
Jan 11, 2011 9:45 pm Burnstreet Note Added: 0008318
Jan 11, 2011 9:49 pm TechSY730 Note Added: 0008319
Jan 16, 2011 3:06 pm LordSloth Note Added: 0008742
Jan 17, 2011 1:25 am Chris_McElligottPark Note Added: 0008842
Jan 17, 2011 1:25 am Chris_McElligottPark Status new => resolved
Jan 17, 2011 1:25 am Chris_McElligottPark Fixed in Version => 4.069
Jan 17, 2011 1:25 am Chris_McElligottPark Resolution open => fixed
Jan 17, 2011 1:25 am Chris_McElligottPark Assigned To => Chris_McElligottPark