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IDProjectCategoryLast Update
0017095Stars Beyond ReachBug - GameplayJun 5, 2015 2:26 pm
ReporterShrugging Khan Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version0.872 (Colonization and Exploration) 
Fixed in Version0.874 (Power and Linguistics) 
Summary0017095: 25% staffing is all you get!
Description75% of my workforce are busy brawling, or nibbling on their tentacles. All buildings with staffing are staffed at 25%. What gives?

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Shrugging Khan

Jun 4, 2015 7:01 pm

reporter  

Chris_McElligottPark

Jun 5, 2015 2:26 pm

administrator   ~0041807

Thanks!

* Updated the tooltips for building effectiveness to break out the percent of staff you have there and the wounded percentage as two totally different things.
** Before it could look like you had fully-staffed buildings with nobody working, but actually you had every one of them also wounded.
** Also, now when you have wounded citizens working at a building, the minimum effectiveness of that building is 1%, rather than dropping all the way to 0.

Issue History

Date Modified Username Field Change
Jun 4, 2015 7:01 pm Shrugging Khan New Issue
Jun 4, 2015 7:01 pm Shrugging Khan File Added: OneDayOfWorkThreeDaysOfRest.save
Jun 5, 2015 11:07 am Chris_McElligottPark Assigned To => keith.lamothe
Jun 5, 2015 11:07 am Chris_McElligottPark Status new => assigned
Jun 5, 2015 11:08 am Chris_McElligottPark Assigned To keith.lamothe => Chris_McElligottPark
Jun 5, 2015 2:26 pm Chris_McElligottPark Note Added: 0041807
Jun 5, 2015 2:26 pm Chris_McElligottPark Status assigned => resolved
Jun 5, 2015 2:26 pm Chris_McElligottPark Fixed in Version => 0.874 (Power and Linguistics)
Jun 5, 2015 2:26 pm Chris_McElligottPark Resolution open => fixed