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IDProjectCategoryLast Update
0017072Stars Beyond ReachBalance IssueJun 4, 2015 10:05 am
Reporterptarth Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version0.871 (Wars of Aggression) 
Fixed in Version0.872 (Colonization and Exploration) 
Summary0017072: Crime and Litter
DescriptionThe effect of litter on crime and then crime on death is too high. I believe the solution is to swap how many people are killed by crime and are injured by crime. Also cap the amount of crime caused by litter, or at least apply a nonlinear transformation.

In the forum someone posted about a disaster where they bulldozed a dump before their replacement dumps were online and this caused a death spiral. I experienced the same thing. Destroy the dumps, starts killing. The graveyards then fill and the process continues. For laughs, in the attached save, destroy the dumps. You may need to turn off the recycling plants for a few turns first.
TagsNo tags attached.

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ptarth

Jun 4, 2015 2:37 am

reporter  

Chris_McElligottPark

Jun 4, 2015 10:05 am

administrator   ~0041668

Thanks!

* Changes to prevent crime death spirals:
** The effect from litter and unclaimed bodies on crime is now 10x lower than they were before, to help prevent death spirals from them.
** The chance of death from crime is now 1/3rd what it previously was.

Issue History

Date Modified Username Field Change
Jun 4, 2015 2:37 am ptarth New Issue
Jun 4, 2015 2:37 am ptarth File Added: 870 Evucks lost Civic Center.save
Jun 4, 2015 10:05 am Chris_McElligottPark Note Added: 0041668
Jun 4, 2015 10:05 am Chris_McElligottPark Status new => resolved
Jun 4, 2015 10:05 am Chris_McElligottPark Fixed in Version => 0.872 (Colonization and Exploration)
Jun 4, 2015 10:05 am Chris_McElligottPark Resolution open => fixed
Jun 4, 2015 10:05 am Chris_McElligottPark Assigned To => Chris_McElligottPark