View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0001698 | AI War 1 / Classic | Bug - Other | Dec 2, 2010 3:27 am | Dec 2, 2010 11:24 am | |
Reporter | Suzera | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.042 | ||||
Summary | 0001698: Step 2 of wave calculation is bugged | ||||
Description | According to the wiki, the waves should be multiplied by 0.3 to 1.0 in part 2. Currently, this is what it looks like: workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 181.33 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 218.83 workingShips = Min(workingShips,Player.AIDifficulty * 20) :219.36 workingShips = Min(workingShips,Player.AIDifficulty * 10) :219.36 The second result should not be greater than the first if 1 is the maximum multiplier. That multiplier is between what should be steps one and three. If your FInt class is the same as the link below, this looks like it is multiplying by 1.0 to 1.3 instead of 0.3 to 1.0. The log results look consistent with a multiplier of 1.0 to 1.3. FInt class I googled to see if was a standard library function of some sort (x4000 happens to have written this I think) http://stackoverflow.com/questions/605124/fixed-point-math-in-c Wiki Reference: http://arcengames.com/mediawiki/index.php?title=AI_War_-_Why_Do_Enemy_Waves_Get_So_Large%3F#How_Wave_Sizes_Are_Calculated | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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AIThreadWaveComputationLog.txt (75,615 bytes)
11/30/2010 9:23:05 PM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 0:04:35 ; Player.AIType: Fortress_Baron ; Player.AIDifficulty: 7.6 ; AIProgressionLevel: 310 ; AITechLevel: 3 ; WaveSize: 2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 692.9 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 709.48 workingShips = Min(workingShips,Player.AIDifficulty * 20) :709.48 workingShips = Min(workingShips,Player.AIDifficulty * 10) :709.48 numberShips = workingShips.IntValue :709 after AdjustNumberShipsFromAIType call, numberShips :354 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :354 11/30/2010 9:45:32 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 2:35:28 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 194 ; AITechLevel: 1 ; WaveSize: 1.57 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 339.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 351.35 workingShips = Min(workingShips,Player.AIDifficulty * 20) :351.35 workingShips = Min(workingShips,Player.AIDifficulty * 10) :351.35 numberShips = workingShips.IntValue :351 after AdjustNumberShipsFromAIType call, numberShips :263 11/30/2010 9:45:32 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 2:35:28 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 194 ; AITechLevel: 1 ; WaveSize: 1.57 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 339.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 390.72 workingShips = Min(workingShips,Player.AIDifficulty * 20) :390.72 workingShips = Min(workingShips,Player.AIDifficulty * 10) :390.72 numberShips = workingShips.IntValue :390 after AdjustNumberShipsFromAIType call, numberShips :292 numberTech123 = numberShips - numberExplosive - numberCore :292 11/30/2010 9:45:32 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 2:35:28 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 194 ; AITechLevel: 1 ; WaveSize: 1.57 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 339.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 431.5 workingShips = Min(workingShips,Player.AIDifficulty * 20) :431.5 workingShips = Min(workingShips,Player.AIDifficulty * 10) :431.5 numberShips = workingShips.IntValue :431 after AdjustNumberShipsFromAIType call, numberShips :323 numberTech123 = numberShips - numberExplosive - numberCore :323 11/30/2010 9:45:32 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 2:35:28 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 194 ; AITechLevel: 1 ; WaveSize: 1.57 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 339.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 351.02 workingShips = Min(workingShips,Player.AIDifficulty * 20) :351.02 workingShips = Min(workingShips,Player.AIDifficulty * 10) :351.02 numberShips = workingShips.IntValue :351 after AdjustNumberShipsFromAIType call, numberShips :263 numberTech123 = numberShips - numberExplosive - numberCore :263 11/30/2010 10:06:47 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 2:52:08 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 195 ; AITechLevel: 1 ; WaveSize: 0.79 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 341.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 409.15 workingShips = Min(workingShips,Player.AIDifficulty * 20) :409.15 workingShips = Min(workingShips,Player.AIDifficulty * 10) :409.15 numberShips = workingShips.IntValue :409 after AdjustNumberShipsFromAIType call, numberShips :306 numberTech123 = numberShips - numberExplosive - numberCore :306 11/30/2010 10:06:47 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 2:52:08 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 195 ; AITechLevel: 1 ; WaveSize: 0.79 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 341.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 382.49 workingShips = Min(workingShips,Player.AIDifficulty * 20) :382.49 workingShips = Min(workingShips,Player.AIDifficulty * 10) :382.49 numberShips = workingShips.IntValue :382 after AdjustNumberShipsFromAIType call, numberShips :286 numberTech123 = numberShips - numberExplosive - numberCore :286 11/30/2010 10:06:47 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 2:52:08 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 195 ; AITechLevel: 1 ; WaveSize: 0.79 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 341.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 420.73 workingShips = Min(workingShips,Player.AIDifficulty * 20) :420.73 workingShips = Min(workingShips,Player.AIDifficulty * 10) :420.73 numberShips = workingShips.IntValue :420 after AdjustNumberShipsFromAIType call, numberShips :315 numberTech123 = numberShips - numberExplosive - numberCore :315 11/30/2010 10:06:47 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 2:52:08 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 195 ; AITechLevel: 1 ; WaveSize: 0.79 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 341.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 375.99 workingShips = Min(workingShips,Player.AIDifficulty * 20) :375.99 workingShips = Min(workingShips,Player.AIDifficulty * 10) :375.99 numberShips = workingShips.IntValue :375 after AdjustNumberShipsFromAIType call, numberShips :281 11/30/2010 10:22:49 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 3:06:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 200 ; AITechLevel: 1 ; WaveSize: 0.7 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 350 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 435.36 workingShips = Min(workingShips,Player.AIDifficulty * 20) :435.36 workingShips = Min(workingShips,Player.AIDifficulty * 10) :435.36 numberShips = workingShips.IntValue :435 after AdjustNumberShipsFromAIType call, numberShips :326 numberTech123 = numberShips - numberExplosive - numberCore :326 11/30/2010 10:22:49 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 3:06:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 200 ; AITechLevel: 1 ; WaveSize: 0.7 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 350 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 397.94 workingShips = Min(workingShips,Player.AIDifficulty * 20) :397.94 workingShips = Min(workingShips,Player.AIDifficulty * 10) :397.94 numberShips = workingShips.IntValue :397 after AdjustNumberShipsFromAIType call, numberShips :297 numberTech123 = numberShips - numberExplosive - numberCore :297 11/30/2010 10:22:49 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 3:06:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 200 ; AITechLevel: 1 ; WaveSize: 0.7 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 350 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 406.65 workingShips = Min(workingShips,Player.AIDifficulty * 20) :406.65 workingShips = Min(workingShips,Player.AIDifficulty * 10) :406.65 numberShips = workingShips.IntValue :406 after AdjustNumberShipsFromAIType call, numberShips :304 11/30/2010 10:22:49 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 3:06:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 200 ; AITechLevel: 1 ; WaveSize: 0.7 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 350 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 388.79 workingShips = Min(workingShips,Player.AIDifficulty * 20) :388.79 workingShips = Min(workingShips,Player.AIDifficulty * 10) :388.79 numberShips = workingShips.IntValue :388 after AdjustNumberShipsFromAIType call, numberShips :291 11/30/2010 10:57:04 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 3:35:43 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 186 ; AITechLevel: 1 ; WaveSize: 1.37 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 325.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 376.2 workingShips = Min(workingShips,Player.AIDifficulty * 20) :376.2 workingShips = Min(workingShips,Player.AIDifficulty * 10) :376.2 numberShips = workingShips.IntValue :376 after AdjustNumberShipsFromAIType call, numberShips :282 numberTech123 = numberShips - numberExplosive - numberCore :282 11/30/2010 10:57:04 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 3:35:43 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 186 ; AITechLevel: 1 ; WaveSize: 1.37 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 325.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 357.37 workingShips = Min(workingShips,Player.AIDifficulty * 20) :357.37 workingShips = Min(workingShips,Player.AIDifficulty * 10) :357.37 numberShips = workingShips.IntValue :357 after AdjustNumberShipsFromAIType call, numberShips :267 numberTech123 = numberShips - numberExplosive - numberCore :267 11/30/2010 10:57:04 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 3:35:43 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 186 ; AITechLevel: 1 ; WaveSize: 1.37 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 325.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 415.3 workingShips = Min(workingShips,Player.AIDifficulty * 20) :415.3 workingShips = Min(workingShips,Player.AIDifficulty * 10) :415.3 numberShips = workingShips.IntValue :415 after AdjustNumberShipsFromAIType call, numberShips :311 numberTech123 = numberShips - numberExplosive - numberCore :311 11/30/2010 10:57:04 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 3:35:43 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 186 ; AITechLevel: 1 ; WaveSize: 1.37 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 325.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 395.11 workingShips = Min(workingShips,Player.AIDifficulty * 20) :395.11 workingShips = Min(workingShips,Player.AIDifficulty * 10) :395.11 numberShips = workingShips.IntValue :395 after AdjustNumberShipsFromAIType call, numberShips :296 numberTech123 = numberShips - numberExplosive - numberCore :296 11/30/2010 11:17:02 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 3:52:21 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 168 ; AITechLevel: 1 ; WaveSize: 0.79 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 294 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 320.13 workingShips = Min(workingShips,Player.AIDifficulty * 20) :320.13 workingShips = Min(workingShips,Player.AIDifficulty * 10) :320.13 numberShips = workingShips.IntValue :320 after AdjustNumberShipsFromAIType call, numberShips :240 numberTech123 = numberShips - numberExplosive - numberCore :240 11/30/2010 11:17:02 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 3:52:21 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 168 ; AITechLevel: 1 ; WaveSize: 0.79 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 294 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 357.45 workingShips = Min(workingShips,Player.AIDifficulty * 20) :357.45 workingShips = Min(workingShips,Player.AIDifficulty * 10) :357.45 numberShips = workingShips.IntValue :357 after AdjustNumberShipsFromAIType call, numberShips :267 numberTech123 = numberShips - numberExplosive - numberCore :267 11/30/2010 11:17:02 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 3:52:21 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 168 ; AITechLevel: 1 ; WaveSize: 0.79 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 294 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 296.01 workingShips = Min(workingShips,Player.AIDifficulty * 20) :296.01 workingShips = Min(workingShips,Player.AIDifficulty * 10) :296.01 numberShips = workingShips.IntValue :296 after AdjustNumberShipsFromAIType call, numberShips :222 numberTech123 = numberShips - numberExplosive - numberCore :222 11/30/2010 11:17:02 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 3:52:21 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 168 ; AITechLevel: 1 ; WaveSize: 0.79 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 294 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 380.99 workingShips = Min(workingShips,Player.AIDifficulty * 20) :380.99 workingShips = Min(workingShips,Player.AIDifficulty * 10) :380.99 numberShips = workingShips.IntValue :380 after AdjustNumberShipsFromAIType call, numberShips :285 numberTech123 = numberShips - numberExplosive - numberCore :285 11/30/2010 11:44:02 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 4:15:18 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 1.09 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 168.15 workingShips = Min(workingShips,Player.AIDifficulty * 20) :168.15 workingShips = Min(workingShips,Player.AIDifficulty * 10) :168.15 numberShips = workingShips.IntValue :168 after AdjustNumberShipsFromAIType call, numberShips :126 numberTech123 = numberShips - numberExplosive - numberCore :126 11/30/2010 11:44:02 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 4:15:18 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 1.09 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 175.46 workingShips = Min(workingShips,Player.AIDifficulty * 20) :175.46 workingShips = Min(workingShips,Player.AIDifficulty * 10) :175.46 numberShips = workingShips.IntValue :175 after AdjustNumberShipsFromAIType call, numberShips :131 numberTech123 = numberShips - numberExplosive - numberCore :131 11/30/2010 11:44:02 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 4:15:18 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 1.09 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 176.28 workingShips = Min(workingShips,Player.AIDifficulty * 20) :176.28 workingShips = Min(workingShips,Player.AIDifficulty * 10) :176.28 numberShips = workingShips.IntValue :176 after AdjustNumberShipsFromAIType call, numberShips :132 numberTech123 = numberShips - numberExplosive - numberCore :132 11/30/2010 11:44:02 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 4:15:18 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 1.09 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 159.72 workingShips = Min(workingShips,Player.AIDifficulty * 20) :159.72 workingShips = Min(workingShips,Player.AIDifficulty * 10) :159.72 numberShips = workingShips.IntValue :159 after AdjustNumberShipsFromAIType call, numberShips :119 numberTech123 = numberShips - numberExplosive - numberCore :119 12/1/2010 12:25:01 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 4:45:20 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 59 ; AITechLevel: 1 ; WaveSize: 1.43 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 103.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 107.99 workingShips = Min(workingShips,Player.AIDifficulty * 20) :140 workingShips = Min(workingShips,Player.AIDifficulty * 10) :140 numberShips = workingShips.IntValue :140 after AdjustNumberShipsFromAIType call, numberShips :105 numberTech123 = numberShips - numberExplosive - numberCore :105 12/1/2010 12:25:01 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 4:45:20 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 59 ; AITechLevel: 1 ; WaveSize: 1.43 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 103.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 110.79 workingShips = Min(workingShips,Player.AIDifficulty * 20) :140 workingShips = Min(workingShips,Player.AIDifficulty * 10) :140 numberShips = workingShips.IntValue :140 after AdjustNumberShipsFromAIType call, numberShips :105 numberTech123 = numberShips - numberExplosive - numberCore :105 12/1/2010 12:25:01 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 4:45:20 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 59 ; AITechLevel: 1 ; WaveSize: 1.43 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 103.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 117.49 workingShips = Min(workingShips,Player.AIDifficulty * 20) :140 workingShips = Min(workingShips,Player.AIDifficulty * 10) :140 numberShips = workingShips.IntValue :140 after AdjustNumberShipsFromAIType call, numberShips :105 numberTech123 = numberShips - numberExplosive - numberCore :105 12/1/2010 12:25:01 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 4:45:20 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 59 ; AITechLevel: 1 ; WaveSize: 1.43 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 103.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 107.99 workingShips = Min(workingShips,Player.AIDifficulty * 20) :140 workingShips = Min(workingShips,Player.AIDifficulty * 10) :140 numberShips = workingShips.IntValue :140 after AdjustNumberShipsFromAIType call, numberShips :105 numberTech123 = numberShips - numberExplosive - numberCore :105 12/1/2010 12:47:33 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 5:05:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 82 ; AITechLevel: 1 ; WaveSize: 0.98 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 143.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 181.65 workingShips = Min(workingShips,Player.AIDifficulty * 20) :181.65 workingShips = Min(workingShips,Player.AIDifficulty * 10) :181.65 numberShips = workingShips.IntValue :181 after AdjustNumberShipsFromAIType call, numberShips :135 numberTech123 = numberShips - numberExplosive - numberCore :135 12/1/2010 12:47:33 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 5:05:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 82 ; AITechLevel: 1 ; WaveSize: 0.98 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 143.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 144.62 workingShips = Min(workingShips,Player.AIDifficulty * 20) :144.62 workingShips = Min(workingShips,Player.AIDifficulty * 10) :144.62 numberShips = workingShips.IntValue :144 after AdjustNumberShipsFromAIType call, numberShips :108 numberTech123 = numberShips - numberExplosive - numberCore :108 12/1/2010 12:47:33 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 5:05:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 82 ; AITechLevel: 1 ; WaveSize: 0.98 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 143.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 180.78 workingShips = Min(workingShips,Player.AIDifficulty * 20) :180.78 workingShips = Min(workingShips,Player.AIDifficulty * 10) :180.78 numberShips = workingShips.IntValue :180 after AdjustNumberShipsFromAIType call, numberShips :135 numberTech123 = numberShips - numberExplosive - numberCore :135 12/1/2010 12:47:33 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 5:05:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 82 ; AITechLevel: 1 ; WaveSize: 0.98 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 143.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 161.26 workingShips = Min(workingShips,Player.AIDifficulty * 20) :161.26 workingShips = Min(workingShips,Player.AIDifficulty * 10) :161.26 numberShips = workingShips.IntValue :161 after AdjustNumberShipsFromAIType call, numberShips :120 numberTech123 = numberShips - numberExplosive - numberCore :120 12/1/2010 1:03:30 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 5:20:01 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 85 ; AITechLevel: 1 ; WaveSize: 0.67 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 148.75 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 174.61 workingShips = Min(workingShips,Player.AIDifficulty * 20) :174.61 workingShips = Min(workingShips,Player.AIDifficulty * 10) :174.61 numberShips = workingShips.IntValue :174 after AdjustNumberShipsFromAIType call, numberShips :130 numberTech123 = numberShips - numberExplosive - numberCore :130 12/1/2010 1:03:30 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 5:20:01 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 85 ; AITechLevel: 1 ; WaveSize: 0.67 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 148.75 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 160.04 workingShips = Min(workingShips,Player.AIDifficulty * 20) :160.04 workingShips = Min(workingShips,Player.AIDifficulty * 10) :160.04 numberShips = workingShips.IntValue :160 after AdjustNumberShipsFromAIType call, numberShips :120 numberTech123 = numberShips - numberExplosive - numberCore :120 12/1/2010 1:03:30 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 5:20:01 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 85 ; AITechLevel: 1 ; WaveSize: 0.67 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 148.75 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 167.49 workingShips = Min(workingShips,Player.AIDifficulty * 20) :167.49 workingShips = Min(workingShips,Player.AIDifficulty * 10) :167.49 numberShips = workingShips.IntValue :167 after AdjustNumberShipsFromAIType call, numberShips :125 numberTech123 = numberShips - numberExplosive - numberCore :125 12/1/2010 1:03:30 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 5:20:01 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 85 ; AITechLevel: 1 ; WaveSize: 0.67 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 148.75 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 193.2 workingShips = Min(workingShips,Player.AIDifficulty * 20) :193.2 workingShips = Min(workingShips,Player.AIDifficulty * 10) :193.2 numberShips = workingShips.IntValue :193 after AdjustNumberShipsFromAIType call, numberShips :144 numberTech123 = numberShips - numberExplosive - numberCore :144 12/1/2010 1:43:14 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 5:52:36 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 93 ; AITechLevel: 1 ; WaveSize: 1.55 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 162.75 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 199.19 workingShips = Min(workingShips,Player.AIDifficulty * 20) :199.19 workingShips = Min(workingShips,Player.AIDifficulty * 10) :199.19 numberShips = workingShips.IntValue :199 after AdjustNumberShipsFromAIType call, numberShips :149 numberTech123 = numberShips - numberExplosive - numberCore :149 12/1/2010 1:43:14 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 5:52:36 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 93 ; AITechLevel: 1 ; WaveSize: 1.55 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 162.75 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 204.87 workingShips = Min(workingShips,Player.AIDifficulty * 20) :204.87 workingShips = Min(workingShips,Player.AIDifficulty * 10) :204.87 numberShips = workingShips.IntValue :204 after AdjustNumberShipsFromAIType call, numberShips :153 numberTech123 = numberShips - numberExplosive - numberCore :153 12/1/2010 1:43:14 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 5:52:36 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 93 ; AITechLevel: 1 ; WaveSize: 1.55 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 162.75 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 185.36 workingShips = Min(workingShips,Player.AIDifficulty * 20) :185.36 workingShips = Min(workingShips,Player.AIDifficulty * 10) :185.36 numberShips = workingShips.IntValue :185 after AdjustNumberShipsFromAIType call, numberShips :138 numberTech123 = numberShips - numberExplosive - numberCore :138 12/1/2010 1:43:14 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 5:52:36 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 93 ; AITechLevel: 1 ; WaveSize: 1.55 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 162.75 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 166.48 workingShips = Min(workingShips,Player.AIDifficulty * 20) :166.48 workingShips = Min(workingShips,Player.AIDifficulty * 10) :166.48 numberShips = workingShips.IntValue :166 after AdjustNumberShipsFromAIType call, numberShips :124 numberTech123 = numberShips - numberExplosive - numberCore :124 12/1/2010 2:10:03 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 6:16:00 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 1.11 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 178.5 workingShips = Min(workingShips,Player.AIDifficulty * 20) :178.5 workingShips = Min(workingShips,Player.AIDifficulty * 10) :178.5 numberShips = workingShips.IntValue :178 after AdjustNumberShipsFromAIType call, numberShips :133 numberTech123 = numberShips - numberExplosive - numberCore :133 12/1/2010 2:10:03 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 6:16:00 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 1.11 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 166.4 workingShips = Min(workingShips,Player.AIDifficulty * 20) :166.4 workingShips = Min(workingShips,Player.AIDifficulty * 10) :166.4 numberShips = workingShips.IntValue :166 after AdjustNumberShipsFromAIType call, numberShips :124 numberTech123 = numberShips - numberExplosive - numberCore :124 12/1/2010 2:10:03 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 6:16:00 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 1.11 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 191.4 workingShips = Min(workingShips,Player.AIDifficulty * 20) :191.4 workingShips = Min(workingShips,Player.AIDifficulty * 10) :191.4 numberShips = workingShips.IntValue :191 after AdjustNumberShipsFromAIType call, numberShips :143 numberTech123 = numberShips - numberExplosive - numberCore :143 12/1/2010 2:10:03 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 6:16:00 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 1.11 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 198.4 workingShips = Min(workingShips,Player.AIDifficulty * 20) :198.4 workingShips = Min(workingShips,Player.AIDifficulty * 10) :198.4 numberShips = workingShips.IntValue :198 after AdjustNumberShipsFromAIType call, numberShips :148 numberTech123 = numberShips - numberExplosive - numberCore :148 12/1/2010 2:21:22 AM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 6:27:07 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 3 ; WaveSize: 2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 201.9 workingShips = Min(workingShips,Player.AIDifficulty * 20) :201.9 workingShips = Min(workingShips,Player.AIDifficulty * 10) :201.9 numberShips = workingShips.IntValue :201 after AdjustNumberShipsFromAIType call, numberShips :150 12/1/2010 2:24:51 AM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 6:30:31 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 3 ; WaveSize: 2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 186.15 workingShips = Min(workingShips,Player.AIDifficulty * 20) :186.15 workingShips = Min(workingShips,Player.AIDifficulty * 10) :186.15 numberShips = workingShips.IntValue :186 after AdjustNumberShipsFromAIType call, numberShips :139 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :139 12/1/2010 11:08:05 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 6:31:26 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 0.73 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 192.34 workingShips = Min(workingShips,Player.AIDifficulty * 20) :192.34 workingShips = Min(workingShips,Player.AIDifficulty * 10) :192.34 numberShips = workingShips.IntValue :192 after AdjustNumberShipsFromAIType call, numberShips :144 numberTech123 = numberShips - numberExplosive - numberCore :144 12/1/2010 11:08:05 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 6:31:26 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 0.73 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 175.62 workingShips = Min(workingShips,Player.AIDifficulty * 20) :175.62 workingShips = Min(workingShips,Player.AIDifficulty * 10) :175.62 numberShips = workingShips.IntValue :175 after AdjustNumberShipsFromAIType call, numberShips :131 numberTech123 = numberShips - numberExplosive - numberCore :131 12/1/2010 11:08:05 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 6:31:26 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 0.73 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 195.68 workingShips = Min(workingShips,Player.AIDifficulty * 20) :195.68 workingShips = Min(workingShips,Player.AIDifficulty * 10) :195.68 numberShips = workingShips.IntValue :195 after AdjustNumberShipsFromAIType call, numberShips :146 numberTech123 = numberShips - numberExplosive - numberCore :146 12/1/2010 11:08:05 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 6:31:26 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 0.73 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 190.59 workingShips = Min(workingShips,Player.AIDifficulty * 20) :190.59 workingShips = Min(workingShips,Player.AIDifficulty * 10) :190.59 numberShips = workingShips.IntValue :190 after AdjustNumberShipsFromAIType call, numberShips :142 numberTech123 = numberShips - numberExplosive - numberCore :142 12/1/2010 11:08:48 AM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 6:32:00 ; Player.AIType: Teleporter_Turtle ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 3 ; WaveSize: 2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 168.62 workingShips = Min(workingShips,Player.AIDifficulty * 20) :168.62 workingShips = Min(workingShips,Player.AIDifficulty * 10) :168.62 numberShips = workingShips.IntValue :168 after AdjustNumberShipsFromAIType call, numberShips :84 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :84 12/1/2010 11:39:11 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 6:59:17 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 218 ; AITechLevel: 1 ; WaveSize: 1.33 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 381.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 456.57 workingShips = Min(workingShips,Player.AIDifficulty * 20) :456.57 workingShips = Min(workingShips,Player.AIDifficulty * 10) :456.57 numberShips = workingShips.IntValue :456 after AdjustNumberShipsFromAIType call, numberShips :342 numberTech123 = numberShips - numberExplosive - numberCore :342 12/1/2010 11:39:11 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 6:59:17 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 218 ; AITechLevel: 1 ; WaveSize: 1.33 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 381.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 459.27 workingShips = Min(workingShips,Player.AIDifficulty * 20) :459.27 workingShips = Min(workingShips,Player.AIDifficulty * 10) :459.27 numberShips = workingShips.IntValue :459 after AdjustNumberShipsFromAIType call, numberShips :344 numberTech123 = numberShips - numberExplosive - numberCore :344 12/1/2010 11:39:11 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 6:59:17 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 218 ; AITechLevel: 1 ; WaveSize: 1.33 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 381.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 468.77 workingShips = Min(workingShips,Player.AIDifficulty * 20) :468.77 workingShips = Min(workingShips,Player.AIDifficulty * 10) :468.77 numberShips = workingShips.IntValue :468 after AdjustNumberShipsFromAIType call, numberShips :351 numberTech123 = numberShips - numberExplosive - numberCore :351 12/1/2010 11:39:11 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 6:59:17 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 218 ; AITechLevel: 1 ; WaveSize: 1.33 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 381.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 406.28 workingShips = Min(workingShips,Player.AIDifficulty * 20) :406.28 workingShips = Min(workingShips,Player.AIDifficulty * 10) :406.28 numberShips = workingShips.IntValue :406 after AdjustNumberShipsFromAIType call, numberShips :304 numberTech123 = numberShips - numberExplosive - numberCore :304 12/1/2010 11:55:17 AM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 7:14:48 ; Player.AIType: Teleporter_Turtle ; Player.AIDifficulty: 7 ; AIProgressionLevel: 219 ; AITechLevel: 3 ; WaveSize: 2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 383.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 426.1 workingShips = Min(workingShips,Player.AIDifficulty * 20) :426.1 workingShips = Min(workingShips,Player.AIDifficulty * 10) :426.1 numberShips = workingShips.IntValue :426 after AdjustNumberShipsFromAIType call, numberShips :213 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :213 12/1/2010 11:58:54 AM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 7:16:22 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 219 ; AITechLevel: 3 ; WaveSize: 2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 383.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 421.14 workingShips = Min(workingShips,Player.AIDifficulty * 20) :421.14 workingShips = Min(workingShips,Player.AIDifficulty * 10) :421.14 numberShips = workingShips.IntValue :421 after AdjustNumberShipsFromAIType call, numberShips :315 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :315 12/1/2010 11:59:29 AM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 7:16:51 ; Player.AIType: Teleporter_Turtle ; Player.AIDifficulty: 7 ; AIProgressionLevel: 219 ; AITechLevel: 3 ; WaveSize: 2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 383.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 463.34 workingShips = Min(workingShips,Player.AIDifficulty * 20) :463.34 workingShips = Min(workingShips,Player.AIDifficulty * 10) :463.34 numberShips = workingShips.IntValue :463 after AdjustNumberShipsFromAIType call, numberShips :231 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :231 12/1/2010 12:00:01 PM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 7:17:23 ; Player.AIType: Teleporter_Turtle ; Player.AIDifficulty: 7 ; AIProgressionLevel: 219 ; AITechLevel: 3 ; WaveSize: 2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 383.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 391.3 workingShips = Min(workingShips,Player.AIDifficulty * 20) :391.3 workingShips = Min(workingShips,Player.AIDifficulty * 10) :391.3 numberShips = workingShips.IntValue :391 after AdjustNumberShipsFromAIType call, numberShips :195 12/1/2010 12:13:57 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 7:30:02 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 220 ; AITechLevel: 1 ; WaveSize: 1.46 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 385 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 471.19 workingShips = Min(workingShips,Player.AIDifficulty * 20) :471.19 workingShips = Min(workingShips,Player.AIDifficulty * 10) :471.19 numberShips = workingShips.IntValue :471 after AdjustNumberShipsFromAIType call, numberShips :353 numberTech123 = numberShips - numberExplosive - numberCore :353 12/1/2010 12:13:57 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 7:30:02 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 220 ; AITechLevel: 1 ; WaveSize: 1.46 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 385 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 482 workingShips = Min(workingShips,Player.AIDifficulty * 20) :482 workingShips = Min(workingShips,Player.AIDifficulty * 10) :482 numberShips = workingShips.IntValue :482 after AdjustNumberShipsFromAIType call, numberShips :361 numberTech123 = numberShips - numberExplosive - numberCore :361 12/1/2010 12:13:57 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 7:30:02 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 220 ; AITechLevel: 1 ; WaveSize: 1.46 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 385 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 437.35 workingShips = Min(workingShips,Player.AIDifficulty * 20) :437.35 workingShips = Min(workingShips,Player.AIDifficulty * 10) :437.35 numberShips = workingShips.IntValue :437 after AdjustNumberShipsFromAIType call, numberShips :327 numberTech123 = numberShips - numberExplosive - numberCore :327 12/1/2010 12:13:57 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 7:30:02 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 220 ; AITechLevel: 1 ; WaveSize: 1.46 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 385 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 471.19 workingShips = Min(workingShips,Player.AIDifficulty * 20) :471.19 workingShips = Min(workingShips,Player.AIDifficulty * 10) :471.19 numberShips = workingShips.IntValue :471 after AdjustNumberShipsFromAIType call, numberShips :353 numberTech123 = numberShips - numberExplosive - numberCore :353 12/1/2010 12:30:00 PM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 7:43:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 220 ; AITechLevel: 3 ; WaveSize: 2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 385 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 463.49 workingShips = Min(workingShips,Player.AIDifficulty * 20) :463.49 workingShips = Min(workingShips,Player.AIDifficulty * 10) :463.49 numberShips = workingShips.IntValue :463 after AdjustNumberShipsFromAIType call, numberShips :347 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :347 12/1/2010 12:30:05 PM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 7:43:58 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 220 ; AITechLevel: 3 ; WaveSize: 2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 385 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 403.05 workingShips = Min(workingShips,Player.AIDifficulty * 20) :403.05 workingShips = Min(workingShips,Player.AIDifficulty * 10) :403.05 numberShips = workingShips.IntValue :403 after AdjustNumberShipsFromAIType call, numberShips :302 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :302 12/1/2010 12:30:26 PM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 7:44:13 ; Player.AIType: Teleporter_Turtle ; Player.AIDifficulty: 7 ; AIProgressionLevel: 220 ; AITechLevel: 3 ; WaveSize: 2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 385 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 473.92 workingShips = Min(workingShips,Player.AIDifficulty * 20) :473.92 workingShips = Min(workingShips,Player.AIDifficulty * 10) :473.92 numberShips = workingShips.IntValue :473 after AdjustNumberShipsFromAIType call, numberShips :236 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :236 12/1/2010 12:42:35 PM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 7:52:37 ; Player.AIType: Teleporter_Turtle ; Player.AIDifficulty: 7 ; AIProgressionLevel: 223 ; AITechLevel: 3 ; WaveSize: 2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 390.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 457.32 workingShips = Min(workingShips,Player.AIDifficulty * 20) :457.32 workingShips = Min(workingShips,Player.AIDifficulty * 10) :457.32 numberShips = workingShips.IntValue :457 after AdjustNumberShipsFromAIType call, numberShips :228 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :228 12/1/2010 12:44:21 PM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 7:54:19 ; Player.AIType: Teleporter_Turtle ; Player.AIDifficulty: 7 ; AIProgressionLevel: 224 ; AITechLevel: 3 ; WaveSize: 2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 392 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 439.37 workingShips = Min(workingShips,Player.AIDifficulty * 20) :439.37 workingShips = Min(workingShips,Player.AIDifficulty * 10) :439.37 numberShips = workingShips.IntValue :439 after AdjustNumberShipsFromAIType call, numberShips :219 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :219 12/1/2010 12:45:14 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 7:55:09 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 284 ; AITechLevel: 2 ; WaveSize: 1.2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 497 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 585.46 workingShips = Min(workingShips,Player.AIDifficulty * 20) :585.46 workingShips = Min(workingShips,Player.AIDifficulty * 10) :585.46 numberShips = workingShips.IntValue :585 after AdjustNumberShipsFromAIType call, numberShips :438 numberTech123 = numberShips - numberExplosive - numberCore :438 12/1/2010 12:45:14 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 7:55:09 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 284 ; AITechLevel: 2 ; WaveSize: 1.2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 497 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 566.53 workingShips = Min(workingShips,Player.AIDifficulty * 20) :566.53 workingShips = Min(workingShips,Player.AIDifficulty * 10) :566.53 numberShips = workingShips.IntValue :566 after AdjustNumberShipsFromAIType call, numberShips :424 numberTech123 = numberShips - numberExplosive - numberCore :424 12/1/2010 12:45:14 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 7:55:09 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 284 ; AITechLevel: 2 ; WaveSize: 1.2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 497 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 603.78 workingShips = Min(workingShips,Player.AIDifficulty * 20) :603.78 workingShips = Min(workingShips,Player.AIDifficulty * 10) :603.78 numberShips = workingShips.IntValue :603 after AdjustNumberShipsFromAIType call, numberShips :452 numberTech123 = numberShips - numberExplosive - numberCore :452 12/1/2010 12:45:14 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 7:55:09 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 284 ; AITechLevel: 2 ; WaveSize: 1.2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 497 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 573.93 workingShips = Min(workingShips,Player.AIDifficulty * 20) :573.93 workingShips = Min(workingShips,Player.AIDifficulty * 10) :573.93 numberShips = workingShips.IntValue :573 after AdjustNumberShipsFromAIType call, numberShips :429 numberTech123 = numberShips - numberExplosive - numberCore :429 12/1/2010 1:18:00 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 8:21:18 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 728 ; AITechLevel: 2 ; WaveSize: 1.24 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1274 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1511.94 workingShips = Min(workingShips,Player.AIDifficulty * 20) :1511.94 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1511.94 numberShips = workingShips.IntValue :1511 after AdjustNumberShipsFromAIType call, numberShips :1133 numberTech123 = numberShips - numberExplosive - numberCore :1133 12/1/2010 1:18:00 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 8:21:18 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 728 ; AITechLevel: 2 ; WaveSize: 1.24 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1274 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1381 workingShips = Min(workingShips,Player.AIDifficulty * 20) :1381 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1381 numberShips = workingShips.IntValue :1380 after AdjustNumberShipsFromAIType call, numberShips :1035 numberTech123 = numberShips - numberExplosive - numberCore :1035 12/1/2010 1:18:00 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 8:21:18 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 728 ; AITechLevel: 2 ; WaveSize: 1.24 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1274 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1401.21 workingShips = Min(workingShips,Player.AIDifficulty * 20) :1401.21 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1401.21 numberShips = workingShips.IntValue :1401 after AdjustNumberShipsFromAIType call, numberShips :1050 12/1/2010 1:18:00 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 8:21:18 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 728 ; AITechLevel: 2 ; WaveSize: 1.24 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1274 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1401.21 workingShips = Min(workingShips,Player.AIDifficulty * 20) :1401.21 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1401.21 numberShips = workingShips.IntValue :1401 after AdjustNumberShipsFromAIType call, numberShips :1050 numberTech123 = numberShips - numberExplosive - numberCore :1050 12/1/2010 1:58:13 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 8:54:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 730 ; AITechLevel: 2 ; WaveSize: 1.6 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1277.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1315.55 workingShips = Min(workingShips,Player.AIDifficulty * 20) :1315.55 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1315.55 numberShips = workingShips.IntValue :1315 after AdjustNumberShipsFromAIType call, numberShips :986 numberTech123 = numberShips - numberExplosive - numberCore :986 12/1/2010 1:58:13 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 8:54:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 730 ; AITechLevel: 2 ; WaveSize: 1.6 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1277.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1488.03 workingShips = Min(workingShips,Player.AIDifficulty * 20) :1488.03 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1488.03 numberShips = workingShips.IntValue :1488 after AdjustNumberShipsFromAIType call, numberShips :1116 numberTech123 = numberShips - numberExplosive - numberCore :1116 12/1/2010 1:58:13 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 8:54:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 730 ; AITechLevel: 2 ; WaveSize: 1.6 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1277.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1619.64 workingShips = Min(workingShips,Player.AIDifficulty * 20) :1619.64 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1619.64 numberShips = workingShips.IntValue :1619 after AdjustNumberShipsFromAIType call, numberShips :1214 numberTech123 = numberShips - numberExplosive - numberCore :1214 12/1/2010 1:58:13 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 8:54:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 730 ; AITechLevel: 2 ; WaveSize: 1.6 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1277.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1508.61 workingShips = Min(workingShips,Player.AIDifficulty * 20) :1508.61 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1508.61 numberShips = workingShips.IntValue :1508 after AdjustNumberShipsFromAIType call, numberShips :1131 numberTech123 = numberShips - numberExplosive - numberCore :1131 12/1/2010 2:24:20 PM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 9:10:29 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 771 ; AITechLevel: 3 ; WaveSize: 2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1349.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1558.09 workingShips = Min(workingShips,Player.AIDifficulty * 20) :1558.09 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1558.09 numberShips = workingShips.IntValue :1558 after AdjustNumberShipsFromAIType call, numberShips :1168 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :1168 12/1/2010 2:36:23 PM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 9:20:48 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 893 ; AITechLevel: 3 ; WaveSize: 2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1562.75 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1753.13 workingShips = Min(workingShips,Player.AIDifficulty * 20) :1753.13 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1753.13 numberShips = workingShips.IntValue :1753 after AdjustNumberShipsFromAIType call, numberShips :1314 12/1/2010 2:50:39 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 9:28:36 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 934 ; AITechLevel: 3 ; WaveSize: 1.61 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1634.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1905.45 workingShips = Min(workingShips,Player.AIDifficulty * 20) :1905.45 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1905.45 numberShips = workingShips.IntValue :1905 after AdjustNumberShipsFromAIType call, numberShips :1428 numberTech123 = numberShips - numberExplosive - numberCore :1428 12/1/2010 2:50:39 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 9:28:36 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 934 ; AITechLevel: 3 ; WaveSize: 1.61 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1634.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1949.75 workingShips = Min(workingShips,Player.AIDifficulty * 20) :1949.75 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1949.75 numberShips = workingShips.IntValue :1949 after AdjustNumberShipsFromAIType call, numberShips :1461 numberTech123 = numberShips - numberExplosive - numberCore :1461 12/1/2010 2:50:39 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 9:28:36 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 934 ; AITechLevel: 3 ; WaveSize: 1.61 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1634.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1946.56 workingShips = Min(workingShips,Player.AIDifficulty * 20) :1946.56 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1946.56 numberShips = workingShips.IntValue :1946 after AdjustNumberShipsFromAIType call, numberShips :1459 numberTech123 = numberShips - numberExplosive - numberCore :1459 12/1/2010 2:50:39 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 9:28:36 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 934 ; AITechLevel: 3 ; WaveSize: 1.61 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1634.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1927 workingShips = Min(workingShips,Player.AIDifficulty * 20) :1927 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1927 numberShips = workingShips.IntValue :1927 after AdjustNumberShipsFromAIType call, numberShips :1445 numberTech123 = numberShips - numberExplosive - numberCore :1445 12/1/2010 3:17:05 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 9:51:07 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 935 ; AITechLevel: 3 ; WaveSize: 1.07 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1636.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1955.03 workingShips = Min(workingShips,Player.AIDifficulty * 20) :1955.03 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1955.03 numberShips = workingShips.IntValue :1955 after AdjustNumberShipsFromAIType call, numberShips :1466 numberTech123 = numberShips - numberExplosive - numberCore :1466 12/1/2010 3:17:05 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 9:51:07 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 935 ; AITechLevel: 3 ; WaveSize: 1.07 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1636.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1724.53 workingShips = Min(workingShips,Player.AIDifficulty * 20) :1724.53 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1724.53 numberShips = workingShips.IntValue :1724 after AdjustNumberShipsFromAIType call, numberShips :1293 numberTech123 = numberShips - numberExplosive - numberCore :1293 12/1/2010 3:17:05 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 9:51:07 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 935 ; AITechLevel: 3 ; WaveSize: 1.07 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1636.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1786.45 workingShips = Min(workingShips,Player.AIDifficulty * 20) :1786.45 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1786.45 numberShips = workingShips.IntValue :1786 after AdjustNumberShipsFromAIType call, numberShips :1339 numberTech123 = numberShips - numberExplosive - numberCore :1339 12/1/2010 3:17:05 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 9:51:07 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 935 ; AITechLevel: 3 ; WaveSize: 1.07 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1636.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 2054.9 workingShips = Min(workingShips,Player.AIDifficulty * 20) :2054.9 workingShips = Min(workingShips,Player.AIDifficulty * 10) :2054.9 numberShips = workingShips.IntValue :2054 after AdjustNumberShipsFromAIType call, numberShips :1540 numberTech123 = numberShips - numberExplosive - numberCore :1540 12/1/2010 3:43:12 PM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 10:13:50 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 956 ; AITechLevel: 4 ; WaveSize: 2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1673 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 2129.64 workingShips = Min(workingShips,Player.AIDifficulty * 20) :2129.64 workingShips = Min(workingShips,Player.AIDifficulty * 10) :2129.64 numberShips = workingShips.IntValue :2129 after AdjustNumberShipsFromAIType call, numberShips :1596 12/1/2010 8:34:16 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 0:09:59 ; Player.AIType: Entrenched_Homeworlder ; Player.AIDifficulty: 8 ; AIProgressionLevel: 25 ; AITechLevel: 1 ; WaveSize: 1 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 66.67 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 67.4 workingShips = Min(workingShips,Player.AIDifficulty * 20) :160 workingShips = Min(workingShips,Player.AIDifficulty * 10) :160 numberShips = workingShips.IntValue :160 after AdjustNumberShipsFromAIType call, numberShips :80 numberTech123 = numberShips - numberExplosive - numberCore :80 12/1/2010 8:34:16 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 0:09:59 ; Player.AIType: Camouflager ; Player.AIDifficulty: 8 ; AIProgressionLevel: 25 ; AITechLevel: 1 ; WaveSize: 1 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 66.67 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 84.52 workingShips = Min(workingShips,Player.AIDifficulty * 20) :160 workingShips = Min(workingShips,Player.AIDifficulty * 10) :160 numberShips = workingShips.IntValue :160 after AdjustNumberShipsFromAIType call, numberShips :80 numberTech123 = numberShips - numberExplosive - numberCore :80 12/1/2010 9:13:44 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 0:38:08 ; Player.AIType: Camouflager ; Player.AIDifficulty: 8 ; AIProgressionLevel: 67 ; AITechLevel: 1 ; WaveSize: 1.56 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 178.67 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 186.87 workingShips = Min(workingShips,Player.AIDifficulty * 20) :186.87 workingShips = Min(workingShips,Player.AIDifficulty * 10) :186.87 numberShips = workingShips.IntValue :186 after AdjustNumberShipsFromAIType call, numberShips :93 numberTech123 = numberShips - numberExplosive - numberCore :93 12/1/2010 9:15:44 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 0:40:07 ; Player.AIType: Entrenched_Homeworlder ; Player.AIDifficulty: 8 ; AIProgressionLevel: 67 ; AITechLevel: 1 ; WaveSize: 1.67 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 178.67 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 191.14 workingShips = Min(workingShips,Player.AIDifficulty * 20) :191.14 workingShips = Min(workingShips,Player.AIDifficulty * 10) :191.14 numberShips = workingShips.IntValue :191 after AdjustNumberShipsFromAIType call, numberShips :95 numberTech123 = numberShips - numberExplosive - numberCore :95 12/1/2010 9:33:11 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 0:57:17 ; Player.AIType: Entrenched_Homeworlder ; Player.AIDifficulty: 8 ; AIProgressionLevel: 67 ; AITechLevel: 1 ; WaveSize: 0.95 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 178.67 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 193.67 workingShips = Min(workingShips,Player.AIDifficulty * 20) :193.67 workingShips = Min(workingShips,Player.AIDifficulty * 10) :193.67 numberShips = workingShips.IntValue :193 after AdjustNumberShipsFromAIType call, numberShips :96 numberTech123 = numberShips - numberExplosive - numberCore :96 12/1/2010 9:33:35 PM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 0:57:42 ; Player.AIType: Camouflager ; Player.AIDifficulty: 8 ; AIProgressionLevel: 67 ; AITechLevel: 2 ; WaveSize: 2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 178.67 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 219.36 workingShips = Min(workingShips,Player.AIDifficulty * 20) :219.36 workingShips = Min(workingShips,Player.AIDifficulty * 10) :219.36 numberShips = workingShips.IntValue :219 after AdjustNumberShipsFromAIType call, numberShips :109 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :109 12/1/2010 9:42:41 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 1:10:11 ; Player.AIType: Camouflager ; Player.AIDifficulty: 8 ; AIProgressionLevel: 68 ; AITechLevel: 1 ; WaveSize: 1.78 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 181.33 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 218.83 workingShips = Min(workingShips,Player.AIDifficulty * 20) :218.83 workingShips = Min(workingShips,Player.AIDifficulty * 10) :218.83 numberShips = workingShips.IntValue :218 after AdjustNumberShipsFromAIType call, numberShips :109 numberTech123 = numberShips - numberExplosive - numberCore :109 |
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Oh, I thought the intent was that the random multiplier be between 1.0 and 1.3. I'll ask Chris to make the call here, though I'm happy to handle the actual change if any. |
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Either way it's just a bigger or smaller number which means you make a different number bigger or smaller to compensate. If the second blockier scaling difficulty multiplier weren't in, it would be almost non-issue and would be more like a documentation error than a bug. The wiki description both says 1.0 to 0.3 and "chance to make waves smaller" though so that signals to me that the code is in error according to intended design. |
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Yea, I just wanted to know which way Chris intended it so I can make that correct. And the second chunkier difficulty modifier was added in the last two months, I think, and within the last month an older modifier that was just launching more waves on higher difficulties was removed. So it's not actually as big a difference from the previous setup as you may think. |
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I imagine this part of the calculation has been this way for quite a while. 30% more in this factor is 30% more no matter what happens in any other multipliers though unless a floor or ceiling affects it somewhere down the line. |
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The very next step is a floor, actually. And there are at least two other floors later on, of different kinds. We're changing the random factor to 0.8-1.1 anyway, and I'm updating the wiki to reflect that and other recent changes. Thanks for bringing this to our attention, it was just another one of those things where it just wasn't doing what was intended. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 2, 2010 3:27 am | Suzera | New Issue | |
Dec 2, 2010 3:28 am | Suzera | File Added: AIThreadWaveComputationLog.txt | |
Dec 2, 2010 3:28 am | Suzera | File Added: MainThreadWaveComputationLog.txt | |
Dec 2, 2010 3:29 am | Suzera | Description Updated | |
Dec 2, 2010 3:30 am | Suzera | Description Updated | |
Dec 2, 2010 3:31 am | Suzera | Description Updated | |
Dec 2, 2010 3:31 am | Suzera | Description Updated | |
Dec 2, 2010 3:34 am | Suzera | Description Updated | |
Dec 2, 2010 3:35 am | Suzera | Description Updated | |
Dec 2, 2010 9:22 am | keith.lamothe | Note Added: 0004861 | |
Dec 2, 2010 9:22 am | keith.lamothe | Assigned To | => Chris_McElligottPark |
Dec 2, 2010 9:22 am | keith.lamothe | Status | new => acknowledged |
Dec 2, 2010 9:51 am | keith.lamothe | Severity | major => minor |
Dec 2, 2010 10:47 am | Suzera | Note Added: 0004867 | |
Dec 2, 2010 10:47 am | Suzera | Note Edited: 0004867 | |
Dec 2, 2010 10:56 am | keith.lamothe | Note Added: 0004869 | |
Dec 2, 2010 11:12 am | Suzera | Note Added: 0004872 | |
Dec 2, 2010 11:24 am | keith.lamothe | Note Added: 0004876 | |
Dec 2, 2010 11:24 am | keith.lamothe | Status | acknowledged => resolved |
Dec 2, 2010 11:24 am | keith.lamothe | Resolution | open => fixed |
Dec 2, 2010 11:24 am | keith.lamothe | Assigned To | Chris_McElligottPark => keith.lamothe |