View Issue Details

IDProjectCategoryLast Update
0001698AI War 1 / ClassicBug - OtherDec 2, 2010 11:24 am
ReporterSuzera Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version4.042 
Summary0001698: Step 2 of wave calculation is bugged
DescriptionAccording to the wiki, the waves should be multiplied by 0.3 to 1.0 in part 2. Currently, this is what it looks like:

workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 181.33
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 218.83
workingShips = Min(workingShips,Player.AIDifficulty * 20) :219.36
workingShips = Min(workingShips,Player.AIDifficulty * 10) :219.36

The second result should not be greater than the first if 1 is the maximum multiplier. That multiplier is between what should be steps one and three. If your FInt class is the same as the link below, this looks like it is multiplying by 1.0 to 1.3 instead of 0.3 to 1.0. The log results look consistent with a multiplier of 1.0 to 1.3.

FInt class I googled to see if was a standard library function of some sort (x4000 happens to have written this I think)
http://stackoverflow.com/questions/605124/fixed-point-math-in-c

Wiki Reference: http://arcengames.com/mediawiki/index.php?title=AI_War_-_Why_Do_Enemy_Waves_Get_So_Large%3F#How_Wave_Sizes_Are_Calculated
TagsNo tags attached.
Internal Weight

Activities

Suzera

Dec 2, 2010 3:28 am

reporter  

AIThreadWaveComputationLog.txt (75,615 bytes)   
11/30/2010 9:23:05 PM (4.042)
-----------------------------------
Starting CreateMixedWaveToPlanet at Game Time: 0:04:35 ; Player.AIType: Fortress_Baron ; Player.AIDifficulty: 7.6 ; AIProgressionLevel: 310 ; AITechLevel: 3 ; WaveSize: 2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 692.9
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 709.48
workingShips = Min(workingShips,Player.AIDifficulty * 20) :709.48
workingShips = Min(workingShips,Player.AIDifficulty * 10) :709.48
numberShips = workingShips.IntValue :709
after AdjustNumberShipsFromAIType call, numberShips :354
numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :354


11/30/2010 9:45:32 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 2:35:28 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 194 ; AITechLevel: 1 ; WaveSize: 1.57
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 339.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 351.35
workingShips = Min(workingShips,Player.AIDifficulty * 20) :351.35
workingShips = Min(workingShips,Player.AIDifficulty * 10) :351.35
numberShips = workingShips.IntValue :351
after AdjustNumberShipsFromAIType call, numberShips :263


11/30/2010 9:45:32 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 2:35:28 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 194 ; AITechLevel: 1 ; WaveSize: 1.57
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 339.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 390.72
workingShips = Min(workingShips,Player.AIDifficulty * 20) :390.72
workingShips = Min(workingShips,Player.AIDifficulty * 10) :390.72
numberShips = workingShips.IntValue :390
after AdjustNumberShipsFromAIType call, numberShips :292
numberTech123 = numberShips - numberExplosive - numberCore :292


11/30/2010 9:45:32 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 2:35:28 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 194 ; AITechLevel: 1 ; WaveSize: 1.57
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 339.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 431.5
workingShips = Min(workingShips,Player.AIDifficulty * 20) :431.5
workingShips = Min(workingShips,Player.AIDifficulty * 10) :431.5
numberShips = workingShips.IntValue :431
after AdjustNumberShipsFromAIType call, numberShips :323
numberTech123 = numberShips - numberExplosive - numberCore :323


11/30/2010 9:45:32 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 2:35:28 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 194 ; AITechLevel: 1 ; WaveSize: 1.57
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 339.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 351.02
workingShips = Min(workingShips,Player.AIDifficulty * 20) :351.02
workingShips = Min(workingShips,Player.AIDifficulty * 10) :351.02
numberShips = workingShips.IntValue :351
after AdjustNumberShipsFromAIType call, numberShips :263
numberTech123 = numberShips - numberExplosive - numberCore :263


11/30/2010 10:06:47 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 2:52:08 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 195 ; AITechLevel: 1 ; WaveSize: 0.79
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 341.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 409.15
workingShips = Min(workingShips,Player.AIDifficulty * 20) :409.15
workingShips = Min(workingShips,Player.AIDifficulty * 10) :409.15
numberShips = workingShips.IntValue :409
after AdjustNumberShipsFromAIType call, numberShips :306
numberTech123 = numberShips - numberExplosive - numberCore :306


11/30/2010 10:06:47 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 2:52:08 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 195 ; AITechLevel: 1 ; WaveSize: 0.79
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 341.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 382.49
workingShips = Min(workingShips,Player.AIDifficulty * 20) :382.49
workingShips = Min(workingShips,Player.AIDifficulty * 10) :382.49
numberShips = workingShips.IntValue :382
after AdjustNumberShipsFromAIType call, numberShips :286
numberTech123 = numberShips - numberExplosive - numberCore :286


11/30/2010 10:06:47 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 2:52:08 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 195 ; AITechLevel: 1 ; WaveSize: 0.79
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 341.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 420.73
workingShips = Min(workingShips,Player.AIDifficulty * 20) :420.73
workingShips = Min(workingShips,Player.AIDifficulty * 10) :420.73
numberShips = workingShips.IntValue :420
after AdjustNumberShipsFromAIType call, numberShips :315
numberTech123 = numberShips - numberExplosive - numberCore :315


11/30/2010 10:06:47 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 2:52:08 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 195 ; AITechLevel: 1 ; WaveSize: 0.79
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 341.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 375.99
workingShips = Min(workingShips,Player.AIDifficulty * 20) :375.99
workingShips = Min(workingShips,Player.AIDifficulty * 10) :375.99
numberShips = workingShips.IntValue :375
after AdjustNumberShipsFromAIType call, numberShips :281


11/30/2010 10:22:49 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 3:06:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 200 ; AITechLevel: 1 ; WaveSize: 0.7
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 350
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 435.36
workingShips = Min(workingShips,Player.AIDifficulty * 20) :435.36
workingShips = Min(workingShips,Player.AIDifficulty * 10) :435.36
numberShips = workingShips.IntValue :435
after AdjustNumberShipsFromAIType call, numberShips :326
numberTech123 = numberShips - numberExplosive - numberCore :326


11/30/2010 10:22:49 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 3:06:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 200 ; AITechLevel: 1 ; WaveSize: 0.7
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 350
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 397.94
workingShips = Min(workingShips,Player.AIDifficulty * 20) :397.94
workingShips = Min(workingShips,Player.AIDifficulty * 10) :397.94
numberShips = workingShips.IntValue :397
after AdjustNumberShipsFromAIType call, numberShips :297
numberTech123 = numberShips - numberExplosive - numberCore :297


11/30/2010 10:22:49 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 3:06:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 200 ; AITechLevel: 1 ; WaveSize: 0.7
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 350
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 406.65
workingShips = Min(workingShips,Player.AIDifficulty * 20) :406.65
workingShips = Min(workingShips,Player.AIDifficulty * 10) :406.65
numberShips = workingShips.IntValue :406
after AdjustNumberShipsFromAIType call, numberShips :304


11/30/2010 10:22:49 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 3:06:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 200 ; AITechLevel: 1 ; WaveSize: 0.7
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 350
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 388.79
workingShips = Min(workingShips,Player.AIDifficulty * 20) :388.79
workingShips = Min(workingShips,Player.AIDifficulty * 10) :388.79
numberShips = workingShips.IntValue :388
after AdjustNumberShipsFromAIType call, numberShips :291


11/30/2010 10:57:04 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 3:35:43 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 186 ; AITechLevel: 1 ; WaveSize: 1.37
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 325.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 376.2
workingShips = Min(workingShips,Player.AIDifficulty * 20) :376.2
workingShips = Min(workingShips,Player.AIDifficulty * 10) :376.2
numberShips = workingShips.IntValue :376
after AdjustNumberShipsFromAIType call, numberShips :282
numberTech123 = numberShips - numberExplosive - numberCore :282


11/30/2010 10:57:04 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 3:35:43 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 186 ; AITechLevel: 1 ; WaveSize: 1.37
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 325.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 357.37
workingShips = Min(workingShips,Player.AIDifficulty * 20) :357.37
workingShips = Min(workingShips,Player.AIDifficulty * 10) :357.37
numberShips = workingShips.IntValue :357
after AdjustNumberShipsFromAIType call, numberShips :267
numberTech123 = numberShips - numberExplosive - numberCore :267


11/30/2010 10:57:04 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 3:35:43 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 186 ; AITechLevel: 1 ; WaveSize: 1.37
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 325.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 415.3
workingShips = Min(workingShips,Player.AIDifficulty * 20) :415.3
workingShips = Min(workingShips,Player.AIDifficulty * 10) :415.3
numberShips = workingShips.IntValue :415
after AdjustNumberShipsFromAIType call, numberShips :311
numberTech123 = numberShips - numberExplosive - numberCore :311


11/30/2010 10:57:04 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 3:35:43 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 186 ; AITechLevel: 1 ; WaveSize: 1.37
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 325.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 395.11
workingShips = Min(workingShips,Player.AIDifficulty * 20) :395.11
workingShips = Min(workingShips,Player.AIDifficulty * 10) :395.11
numberShips = workingShips.IntValue :395
after AdjustNumberShipsFromAIType call, numberShips :296
numberTech123 = numberShips - numberExplosive - numberCore :296


11/30/2010 11:17:02 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 3:52:21 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 168 ; AITechLevel: 1 ; WaveSize: 0.79
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 294
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 320.13
workingShips = Min(workingShips,Player.AIDifficulty * 20) :320.13
workingShips = Min(workingShips,Player.AIDifficulty * 10) :320.13
numberShips = workingShips.IntValue :320
after AdjustNumberShipsFromAIType call, numberShips :240
numberTech123 = numberShips - numberExplosive - numberCore :240


11/30/2010 11:17:02 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 3:52:21 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 168 ; AITechLevel: 1 ; WaveSize: 0.79
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 294
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 357.45
workingShips = Min(workingShips,Player.AIDifficulty * 20) :357.45
workingShips = Min(workingShips,Player.AIDifficulty * 10) :357.45
numberShips = workingShips.IntValue :357
after AdjustNumberShipsFromAIType call, numberShips :267
numberTech123 = numberShips - numberExplosive - numberCore :267


11/30/2010 11:17:02 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 3:52:21 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 168 ; AITechLevel: 1 ; WaveSize: 0.79
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 294
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 296.01
workingShips = Min(workingShips,Player.AIDifficulty * 20) :296.01
workingShips = Min(workingShips,Player.AIDifficulty * 10) :296.01
numberShips = workingShips.IntValue :296
after AdjustNumberShipsFromAIType call, numberShips :222
numberTech123 = numberShips - numberExplosive - numberCore :222


11/30/2010 11:17:02 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 3:52:21 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 168 ; AITechLevel: 1 ; WaveSize: 0.79
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 294
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 380.99
workingShips = Min(workingShips,Player.AIDifficulty * 20) :380.99
workingShips = Min(workingShips,Player.AIDifficulty * 10) :380.99
numberShips = workingShips.IntValue :380
after AdjustNumberShipsFromAIType call, numberShips :285
numberTech123 = numberShips - numberExplosive - numberCore :285


11/30/2010 11:44:02 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 4:15:18 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 1.09
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 168.15
workingShips = Min(workingShips,Player.AIDifficulty * 20) :168.15
workingShips = Min(workingShips,Player.AIDifficulty * 10) :168.15
numberShips = workingShips.IntValue :168
after AdjustNumberShipsFromAIType call, numberShips :126
numberTech123 = numberShips - numberExplosive - numberCore :126


11/30/2010 11:44:02 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 4:15:18 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 1.09
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 175.46
workingShips = Min(workingShips,Player.AIDifficulty * 20) :175.46
workingShips = Min(workingShips,Player.AIDifficulty * 10) :175.46
numberShips = workingShips.IntValue :175
after AdjustNumberShipsFromAIType call, numberShips :131
numberTech123 = numberShips - numberExplosive - numberCore :131


11/30/2010 11:44:02 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 4:15:18 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 1.09
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 176.28
workingShips = Min(workingShips,Player.AIDifficulty * 20) :176.28
workingShips = Min(workingShips,Player.AIDifficulty * 10) :176.28
numberShips = workingShips.IntValue :176
after AdjustNumberShipsFromAIType call, numberShips :132
numberTech123 = numberShips - numberExplosive - numberCore :132


11/30/2010 11:44:02 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 4:15:18 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 1.09
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 159.72
workingShips = Min(workingShips,Player.AIDifficulty * 20) :159.72
workingShips = Min(workingShips,Player.AIDifficulty * 10) :159.72
numberShips = workingShips.IntValue :159
after AdjustNumberShipsFromAIType call, numberShips :119
numberTech123 = numberShips - numberExplosive - numberCore :119


12/1/2010 12:25:01 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 4:45:20 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 59 ; AITechLevel: 1 ; WaveSize: 1.43
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 103.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 107.99
workingShips = Min(workingShips,Player.AIDifficulty * 20) :140
workingShips = Min(workingShips,Player.AIDifficulty * 10) :140
numberShips = workingShips.IntValue :140
after AdjustNumberShipsFromAIType call, numberShips :105
numberTech123 = numberShips - numberExplosive - numberCore :105


12/1/2010 12:25:01 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 4:45:20 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 59 ; AITechLevel: 1 ; WaveSize: 1.43
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 103.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 110.79
workingShips = Min(workingShips,Player.AIDifficulty * 20) :140
workingShips = Min(workingShips,Player.AIDifficulty * 10) :140
numberShips = workingShips.IntValue :140
after AdjustNumberShipsFromAIType call, numberShips :105
numberTech123 = numberShips - numberExplosive - numberCore :105


12/1/2010 12:25:01 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 4:45:20 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 59 ; AITechLevel: 1 ; WaveSize: 1.43
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 103.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 117.49
workingShips = Min(workingShips,Player.AIDifficulty * 20) :140
workingShips = Min(workingShips,Player.AIDifficulty * 10) :140
numberShips = workingShips.IntValue :140
after AdjustNumberShipsFromAIType call, numberShips :105
numberTech123 = numberShips - numberExplosive - numberCore :105


12/1/2010 12:25:01 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 4:45:20 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 59 ; AITechLevel: 1 ; WaveSize: 1.43
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 103.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 107.99
workingShips = Min(workingShips,Player.AIDifficulty * 20) :140
workingShips = Min(workingShips,Player.AIDifficulty * 10) :140
numberShips = workingShips.IntValue :140
after AdjustNumberShipsFromAIType call, numberShips :105
numberTech123 = numberShips - numberExplosive - numberCore :105


12/1/2010 12:47:33 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 5:05:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 82 ; AITechLevel: 1 ; WaveSize: 0.98
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 143.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 181.65
workingShips = Min(workingShips,Player.AIDifficulty * 20) :181.65
workingShips = Min(workingShips,Player.AIDifficulty * 10) :181.65
numberShips = workingShips.IntValue :181
after AdjustNumberShipsFromAIType call, numberShips :135
numberTech123 = numberShips - numberExplosive - numberCore :135


12/1/2010 12:47:33 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 5:05:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 82 ; AITechLevel: 1 ; WaveSize: 0.98
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 143.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 144.62
workingShips = Min(workingShips,Player.AIDifficulty * 20) :144.62
workingShips = Min(workingShips,Player.AIDifficulty * 10) :144.62
numberShips = workingShips.IntValue :144
after AdjustNumberShipsFromAIType call, numberShips :108
numberTech123 = numberShips - numberExplosive - numberCore :108


12/1/2010 12:47:33 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 5:05:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 82 ; AITechLevel: 1 ; WaveSize: 0.98
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 143.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 180.78
workingShips = Min(workingShips,Player.AIDifficulty * 20) :180.78
workingShips = Min(workingShips,Player.AIDifficulty * 10) :180.78
numberShips = workingShips.IntValue :180
after AdjustNumberShipsFromAIType call, numberShips :135
numberTech123 = numberShips - numberExplosive - numberCore :135


12/1/2010 12:47:33 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 5:05:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 82 ; AITechLevel: 1 ; WaveSize: 0.98
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 143.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 161.26
workingShips = Min(workingShips,Player.AIDifficulty * 20) :161.26
workingShips = Min(workingShips,Player.AIDifficulty * 10) :161.26
numberShips = workingShips.IntValue :161
after AdjustNumberShipsFromAIType call, numberShips :120
numberTech123 = numberShips - numberExplosive - numberCore :120


12/1/2010 1:03:30 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 5:20:01 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 85 ; AITechLevel: 1 ; WaveSize: 0.67
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 148.75
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 174.61
workingShips = Min(workingShips,Player.AIDifficulty * 20) :174.61
workingShips = Min(workingShips,Player.AIDifficulty * 10) :174.61
numberShips = workingShips.IntValue :174
after AdjustNumberShipsFromAIType call, numberShips :130
numberTech123 = numberShips - numberExplosive - numberCore :130


12/1/2010 1:03:30 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 5:20:01 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 85 ; AITechLevel: 1 ; WaveSize: 0.67
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 148.75
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 160.04
workingShips = Min(workingShips,Player.AIDifficulty * 20) :160.04
workingShips = Min(workingShips,Player.AIDifficulty * 10) :160.04
numberShips = workingShips.IntValue :160
after AdjustNumberShipsFromAIType call, numberShips :120
numberTech123 = numberShips - numberExplosive - numberCore :120


12/1/2010 1:03:30 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 5:20:01 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 85 ; AITechLevel: 1 ; WaveSize: 0.67
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 148.75
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 167.49
workingShips = Min(workingShips,Player.AIDifficulty * 20) :167.49
workingShips = Min(workingShips,Player.AIDifficulty * 10) :167.49
numberShips = workingShips.IntValue :167
after AdjustNumberShipsFromAIType call, numberShips :125
numberTech123 = numberShips - numberExplosive - numberCore :125


12/1/2010 1:03:30 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 5:20:01 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 85 ; AITechLevel: 1 ; WaveSize: 0.67
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 148.75
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 193.2
workingShips = Min(workingShips,Player.AIDifficulty * 20) :193.2
workingShips = Min(workingShips,Player.AIDifficulty * 10) :193.2
numberShips = workingShips.IntValue :193
after AdjustNumberShipsFromAIType call, numberShips :144
numberTech123 = numberShips - numberExplosive - numberCore :144


12/1/2010 1:43:14 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 5:52:36 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 93 ; AITechLevel: 1 ; WaveSize: 1.55
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 162.75
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 199.19
workingShips = Min(workingShips,Player.AIDifficulty * 20) :199.19
workingShips = Min(workingShips,Player.AIDifficulty * 10) :199.19
numberShips = workingShips.IntValue :199
after AdjustNumberShipsFromAIType call, numberShips :149
numberTech123 = numberShips - numberExplosive - numberCore :149


12/1/2010 1:43:14 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 5:52:36 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 93 ; AITechLevel: 1 ; WaveSize: 1.55
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 162.75
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 204.87
workingShips = Min(workingShips,Player.AIDifficulty * 20) :204.87
workingShips = Min(workingShips,Player.AIDifficulty * 10) :204.87
numberShips = workingShips.IntValue :204
after AdjustNumberShipsFromAIType call, numberShips :153
numberTech123 = numberShips - numberExplosive - numberCore :153


12/1/2010 1:43:14 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 5:52:36 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 93 ; AITechLevel: 1 ; WaveSize: 1.55
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 162.75
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 185.36
workingShips = Min(workingShips,Player.AIDifficulty * 20) :185.36
workingShips = Min(workingShips,Player.AIDifficulty * 10) :185.36
numberShips = workingShips.IntValue :185
after AdjustNumberShipsFromAIType call, numberShips :138
numberTech123 = numberShips - numberExplosive - numberCore :138


12/1/2010 1:43:14 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 5:52:36 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 93 ; AITechLevel: 1 ; WaveSize: 1.55
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 162.75
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 166.48
workingShips = Min(workingShips,Player.AIDifficulty * 20) :166.48
workingShips = Min(workingShips,Player.AIDifficulty * 10) :166.48
numberShips = workingShips.IntValue :166
after AdjustNumberShipsFromAIType call, numberShips :124
numberTech123 = numberShips - numberExplosive - numberCore :124


12/1/2010 2:10:03 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 6:16:00 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 1.11
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 178.5
workingShips = Min(workingShips,Player.AIDifficulty * 20) :178.5
workingShips = Min(workingShips,Player.AIDifficulty * 10) :178.5
numberShips = workingShips.IntValue :178
after AdjustNumberShipsFromAIType call, numberShips :133
numberTech123 = numberShips - numberExplosive - numberCore :133


12/1/2010 2:10:03 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 6:16:00 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 1.11
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 166.4
workingShips = Min(workingShips,Player.AIDifficulty * 20) :166.4
workingShips = Min(workingShips,Player.AIDifficulty * 10) :166.4
numberShips = workingShips.IntValue :166
after AdjustNumberShipsFromAIType call, numberShips :124
numberTech123 = numberShips - numberExplosive - numberCore :124


12/1/2010 2:10:03 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 6:16:00 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 1.11
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 191.4
workingShips = Min(workingShips,Player.AIDifficulty * 20) :191.4
workingShips = Min(workingShips,Player.AIDifficulty * 10) :191.4
numberShips = workingShips.IntValue :191
after AdjustNumberShipsFromAIType call, numberShips :143
numberTech123 = numberShips - numberExplosive - numberCore :143


12/1/2010 2:10:03 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 6:16:00 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 1.11
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 198.4
workingShips = Min(workingShips,Player.AIDifficulty * 20) :198.4
workingShips = Min(workingShips,Player.AIDifficulty * 10) :198.4
numberShips = workingShips.IntValue :198
after AdjustNumberShipsFromAIType call, numberShips :148
numberTech123 = numberShips - numberExplosive - numberCore :148


12/1/2010 2:21:22 AM (4.042)
-----------------------------------
Starting CreateMixedWaveToPlanet at Game Time: 6:27:07 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 3 ; WaveSize: 2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 201.9
workingShips = Min(workingShips,Player.AIDifficulty * 20) :201.9
workingShips = Min(workingShips,Player.AIDifficulty * 10) :201.9
numberShips = workingShips.IntValue :201
after AdjustNumberShipsFromAIType call, numberShips :150


12/1/2010 2:24:51 AM (4.042)
-----------------------------------
Starting CreateMixedWaveToPlanet at Game Time: 6:30:31 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 3 ; WaveSize: 2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 186.15
workingShips = Min(workingShips,Player.AIDifficulty * 20) :186.15
workingShips = Min(workingShips,Player.AIDifficulty * 10) :186.15
numberShips = workingShips.IntValue :186
after AdjustNumberShipsFromAIType call, numberShips :139
numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :139


12/1/2010 11:08:05 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 6:31:26 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 0.73
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 192.34
workingShips = Min(workingShips,Player.AIDifficulty * 20) :192.34
workingShips = Min(workingShips,Player.AIDifficulty * 10) :192.34
numberShips = workingShips.IntValue :192
after AdjustNumberShipsFromAIType call, numberShips :144
numberTech123 = numberShips - numberExplosive - numberCore :144


12/1/2010 11:08:05 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 6:31:26 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 0.73
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 175.62
workingShips = Min(workingShips,Player.AIDifficulty * 20) :175.62
workingShips = Min(workingShips,Player.AIDifficulty * 10) :175.62
numberShips = workingShips.IntValue :175
after AdjustNumberShipsFromAIType call, numberShips :131
numberTech123 = numberShips - numberExplosive - numberCore :131


12/1/2010 11:08:05 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 6:31:26 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 0.73
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 195.68
workingShips = Min(workingShips,Player.AIDifficulty * 20) :195.68
workingShips = Min(workingShips,Player.AIDifficulty * 10) :195.68
numberShips = workingShips.IntValue :195
after AdjustNumberShipsFromAIType call, numberShips :146
numberTech123 = numberShips - numberExplosive - numberCore :146


12/1/2010 11:08:05 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 6:31:26 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 0.73
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 190.59
workingShips = Min(workingShips,Player.AIDifficulty * 20) :190.59
workingShips = Min(workingShips,Player.AIDifficulty * 10) :190.59
numberShips = workingShips.IntValue :190
after AdjustNumberShipsFromAIType call, numberShips :142
numberTech123 = numberShips - numberExplosive - numberCore :142


12/1/2010 11:08:48 AM (4.042)
-----------------------------------
Starting CreateMixedWaveToPlanet at Game Time: 6:32:00 ; Player.AIType: Teleporter_Turtle ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 3 ; WaveSize: 2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 168.62
workingShips = Min(workingShips,Player.AIDifficulty * 20) :168.62
workingShips = Min(workingShips,Player.AIDifficulty * 10) :168.62
numberShips = workingShips.IntValue :168
after AdjustNumberShipsFromAIType call, numberShips :84
numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :84


12/1/2010 11:39:11 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 6:59:17 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 218 ; AITechLevel: 1 ; WaveSize: 1.33
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 381.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 456.57
workingShips = Min(workingShips,Player.AIDifficulty * 20) :456.57
workingShips = Min(workingShips,Player.AIDifficulty * 10) :456.57
numberShips = workingShips.IntValue :456
after AdjustNumberShipsFromAIType call, numberShips :342
numberTech123 = numberShips - numberExplosive - numberCore :342


12/1/2010 11:39:11 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 6:59:17 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 218 ; AITechLevel: 1 ; WaveSize: 1.33
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 381.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 459.27
workingShips = Min(workingShips,Player.AIDifficulty * 20) :459.27
workingShips = Min(workingShips,Player.AIDifficulty * 10) :459.27
numberShips = workingShips.IntValue :459
after AdjustNumberShipsFromAIType call, numberShips :344
numberTech123 = numberShips - numberExplosive - numberCore :344


12/1/2010 11:39:11 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 6:59:17 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 218 ; AITechLevel: 1 ; WaveSize: 1.33
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 381.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 468.77
workingShips = Min(workingShips,Player.AIDifficulty * 20) :468.77
workingShips = Min(workingShips,Player.AIDifficulty * 10) :468.77
numberShips = workingShips.IntValue :468
after AdjustNumberShipsFromAIType call, numberShips :351
numberTech123 = numberShips - numberExplosive - numberCore :351


12/1/2010 11:39:11 AM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 6:59:17 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 218 ; AITechLevel: 1 ; WaveSize: 1.33
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 381.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 406.28
workingShips = Min(workingShips,Player.AIDifficulty * 20) :406.28
workingShips = Min(workingShips,Player.AIDifficulty * 10) :406.28
numberShips = workingShips.IntValue :406
after AdjustNumberShipsFromAIType call, numberShips :304
numberTech123 = numberShips - numberExplosive - numberCore :304


12/1/2010 11:55:17 AM (4.042)
-----------------------------------
Starting CreateMixedWaveToPlanet at Game Time: 7:14:48 ; Player.AIType: Teleporter_Turtle ; Player.AIDifficulty: 7 ; AIProgressionLevel: 219 ; AITechLevel: 3 ; WaveSize: 2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 383.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 426.1
workingShips = Min(workingShips,Player.AIDifficulty * 20) :426.1
workingShips = Min(workingShips,Player.AIDifficulty * 10) :426.1
numberShips = workingShips.IntValue :426
after AdjustNumberShipsFromAIType call, numberShips :213
numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :213


12/1/2010 11:58:54 AM (4.042)
-----------------------------------
Starting CreateMixedWaveToPlanet at Game Time: 7:16:22 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 219 ; AITechLevel: 3 ; WaveSize: 2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 383.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 421.14
workingShips = Min(workingShips,Player.AIDifficulty * 20) :421.14
workingShips = Min(workingShips,Player.AIDifficulty * 10) :421.14
numberShips = workingShips.IntValue :421
after AdjustNumberShipsFromAIType call, numberShips :315
numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :315


12/1/2010 11:59:29 AM (4.042)
-----------------------------------
Starting CreateMixedWaveToPlanet at Game Time: 7:16:51 ; Player.AIType: Teleporter_Turtle ; Player.AIDifficulty: 7 ; AIProgressionLevel: 219 ; AITechLevel: 3 ; WaveSize: 2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 383.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 463.34
workingShips = Min(workingShips,Player.AIDifficulty * 20) :463.34
workingShips = Min(workingShips,Player.AIDifficulty * 10) :463.34
numberShips = workingShips.IntValue :463
after AdjustNumberShipsFromAIType call, numberShips :231
numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :231


12/1/2010 12:00:01 PM (4.042)
-----------------------------------
Starting CreateMixedWaveToPlanet at Game Time: 7:17:23 ; Player.AIType: Teleporter_Turtle ; Player.AIDifficulty: 7 ; AIProgressionLevel: 219 ; AITechLevel: 3 ; WaveSize: 2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 383.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 391.3
workingShips = Min(workingShips,Player.AIDifficulty * 20) :391.3
workingShips = Min(workingShips,Player.AIDifficulty * 10) :391.3
numberShips = workingShips.IntValue :391
after AdjustNumberShipsFromAIType call, numberShips :195


12/1/2010 12:13:57 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 7:30:02 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 220 ; AITechLevel: 1 ; WaveSize: 1.46
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 385
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 471.19
workingShips = Min(workingShips,Player.AIDifficulty * 20) :471.19
workingShips = Min(workingShips,Player.AIDifficulty * 10) :471.19
numberShips = workingShips.IntValue :471
after AdjustNumberShipsFromAIType call, numberShips :353
numberTech123 = numberShips - numberExplosive - numberCore :353


12/1/2010 12:13:57 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 7:30:02 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 220 ; AITechLevel: 1 ; WaveSize: 1.46
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 385
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 482
workingShips = Min(workingShips,Player.AIDifficulty * 20) :482
workingShips = Min(workingShips,Player.AIDifficulty * 10) :482
numberShips = workingShips.IntValue :482
after AdjustNumberShipsFromAIType call, numberShips :361
numberTech123 = numberShips - numberExplosive - numberCore :361


12/1/2010 12:13:57 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 7:30:02 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 220 ; AITechLevel: 1 ; WaveSize: 1.46
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 385
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 437.35
workingShips = Min(workingShips,Player.AIDifficulty * 20) :437.35
workingShips = Min(workingShips,Player.AIDifficulty * 10) :437.35
numberShips = workingShips.IntValue :437
after AdjustNumberShipsFromAIType call, numberShips :327
numberTech123 = numberShips - numberExplosive - numberCore :327


12/1/2010 12:13:57 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 7:30:02 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 220 ; AITechLevel: 1 ; WaveSize: 1.46
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 385
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 471.19
workingShips = Min(workingShips,Player.AIDifficulty * 20) :471.19
workingShips = Min(workingShips,Player.AIDifficulty * 10) :471.19
numberShips = workingShips.IntValue :471
after AdjustNumberShipsFromAIType call, numberShips :353
numberTech123 = numberShips - numberExplosive - numberCore :353


12/1/2010 12:30:00 PM (4.042)
-----------------------------------
Starting CreateMixedWaveToPlanet at Game Time: 7:43:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 220 ; AITechLevel: 3 ; WaveSize: 2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 385
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 463.49
workingShips = Min(workingShips,Player.AIDifficulty * 20) :463.49
workingShips = Min(workingShips,Player.AIDifficulty * 10) :463.49
numberShips = workingShips.IntValue :463
after AdjustNumberShipsFromAIType call, numberShips :347
numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :347


12/1/2010 12:30:05 PM (4.042)
-----------------------------------
Starting CreateMixedWaveToPlanet at Game Time: 7:43:58 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 220 ; AITechLevel: 3 ; WaveSize: 2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 385
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 403.05
workingShips = Min(workingShips,Player.AIDifficulty * 20) :403.05
workingShips = Min(workingShips,Player.AIDifficulty * 10) :403.05
numberShips = workingShips.IntValue :403
after AdjustNumberShipsFromAIType call, numberShips :302
numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :302


12/1/2010 12:30:26 PM (4.042)
-----------------------------------
Starting CreateMixedWaveToPlanet at Game Time: 7:44:13 ; Player.AIType: Teleporter_Turtle ; Player.AIDifficulty: 7 ; AIProgressionLevel: 220 ; AITechLevel: 3 ; WaveSize: 2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 385
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 473.92
workingShips = Min(workingShips,Player.AIDifficulty * 20) :473.92
workingShips = Min(workingShips,Player.AIDifficulty * 10) :473.92
numberShips = workingShips.IntValue :473
after AdjustNumberShipsFromAIType call, numberShips :236
numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :236


12/1/2010 12:42:35 PM (4.042)
-----------------------------------
Starting CreateMixedWaveToPlanet at Game Time: 7:52:37 ; Player.AIType: Teleporter_Turtle ; Player.AIDifficulty: 7 ; AIProgressionLevel: 223 ; AITechLevel: 3 ; WaveSize: 2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 390.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 457.32
workingShips = Min(workingShips,Player.AIDifficulty * 20) :457.32
workingShips = Min(workingShips,Player.AIDifficulty * 10) :457.32
numberShips = workingShips.IntValue :457
after AdjustNumberShipsFromAIType call, numberShips :228
numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :228


12/1/2010 12:44:21 PM (4.042)
-----------------------------------
Starting CreateMixedWaveToPlanet at Game Time: 7:54:19 ; Player.AIType: Teleporter_Turtle ; Player.AIDifficulty: 7 ; AIProgressionLevel: 224 ; AITechLevel: 3 ; WaveSize: 2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 392
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 439.37
workingShips = Min(workingShips,Player.AIDifficulty * 20) :439.37
workingShips = Min(workingShips,Player.AIDifficulty * 10) :439.37
numberShips = workingShips.IntValue :439
after AdjustNumberShipsFromAIType call, numberShips :219
numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :219


12/1/2010 12:45:14 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 7:55:09 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 284 ; AITechLevel: 2 ; WaveSize: 1.2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 497
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 585.46
workingShips = Min(workingShips,Player.AIDifficulty * 20) :585.46
workingShips = Min(workingShips,Player.AIDifficulty * 10) :585.46
numberShips = workingShips.IntValue :585
after AdjustNumberShipsFromAIType call, numberShips :438
numberTech123 = numberShips - numberExplosive - numberCore :438


12/1/2010 12:45:14 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 7:55:09 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 284 ; AITechLevel: 2 ; WaveSize: 1.2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 497
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 566.53
workingShips = Min(workingShips,Player.AIDifficulty * 20) :566.53
workingShips = Min(workingShips,Player.AIDifficulty * 10) :566.53
numberShips = workingShips.IntValue :566
after AdjustNumberShipsFromAIType call, numberShips :424
numberTech123 = numberShips - numberExplosive - numberCore :424


12/1/2010 12:45:14 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 7:55:09 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 284 ; AITechLevel: 2 ; WaveSize: 1.2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 497
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 603.78
workingShips = Min(workingShips,Player.AIDifficulty * 20) :603.78
workingShips = Min(workingShips,Player.AIDifficulty * 10) :603.78
numberShips = workingShips.IntValue :603
after AdjustNumberShipsFromAIType call, numberShips :452
numberTech123 = numberShips - numberExplosive - numberCore :452


12/1/2010 12:45:14 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 7:55:09 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 284 ; AITechLevel: 2 ; WaveSize: 1.2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 497
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 573.93
workingShips = Min(workingShips,Player.AIDifficulty * 20) :573.93
workingShips = Min(workingShips,Player.AIDifficulty * 10) :573.93
numberShips = workingShips.IntValue :573
after AdjustNumberShipsFromAIType call, numberShips :429
numberTech123 = numberShips - numberExplosive - numberCore :429


12/1/2010 1:18:00 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 8:21:18 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 728 ; AITechLevel: 2 ; WaveSize: 1.24
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1274
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1511.94
workingShips = Min(workingShips,Player.AIDifficulty * 20) :1511.94
workingShips = Min(workingShips,Player.AIDifficulty * 10) :1511.94
numberShips = workingShips.IntValue :1511
after AdjustNumberShipsFromAIType call, numberShips :1133
numberTech123 = numberShips - numberExplosive - numberCore :1133


12/1/2010 1:18:00 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 8:21:18 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 728 ; AITechLevel: 2 ; WaveSize: 1.24
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1274
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1381
workingShips = Min(workingShips,Player.AIDifficulty * 20) :1381
workingShips = Min(workingShips,Player.AIDifficulty * 10) :1381
numberShips = workingShips.IntValue :1380
after AdjustNumberShipsFromAIType call, numberShips :1035
numberTech123 = numberShips - numberExplosive - numberCore :1035


12/1/2010 1:18:00 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 8:21:18 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 728 ; AITechLevel: 2 ; WaveSize: 1.24
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1274
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1401.21
workingShips = Min(workingShips,Player.AIDifficulty * 20) :1401.21
workingShips = Min(workingShips,Player.AIDifficulty * 10) :1401.21
numberShips = workingShips.IntValue :1401
after AdjustNumberShipsFromAIType call, numberShips :1050


12/1/2010 1:18:00 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 8:21:18 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 728 ; AITechLevel: 2 ; WaveSize: 1.24
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1274
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1401.21
workingShips = Min(workingShips,Player.AIDifficulty * 20) :1401.21
workingShips = Min(workingShips,Player.AIDifficulty * 10) :1401.21
numberShips = workingShips.IntValue :1401
after AdjustNumberShipsFromAIType call, numberShips :1050
numberTech123 = numberShips - numberExplosive - numberCore :1050


12/1/2010 1:58:13 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 8:54:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 730 ; AITechLevel: 2 ; WaveSize: 1.6
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1277.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1315.55
workingShips = Min(workingShips,Player.AIDifficulty * 20) :1315.55
workingShips = Min(workingShips,Player.AIDifficulty * 10) :1315.55
numberShips = workingShips.IntValue :1315
after AdjustNumberShipsFromAIType call, numberShips :986
numberTech123 = numberShips - numberExplosive - numberCore :986


12/1/2010 1:58:13 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 8:54:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 730 ; AITechLevel: 2 ; WaveSize: 1.6
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1277.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1488.03
workingShips = Min(workingShips,Player.AIDifficulty * 20) :1488.03
workingShips = Min(workingShips,Player.AIDifficulty * 10) :1488.03
numberShips = workingShips.IntValue :1488
after AdjustNumberShipsFromAIType call, numberShips :1116
numberTech123 = numberShips - numberExplosive - numberCore :1116


12/1/2010 1:58:13 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 8:54:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 730 ; AITechLevel: 2 ; WaveSize: 1.6
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1277.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1619.64
workingShips = Min(workingShips,Player.AIDifficulty * 20) :1619.64
workingShips = Min(workingShips,Player.AIDifficulty * 10) :1619.64
numberShips = workingShips.IntValue :1619
after AdjustNumberShipsFromAIType call, numberShips :1214
numberTech123 = numberShips - numberExplosive - numberCore :1214


12/1/2010 1:58:13 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 8:54:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 730 ; AITechLevel: 2 ; WaveSize: 1.6
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1277.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1508.61
workingShips = Min(workingShips,Player.AIDifficulty * 20) :1508.61
workingShips = Min(workingShips,Player.AIDifficulty * 10) :1508.61
numberShips = workingShips.IntValue :1508
after AdjustNumberShipsFromAIType call, numberShips :1131
numberTech123 = numberShips - numberExplosive - numberCore :1131


12/1/2010 2:24:20 PM (4.042)
-----------------------------------
Starting CreateMixedWaveToPlanet at Game Time: 9:10:29 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 771 ; AITechLevel: 3 ; WaveSize: 2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1349.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1558.09
workingShips = Min(workingShips,Player.AIDifficulty * 20) :1558.09
workingShips = Min(workingShips,Player.AIDifficulty * 10) :1558.09
numberShips = workingShips.IntValue :1558
after AdjustNumberShipsFromAIType call, numberShips :1168
numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :1168


12/1/2010 2:36:23 PM (4.042)
-----------------------------------
Starting CreateMixedWaveToPlanet at Game Time: 9:20:48 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 893 ; AITechLevel: 3 ; WaveSize: 2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1562.75
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1753.13
workingShips = Min(workingShips,Player.AIDifficulty * 20) :1753.13
workingShips = Min(workingShips,Player.AIDifficulty * 10) :1753.13
numberShips = workingShips.IntValue :1753
after AdjustNumberShipsFromAIType call, numberShips :1314


12/1/2010 2:50:39 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 9:28:36 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 934 ; AITechLevel: 3 ; WaveSize: 1.61
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1634.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1905.45
workingShips = Min(workingShips,Player.AIDifficulty * 20) :1905.45
workingShips = Min(workingShips,Player.AIDifficulty * 10) :1905.45
numberShips = workingShips.IntValue :1905
after AdjustNumberShipsFromAIType call, numberShips :1428
numberTech123 = numberShips - numberExplosive - numberCore :1428


12/1/2010 2:50:39 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 9:28:36 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 934 ; AITechLevel: 3 ; WaveSize: 1.61
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1634.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1949.75
workingShips = Min(workingShips,Player.AIDifficulty * 20) :1949.75
workingShips = Min(workingShips,Player.AIDifficulty * 10) :1949.75
numberShips = workingShips.IntValue :1949
after AdjustNumberShipsFromAIType call, numberShips :1461
numberTech123 = numberShips - numberExplosive - numberCore :1461


12/1/2010 2:50:39 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 9:28:36 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 934 ; AITechLevel: 3 ; WaveSize: 1.61
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1634.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1946.56
workingShips = Min(workingShips,Player.AIDifficulty * 20) :1946.56
workingShips = Min(workingShips,Player.AIDifficulty * 10) :1946.56
numberShips = workingShips.IntValue :1946
after AdjustNumberShipsFromAIType call, numberShips :1459
numberTech123 = numberShips - numberExplosive - numberCore :1459


12/1/2010 2:50:39 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 9:28:36 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 934 ; AITechLevel: 3 ; WaveSize: 1.61
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1634.5
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1927
workingShips = Min(workingShips,Player.AIDifficulty * 20) :1927
workingShips = Min(workingShips,Player.AIDifficulty * 10) :1927
numberShips = workingShips.IntValue :1927
after AdjustNumberShipsFromAIType call, numberShips :1445
numberTech123 = numberShips - numberExplosive - numberCore :1445


12/1/2010 3:17:05 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 9:51:07 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 935 ; AITechLevel: 3 ; WaveSize: 1.07
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1636.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1955.03
workingShips = Min(workingShips,Player.AIDifficulty * 20) :1955.03
workingShips = Min(workingShips,Player.AIDifficulty * 10) :1955.03
numberShips = workingShips.IntValue :1955
after AdjustNumberShipsFromAIType call, numberShips :1466
numberTech123 = numberShips - numberExplosive - numberCore :1466


12/1/2010 3:17:05 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 9:51:07 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 935 ; AITechLevel: 3 ; WaveSize: 1.07
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1636.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1724.53
workingShips = Min(workingShips,Player.AIDifficulty * 20) :1724.53
workingShips = Min(workingShips,Player.AIDifficulty * 10) :1724.53
numberShips = workingShips.IntValue :1724
after AdjustNumberShipsFromAIType call, numberShips :1293
numberTech123 = numberShips - numberExplosive - numberCore :1293


12/1/2010 3:17:05 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 9:51:07 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 935 ; AITechLevel: 3 ; WaveSize: 1.07
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1636.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1786.45
workingShips = Min(workingShips,Player.AIDifficulty * 20) :1786.45
workingShips = Min(workingShips,Player.AIDifficulty * 10) :1786.45
numberShips = workingShips.IntValue :1786
after AdjustNumberShipsFromAIType call, numberShips :1339
numberTech123 = numberShips - numberExplosive - numberCore :1339


12/1/2010 3:17:05 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 9:51:07 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 935 ; AITechLevel: 3 ; WaveSize: 1.07
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1636.25
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 2054.9
workingShips = Min(workingShips,Player.AIDifficulty * 20) :2054.9
workingShips = Min(workingShips,Player.AIDifficulty * 10) :2054.9
numberShips = workingShips.IntValue :2054
after AdjustNumberShipsFromAIType call, numberShips :1540
numberTech123 = numberShips - numberExplosive - numberCore :1540


12/1/2010 3:43:12 PM (4.042)
-----------------------------------
Starting CreateMixedWaveToPlanet at Game Time: 10:13:50 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 956 ; AITechLevel: 4 ; WaveSize: 2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1673
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 2129.64
workingShips = Min(workingShips,Player.AIDifficulty * 20) :2129.64
workingShips = Min(workingShips,Player.AIDifficulty * 10) :2129.64
numberShips = workingShips.IntValue :2129
after AdjustNumberShipsFromAIType call, numberShips :1596


12/1/2010 8:34:16 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 0:09:59 ; Player.AIType: Entrenched_Homeworlder ; Player.AIDifficulty: 8 ; AIProgressionLevel: 25 ; AITechLevel: 1 ; WaveSize: 1
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 66.67
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 67.4
workingShips = Min(workingShips,Player.AIDifficulty * 20) :160
workingShips = Min(workingShips,Player.AIDifficulty * 10) :160
numberShips = workingShips.IntValue :160
after AdjustNumberShipsFromAIType call, numberShips :80
numberTech123 = numberShips - numberExplosive - numberCore :80


12/1/2010 8:34:16 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 0:09:59 ; Player.AIType: Camouflager ; Player.AIDifficulty: 8 ; AIProgressionLevel: 25 ; AITechLevel: 1 ; WaveSize: 1
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 66.67
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 84.52
workingShips = Min(workingShips,Player.AIDifficulty * 20) :160
workingShips = Min(workingShips,Player.AIDifficulty * 10) :160
numberShips = workingShips.IntValue :160
after AdjustNumberShipsFromAIType call, numberShips :80
numberTech123 = numberShips - numberExplosive - numberCore :80


12/1/2010 9:13:44 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 0:38:08 ; Player.AIType: Camouflager ; Player.AIDifficulty: 8 ; AIProgressionLevel: 67 ; AITechLevel: 1 ; WaveSize: 1.56
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 178.67
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 186.87
workingShips = Min(workingShips,Player.AIDifficulty * 20) :186.87
workingShips = Min(workingShips,Player.AIDifficulty * 10) :186.87
numberShips = workingShips.IntValue :186
after AdjustNumberShipsFromAIType call, numberShips :93
numberTech123 = numberShips - numberExplosive - numberCore :93


12/1/2010 9:15:44 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 0:40:07 ; Player.AIType: Entrenched_Homeworlder ; Player.AIDifficulty: 8 ; AIProgressionLevel: 67 ; AITechLevel: 1 ; WaveSize: 1.67
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 178.67
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 191.14
workingShips = Min(workingShips,Player.AIDifficulty * 20) :191.14
workingShips = Min(workingShips,Player.AIDifficulty * 10) :191.14
numberShips = workingShips.IntValue :191
after AdjustNumberShipsFromAIType call, numberShips :95
numberTech123 = numberShips - numberExplosive - numberCore :95


12/1/2010 9:33:11 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 0:57:17 ; Player.AIType: Entrenched_Homeworlder ; Player.AIDifficulty: 8 ; AIProgressionLevel: 67 ; AITechLevel: 1 ; WaveSize: 0.95
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 178.67
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 193.67
workingShips = Min(workingShips,Player.AIDifficulty * 20) :193.67
workingShips = Min(workingShips,Player.AIDifficulty * 10) :193.67
numberShips = workingShips.IntValue :193
after AdjustNumberShipsFromAIType call, numberShips :96
numberTech123 = numberShips - numberExplosive - numberCore :96


12/1/2010 9:33:35 PM (4.042)
-----------------------------------
Starting CreateMixedWaveToPlanet at Game Time: 0:57:42 ; Player.AIType: Camouflager ; Player.AIDifficulty: 8 ; AIProgressionLevel: 67 ; AITechLevel: 2 ; WaveSize: 2
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 178.67
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 219.36
workingShips = Min(workingShips,Player.AIDifficulty * 20) :219.36
workingShips = Min(workingShips,Player.AIDifficulty * 10) :219.36
numberShips = workingShips.IntValue :219
after AdjustNumberShipsFromAIType call, numberShips :109
numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :109


12/1/2010 9:42:41 PM (4.042)
-----------------------------------
Starting CreateHomogenousWaveToPlanet at Game Time: 1:10:11 ; Player.AIType: Camouflager ; Player.AIDifficulty: 8 ; AIProgressionLevel: 68 ; AITechLevel: 1 ; WaveSize: 1.78
aiTypeBasedAIPIncrement : 0
workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 181.33
workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 218.83
workingShips = Min(workingShips,Player.AIDifficulty * 20) :218.83
workingShips = Min(workingShips,Player.AIDifficulty * 10) :218.83
numberShips = workingShips.IntValue :218
after AdjustNumberShipsFromAIType call, numberShips :109
numberTech123 = numberShips - numberExplosive - numberCore :109


AIThreadWaveComputationLog.txt (75,615 bytes)   

Suzera

Dec 2, 2010 3:28 am

reporter  

keith.lamothe

Dec 2, 2010 9:22 am

administrator   ~0004861

Oh, I thought the intent was that the random multiplier be between 1.0 and 1.3. I'll ask Chris to make the call here, though I'm happy to handle the actual change if any.

Suzera

Dec 2, 2010 10:47 am

reporter   ~0004867

Last edited: Dec 2, 2010 10:47 am

Either way it's just a bigger or smaller number which means you make a different number bigger or smaller to compensate. If the second blockier scaling difficulty multiplier weren't in, it would be almost non-issue and would be more like a documentation error than a bug. The wiki description both says 1.0 to 0.3 and "chance to make waves smaller" though so that signals to me that the code is in error according to intended design.

keith.lamothe

Dec 2, 2010 10:56 am

administrator   ~0004869

Yea, I just wanted to know which way Chris intended it so I can make that correct.

And the second chunkier difficulty modifier was added in the last two months, I think, and within the last month an older modifier that was just launching more waves on higher difficulties was removed. So it's not actually as big a difference from the previous setup as you may think.

Suzera

Dec 2, 2010 11:12 am

reporter   ~0004872

I imagine this part of the calculation has been this way for quite a while. 30% more in this factor is 30% more no matter what happens in any other multipliers though unless a floor or ceiling affects it somewhere down the line.

keith.lamothe

Dec 2, 2010 11:24 am

administrator   ~0004876

The very next step is a floor, actually. And there are at least two other floors later on, of different kinds.

We're changing the random factor to 0.8-1.1 anyway, and I'm updating the wiki to reflect that and other recent changes.

Thanks for bringing this to our attention, it was just another one of those things where it just wasn't doing what was intended.

Issue History

Date Modified Username Field Change
Dec 2, 2010 3:27 am Suzera New Issue
Dec 2, 2010 3:28 am Suzera File Added: AIThreadWaveComputationLog.txt
Dec 2, 2010 3:28 am Suzera File Added: MainThreadWaveComputationLog.txt
Dec 2, 2010 3:29 am Suzera Description Updated
Dec 2, 2010 3:30 am Suzera Description Updated
Dec 2, 2010 3:31 am Suzera Description Updated
Dec 2, 2010 3:31 am Suzera Description Updated
Dec 2, 2010 3:34 am Suzera Description Updated
Dec 2, 2010 3:35 am Suzera Description Updated
Dec 2, 2010 9:22 am keith.lamothe Note Added: 0004861
Dec 2, 2010 9:22 am keith.lamothe Assigned To => Chris_McElligottPark
Dec 2, 2010 9:22 am keith.lamothe Status new => acknowledged
Dec 2, 2010 9:51 am keith.lamothe Severity major => minor
Dec 2, 2010 10:47 am Suzera Note Added: 0004867
Dec 2, 2010 10:47 am Suzera Note Edited: 0004867
Dec 2, 2010 10:56 am keith.lamothe Note Added: 0004869
Dec 2, 2010 11:12 am Suzera Note Added: 0004872
Dec 2, 2010 11:24 am keith.lamothe Note Added: 0004876
Dec 2, 2010 11:24 am keith.lamothe Status acknowledged => resolved
Dec 2, 2010 11:24 am keith.lamothe Resolution open => fixed
Dec 2, 2010 11:24 am keith.lamothe Assigned To Chris_McElligottPark => keith.lamothe