View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0001697 | AI War 1 / Classic | Suggestion - Wiki Updates | Dec 2, 2010 2:47 am | Dec 2, 2010 11:30 am | |
Reporter | Suzera | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.042 | ||||
Summary | 0001697: Final difficulty multiplier for wave size not in wiki | ||||
Description | Assuming this is not a bug, in the wave computations in the threads you have: workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 181.33 and after applying difficulty-based (if >= 8 then 4, if >= 7 then 3, if >= 6 then 2, else 1) multiplier if any, numberUnits : 387.94 This second multiplier is not listed in the wiki. It should be after step 8. ------------------------------------------------------------------------- Wiki page link: http://arcengames.com/mediawiki/index.php?title=AI_War_-_Why_Do_Enemy_Waves_Get_So_Large%3F#How_Wave_Sizes_Are_Calculated ------------------------------------------------------------------------------ AI Thread: Starting CreateHomogenousWaveToPlanet at Game Time: 1:10:11 ; Player.AIType: Camouflager ; Player.AIDifficulty: 8 ; AIProgressionLevel: 68 ; AITechLevel: 1 ; WaveSize: 1.78 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 181.33 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 218.83 workingShips = Min(workingShips,Player.AIDifficulty * 20) :218.83 workingShips = Min(workingShips,Player.AIDifficulty * 10) :218.83 numberShips = workingShips.IntValue :218 after AdjustNumberShipsFromAIType call, numberShips :109 numberTech123 = numberShips - numberExplosive - numberCore :109 ------------------------------------------------------------------------- Main Thread: CheckWave: populating count of Bomber with base magnitude of 109 numberUnits = kv.Value * this.WaveSize : 193.97 after applying ShipCapMultiplier if any, numberUnits : 96.98 after applying CanUseNeinzulRegenerator if any, numberUnits : 96.98 after applying Mark-based multiplier if any, numberUnits : 96.98 after applying at-least-one rule, numberUnits : 96.98 after applying difficulty-based (if >= 8 then 4, if >= 7 then 3, if >= 6 then 2, else 1) multiplier if any, numberUnits : 387.94 numberUnitsInt = numberUnits.IntValue : 387 after at-least-effective-ship-cap-rule, numberUnitsInt : 387 | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
|
AIThreadWaveComputationLog.txt (75,615 bytes)
11/30/2010 9:23:05 PM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 0:04:35 ; Player.AIType: Fortress_Baron ; Player.AIDifficulty: 7.6 ; AIProgressionLevel: 310 ; AITechLevel: 3 ; WaveSize: 2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 692.9 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 709.48 workingShips = Min(workingShips,Player.AIDifficulty * 20) :709.48 workingShips = Min(workingShips,Player.AIDifficulty * 10) :709.48 numberShips = workingShips.IntValue :709 after AdjustNumberShipsFromAIType call, numberShips :354 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :354 11/30/2010 9:45:32 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 2:35:28 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 194 ; AITechLevel: 1 ; WaveSize: 1.57 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 339.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 351.35 workingShips = Min(workingShips,Player.AIDifficulty * 20) :351.35 workingShips = Min(workingShips,Player.AIDifficulty * 10) :351.35 numberShips = workingShips.IntValue :351 after AdjustNumberShipsFromAIType call, numberShips :263 11/30/2010 9:45:32 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 2:35:28 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 194 ; AITechLevel: 1 ; WaveSize: 1.57 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 339.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 390.72 workingShips = Min(workingShips,Player.AIDifficulty * 20) :390.72 workingShips = Min(workingShips,Player.AIDifficulty * 10) :390.72 numberShips = workingShips.IntValue :390 after AdjustNumberShipsFromAIType call, numberShips :292 numberTech123 = numberShips - numberExplosive - numberCore :292 11/30/2010 9:45:32 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 2:35:28 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 194 ; AITechLevel: 1 ; WaveSize: 1.57 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 339.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 431.5 workingShips = Min(workingShips,Player.AIDifficulty * 20) :431.5 workingShips = Min(workingShips,Player.AIDifficulty * 10) :431.5 numberShips = workingShips.IntValue :431 after AdjustNumberShipsFromAIType call, numberShips :323 numberTech123 = numberShips - numberExplosive - numberCore :323 11/30/2010 9:45:32 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 2:35:28 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 194 ; AITechLevel: 1 ; WaveSize: 1.57 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 339.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 351.02 workingShips = Min(workingShips,Player.AIDifficulty * 20) :351.02 workingShips = Min(workingShips,Player.AIDifficulty * 10) :351.02 numberShips = workingShips.IntValue :351 after AdjustNumberShipsFromAIType call, numberShips :263 numberTech123 = numberShips - numberExplosive - numberCore :263 11/30/2010 10:06:47 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 2:52:08 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 195 ; AITechLevel: 1 ; WaveSize: 0.79 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 341.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 409.15 workingShips = Min(workingShips,Player.AIDifficulty * 20) :409.15 workingShips = Min(workingShips,Player.AIDifficulty * 10) :409.15 numberShips = workingShips.IntValue :409 after AdjustNumberShipsFromAIType call, numberShips :306 numberTech123 = numberShips - numberExplosive - numberCore :306 11/30/2010 10:06:47 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 2:52:08 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 195 ; AITechLevel: 1 ; WaveSize: 0.79 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 341.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 382.49 workingShips = Min(workingShips,Player.AIDifficulty * 20) :382.49 workingShips = Min(workingShips,Player.AIDifficulty * 10) :382.49 numberShips = workingShips.IntValue :382 after AdjustNumberShipsFromAIType call, numberShips :286 numberTech123 = numberShips - numberExplosive - numberCore :286 11/30/2010 10:06:47 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 2:52:08 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 195 ; AITechLevel: 1 ; WaveSize: 0.79 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 341.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 420.73 workingShips = Min(workingShips,Player.AIDifficulty * 20) :420.73 workingShips = Min(workingShips,Player.AIDifficulty * 10) :420.73 numberShips = workingShips.IntValue :420 after AdjustNumberShipsFromAIType call, numberShips :315 numberTech123 = numberShips - numberExplosive - numberCore :315 11/30/2010 10:06:47 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 2:52:08 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 195 ; AITechLevel: 1 ; WaveSize: 0.79 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 341.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 375.99 workingShips = Min(workingShips,Player.AIDifficulty * 20) :375.99 workingShips = Min(workingShips,Player.AIDifficulty * 10) :375.99 numberShips = workingShips.IntValue :375 after AdjustNumberShipsFromAIType call, numberShips :281 11/30/2010 10:22:49 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 3:06:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 200 ; AITechLevel: 1 ; WaveSize: 0.7 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 350 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 435.36 workingShips = Min(workingShips,Player.AIDifficulty * 20) :435.36 workingShips = Min(workingShips,Player.AIDifficulty * 10) :435.36 numberShips = workingShips.IntValue :435 after AdjustNumberShipsFromAIType call, numberShips :326 numberTech123 = numberShips - numberExplosive - numberCore :326 11/30/2010 10:22:49 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 3:06:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 200 ; AITechLevel: 1 ; WaveSize: 0.7 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 350 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 397.94 workingShips = Min(workingShips,Player.AIDifficulty * 20) :397.94 workingShips = Min(workingShips,Player.AIDifficulty * 10) :397.94 numberShips = workingShips.IntValue :397 after AdjustNumberShipsFromAIType call, numberShips :297 numberTech123 = numberShips - numberExplosive - numberCore :297 11/30/2010 10:22:49 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 3:06:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 200 ; AITechLevel: 1 ; WaveSize: 0.7 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 350 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 406.65 workingShips = Min(workingShips,Player.AIDifficulty * 20) :406.65 workingShips = Min(workingShips,Player.AIDifficulty * 10) :406.65 numberShips = workingShips.IntValue :406 after AdjustNumberShipsFromAIType call, numberShips :304 11/30/2010 10:22:49 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 3:06:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 200 ; AITechLevel: 1 ; WaveSize: 0.7 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 350 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 388.79 workingShips = Min(workingShips,Player.AIDifficulty * 20) :388.79 workingShips = Min(workingShips,Player.AIDifficulty * 10) :388.79 numberShips = workingShips.IntValue :388 after AdjustNumberShipsFromAIType call, numberShips :291 11/30/2010 10:57:04 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 3:35:43 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 186 ; AITechLevel: 1 ; WaveSize: 1.37 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 325.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 376.2 workingShips = Min(workingShips,Player.AIDifficulty * 20) :376.2 workingShips = Min(workingShips,Player.AIDifficulty * 10) :376.2 numberShips = workingShips.IntValue :376 after AdjustNumberShipsFromAIType call, numberShips :282 numberTech123 = numberShips - numberExplosive - numberCore :282 11/30/2010 10:57:04 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 3:35:43 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 186 ; AITechLevel: 1 ; WaveSize: 1.37 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 325.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 357.37 workingShips = Min(workingShips,Player.AIDifficulty * 20) :357.37 workingShips = Min(workingShips,Player.AIDifficulty * 10) :357.37 numberShips = workingShips.IntValue :357 after AdjustNumberShipsFromAIType call, numberShips :267 numberTech123 = numberShips - numberExplosive - numberCore :267 11/30/2010 10:57:04 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 3:35:43 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 186 ; AITechLevel: 1 ; WaveSize: 1.37 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 325.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 415.3 workingShips = Min(workingShips,Player.AIDifficulty * 20) :415.3 workingShips = Min(workingShips,Player.AIDifficulty * 10) :415.3 numberShips = workingShips.IntValue :415 after AdjustNumberShipsFromAIType call, numberShips :311 numberTech123 = numberShips - numberExplosive - numberCore :311 11/30/2010 10:57:04 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 3:35:43 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 186 ; AITechLevel: 1 ; WaveSize: 1.37 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 325.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 395.11 workingShips = Min(workingShips,Player.AIDifficulty * 20) :395.11 workingShips = Min(workingShips,Player.AIDifficulty * 10) :395.11 numberShips = workingShips.IntValue :395 after AdjustNumberShipsFromAIType call, numberShips :296 numberTech123 = numberShips - numberExplosive - numberCore :296 11/30/2010 11:17:02 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 3:52:21 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 168 ; AITechLevel: 1 ; WaveSize: 0.79 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 294 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 320.13 workingShips = Min(workingShips,Player.AIDifficulty * 20) :320.13 workingShips = Min(workingShips,Player.AIDifficulty * 10) :320.13 numberShips = workingShips.IntValue :320 after AdjustNumberShipsFromAIType call, numberShips :240 numberTech123 = numberShips - numberExplosive - numberCore :240 11/30/2010 11:17:02 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 3:52:21 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 168 ; AITechLevel: 1 ; WaveSize: 0.79 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 294 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 357.45 workingShips = Min(workingShips,Player.AIDifficulty * 20) :357.45 workingShips = Min(workingShips,Player.AIDifficulty * 10) :357.45 numberShips = workingShips.IntValue :357 after AdjustNumberShipsFromAIType call, numberShips :267 numberTech123 = numberShips - numberExplosive - numberCore :267 11/30/2010 11:17:02 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 3:52:21 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 168 ; AITechLevel: 1 ; WaveSize: 0.79 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 294 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 296.01 workingShips = Min(workingShips,Player.AIDifficulty * 20) :296.01 workingShips = Min(workingShips,Player.AIDifficulty * 10) :296.01 numberShips = workingShips.IntValue :296 after AdjustNumberShipsFromAIType call, numberShips :222 numberTech123 = numberShips - numberExplosive - numberCore :222 11/30/2010 11:17:02 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 3:52:21 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 168 ; AITechLevel: 1 ; WaveSize: 0.79 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 294 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 380.99 workingShips = Min(workingShips,Player.AIDifficulty * 20) :380.99 workingShips = Min(workingShips,Player.AIDifficulty * 10) :380.99 numberShips = workingShips.IntValue :380 after AdjustNumberShipsFromAIType call, numberShips :285 numberTech123 = numberShips - numberExplosive - numberCore :285 11/30/2010 11:44:02 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 4:15:18 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 1.09 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 168.15 workingShips = Min(workingShips,Player.AIDifficulty * 20) :168.15 workingShips = Min(workingShips,Player.AIDifficulty * 10) :168.15 numberShips = workingShips.IntValue :168 after AdjustNumberShipsFromAIType call, numberShips :126 numberTech123 = numberShips - numberExplosive - numberCore :126 11/30/2010 11:44:02 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 4:15:18 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 1.09 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 175.46 workingShips = Min(workingShips,Player.AIDifficulty * 20) :175.46 workingShips = Min(workingShips,Player.AIDifficulty * 10) :175.46 numberShips = workingShips.IntValue :175 after AdjustNumberShipsFromAIType call, numberShips :131 numberTech123 = numberShips - numberExplosive - numberCore :131 11/30/2010 11:44:02 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 4:15:18 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 1.09 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 176.28 workingShips = Min(workingShips,Player.AIDifficulty * 20) :176.28 workingShips = Min(workingShips,Player.AIDifficulty * 10) :176.28 numberShips = workingShips.IntValue :176 after AdjustNumberShipsFromAIType call, numberShips :132 numberTech123 = numberShips - numberExplosive - numberCore :132 11/30/2010 11:44:02 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 4:15:18 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 1.09 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 159.72 workingShips = Min(workingShips,Player.AIDifficulty * 20) :159.72 workingShips = Min(workingShips,Player.AIDifficulty * 10) :159.72 numberShips = workingShips.IntValue :159 after AdjustNumberShipsFromAIType call, numberShips :119 numberTech123 = numberShips - numberExplosive - numberCore :119 12/1/2010 12:25:01 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 4:45:20 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 59 ; AITechLevel: 1 ; WaveSize: 1.43 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 103.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 107.99 workingShips = Min(workingShips,Player.AIDifficulty * 20) :140 workingShips = Min(workingShips,Player.AIDifficulty * 10) :140 numberShips = workingShips.IntValue :140 after AdjustNumberShipsFromAIType call, numberShips :105 numberTech123 = numberShips - numberExplosive - numberCore :105 12/1/2010 12:25:01 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 4:45:20 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 59 ; AITechLevel: 1 ; WaveSize: 1.43 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 103.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 110.79 workingShips = Min(workingShips,Player.AIDifficulty * 20) :140 workingShips = Min(workingShips,Player.AIDifficulty * 10) :140 numberShips = workingShips.IntValue :140 after AdjustNumberShipsFromAIType call, numberShips :105 numberTech123 = numberShips - numberExplosive - numberCore :105 12/1/2010 12:25:01 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 4:45:20 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 59 ; AITechLevel: 1 ; WaveSize: 1.43 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 103.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 117.49 workingShips = Min(workingShips,Player.AIDifficulty * 20) :140 workingShips = Min(workingShips,Player.AIDifficulty * 10) :140 numberShips = workingShips.IntValue :140 after AdjustNumberShipsFromAIType call, numberShips :105 numberTech123 = numberShips - numberExplosive - numberCore :105 12/1/2010 12:25:01 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 4:45:20 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 59 ; AITechLevel: 1 ; WaveSize: 1.43 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 103.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 107.99 workingShips = Min(workingShips,Player.AIDifficulty * 20) :140 workingShips = Min(workingShips,Player.AIDifficulty * 10) :140 numberShips = workingShips.IntValue :140 after AdjustNumberShipsFromAIType call, numberShips :105 numberTech123 = numberShips - numberExplosive - numberCore :105 12/1/2010 12:47:33 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 5:05:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 82 ; AITechLevel: 1 ; WaveSize: 0.98 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 143.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 181.65 workingShips = Min(workingShips,Player.AIDifficulty * 20) :181.65 workingShips = Min(workingShips,Player.AIDifficulty * 10) :181.65 numberShips = workingShips.IntValue :181 after AdjustNumberShipsFromAIType call, numberShips :135 numberTech123 = numberShips - numberExplosive - numberCore :135 12/1/2010 12:47:33 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 5:05:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 82 ; AITechLevel: 1 ; WaveSize: 0.98 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 143.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 144.62 workingShips = Min(workingShips,Player.AIDifficulty * 20) :144.62 workingShips = Min(workingShips,Player.AIDifficulty * 10) :144.62 numberShips = workingShips.IntValue :144 after AdjustNumberShipsFromAIType call, numberShips :108 numberTech123 = numberShips - numberExplosive - numberCore :108 12/1/2010 12:47:33 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 5:05:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 82 ; AITechLevel: 1 ; WaveSize: 0.98 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 143.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 180.78 workingShips = Min(workingShips,Player.AIDifficulty * 20) :180.78 workingShips = Min(workingShips,Player.AIDifficulty * 10) :180.78 numberShips = workingShips.IntValue :180 after AdjustNumberShipsFromAIType call, numberShips :135 numberTech123 = numberShips - numberExplosive - numberCore :135 12/1/2010 12:47:33 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 5:05:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 82 ; AITechLevel: 1 ; WaveSize: 0.98 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 143.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 161.26 workingShips = Min(workingShips,Player.AIDifficulty * 20) :161.26 workingShips = Min(workingShips,Player.AIDifficulty * 10) :161.26 numberShips = workingShips.IntValue :161 after AdjustNumberShipsFromAIType call, numberShips :120 numberTech123 = numberShips - numberExplosive - numberCore :120 12/1/2010 1:03:30 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 5:20:01 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 85 ; AITechLevel: 1 ; WaveSize: 0.67 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 148.75 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 174.61 workingShips = Min(workingShips,Player.AIDifficulty * 20) :174.61 workingShips = Min(workingShips,Player.AIDifficulty * 10) :174.61 numberShips = workingShips.IntValue :174 after AdjustNumberShipsFromAIType call, numberShips :130 numberTech123 = numberShips - numberExplosive - numberCore :130 12/1/2010 1:03:30 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 5:20:01 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 85 ; AITechLevel: 1 ; WaveSize: 0.67 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 148.75 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 160.04 workingShips = Min(workingShips,Player.AIDifficulty * 20) :160.04 workingShips = Min(workingShips,Player.AIDifficulty * 10) :160.04 numberShips = workingShips.IntValue :160 after AdjustNumberShipsFromAIType call, numberShips :120 numberTech123 = numberShips - numberExplosive - numberCore :120 12/1/2010 1:03:30 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 5:20:01 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 85 ; AITechLevel: 1 ; WaveSize: 0.67 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 148.75 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 167.49 workingShips = Min(workingShips,Player.AIDifficulty * 20) :167.49 workingShips = Min(workingShips,Player.AIDifficulty * 10) :167.49 numberShips = workingShips.IntValue :167 after AdjustNumberShipsFromAIType call, numberShips :125 numberTech123 = numberShips - numberExplosive - numberCore :125 12/1/2010 1:03:30 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 5:20:01 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 85 ; AITechLevel: 1 ; WaveSize: 0.67 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 148.75 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 193.2 workingShips = Min(workingShips,Player.AIDifficulty * 20) :193.2 workingShips = Min(workingShips,Player.AIDifficulty * 10) :193.2 numberShips = workingShips.IntValue :193 after AdjustNumberShipsFromAIType call, numberShips :144 numberTech123 = numberShips - numberExplosive - numberCore :144 12/1/2010 1:43:14 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 5:52:36 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 93 ; AITechLevel: 1 ; WaveSize: 1.55 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 162.75 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 199.19 workingShips = Min(workingShips,Player.AIDifficulty * 20) :199.19 workingShips = Min(workingShips,Player.AIDifficulty * 10) :199.19 numberShips = workingShips.IntValue :199 after AdjustNumberShipsFromAIType call, numberShips :149 numberTech123 = numberShips - numberExplosive - numberCore :149 12/1/2010 1:43:14 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 5:52:36 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 93 ; AITechLevel: 1 ; WaveSize: 1.55 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 162.75 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 204.87 workingShips = Min(workingShips,Player.AIDifficulty * 20) :204.87 workingShips = Min(workingShips,Player.AIDifficulty * 10) :204.87 numberShips = workingShips.IntValue :204 after AdjustNumberShipsFromAIType call, numberShips :153 numberTech123 = numberShips - numberExplosive - numberCore :153 12/1/2010 1:43:14 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 5:52:36 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 93 ; AITechLevel: 1 ; WaveSize: 1.55 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 162.75 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 185.36 workingShips = Min(workingShips,Player.AIDifficulty * 20) :185.36 workingShips = Min(workingShips,Player.AIDifficulty * 10) :185.36 numberShips = workingShips.IntValue :185 after AdjustNumberShipsFromAIType call, numberShips :138 numberTech123 = numberShips - numberExplosive - numberCore :138 12/1/2010 1:43:14 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 5:52:36 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 93 ; AITechLevel: 1 ; WaveSize: 1.55 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 162.75 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 166.48 workingShips = Min(workingShips,Player.AIDifficulty * 20) :166.48 workingShips = Min(workingShips,Player.AIDifficulty * 10) :166.48 numberShips = workingShips.IntValue :166 after AdjustNumberShipsFromAIType call, numberShips :124 numberTech123 = numberShips - numberExplosive - numberCore :124 12/1/2010 2:10:03 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 6:16:00 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 1.11 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 178.5 workingShips = Min(workingShips,Player.AIDifficulty * 20) :178.5 workingShips = Min(workingShips,Player.AIDifficulty * 10) :178.5 numberShips = workingShips.IntValue :178 after AdjustNumberShipsFromAIType call, numberShips :133 numberTech123 = numberShips - numberExplosive - numberCore :133 12/1/2010 2:10:03 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 6:16:00 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 1.11 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 166.4 workingShips = Min(workingShips,Player.AIDifficulty * 20) :166.4 workingShips = Min(workingShips,Player.AIDifficulty * 10) :166.4 numberShips = workingShips.IntValue :166 after AdjustNumberShipsFromAIType call, numberShips :124 numberTech123 = numberShips - numberExplosive - numberCore :124 12/1/2010 2:10:03 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 6:16:00 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 1.11 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 191.4 workingShips = Min(workingShips,Player.AIDifficulty * 20) :191.4 workingShips = Min(workingShips,Player.AIDifficulty * 10) :191.4 numberShips = workingShips.IntValue :191 after AdjustNumberShipsFromAIType call, numberShips :143 numberTech123 = numberShips - numberExplosive - numberCore :143 12/1/2010 2:10:03 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 6:16:00 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 1.11 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 198.4 workingShips = Min(workingShips,Player.AIDifficulty * 20) :198.4 workingShips = Min(workingShips,Player.AIDifficulty * 10) :198.4 numberShips = workingShips.IntValue :198 after AdjustNumberShipsFromAIType call, numberShips :148 numberTech123 = numberShips - numberExplosive - numberCore :148 12/1/2010 2:21:22 AM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 6:27:07 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 3 ; WaveSize: 2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 201.9 workingShips = Min(workingShips,Player.AIDifficulty * 20) :201.9 workingShips = Min(workingShips,Player.AIDifficulty * 10) :201.9 numberShips = workingShips.IntValue :201 after AdjustNumberShipsFromAIType call, numberShips :150 12/1/2010 2:24:51 AM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 6:30:31 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 3 ; WaveSize: 2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 186.15 workingShips = Min(workingShips,Player.AIDifficulty * 20) :186.15 workingShips = Min(workingShips,Player.AIDifficulty * 10) :186.15 numberShips = workingShips.IntValue :186 after AdjustNumberShipsFromAIType call, numberShips :139 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :139 12/1/2010 11:08:05 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 6:31:26 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 0.73 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 192.34 workingShips = Min(workingShips,Player.AIDifficulty * 20) :192.34 workingShips = Min(workingShips,Player.AIDifficulty * 10) :192.34 numberShips = workingShips.IntValue :192 after AdjustNumberShipsFromAIType call, numberShips :144 numberTech123 = numberShips - numberExplosive - numberCore :144 12/1/2010 11:08:05 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 6:31:26 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 0.73 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 175.62 workingShips = Min(workingShips,Player.AIDifficulty * 20) :175.62 workingShips = Min(workingShips,Player.AIDifficulty * 10) :175.62 numberShips = workingShips.IntValue :175 after AdjustNumberShipsFromAIType call, numberShips :131 numberTech123 = numberShips - numberExplosive - numberCore :131 12/1/2010 11:08:05 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 6:31:26 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 0.73 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 195.68 workingShips = Min(workingShips,Player.AIDifficulty * 20) :195.68 workingShips = Min(workingShips,Player.AIDifficulty * 10) :195.68 numberShips = workingShips.IntValue :195 after AdjustNumberShipsFromAIType call, numberShips :146 numberTech123 = numberShips - numberExplosive - numberCore :146 12/1/2010 11:08:05 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 6:31:26 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 1 ; WaveSize: 0.73 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 190.59 workingShips = Min(workingShips,Player.AIDifficulty * 20) :190.59 workingShips = Min(workingShips,Player.AIDifficulty * 10) :190.59 numberShips = workingShips.IntValue :190 after AdjustNumberShipsFromAIType call, numberShips :142 numberTech123 = numberShips - numberExplosive - numberCore :142 12/1/2010 11:08:48 AM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 6:32:00 ; Player.AIType: Teleporter_Turtle ; Player.AIDifficulty: 7 ; AIProgressionLevel: 91 ; AITechLevel: 3 ; WaveSize: 2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 159.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 168.62 workingShips = Min(workingShips,Player.AIDifficulty * 20) :168.62 workingShips = Min(workingShips,Player.AIDifficulty * 10) :168.62 numberShips = workingShips.IntValue :168 after AdjustNumberShipsFromAIType call, numberShips :84 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :84 12/1/2010 11:39:11 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 6:59:17 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 218 ; AITechLevel: 1 ; WaveSize: 1.33 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 381.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 456.57 workingShips = Min(workingShips,Player.AIDifficulty * 20) :456.57 workingShips = Min(workingShips,Player.AIDifficulty * 10) :456.57 numberShips = workingShips.IntValue :456 after AdjustNumberShipsFromAIType call, numberShips :342 numberTech123 = numberShips - numberExplosive - numberCore :342 12/1/2010 11:39:11 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 6:59:17 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 218 ; AITechLevel: 1 ; WaveSize: 1.33 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 381.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 459.27 workingShips = Min(workingShips,Player.AIDifficulty * 20) :459.27 workingShips = Min(workingShips,Player.AIDifficulty * 10) :459.27 numberShips = workingShips.IntValue :459 after AdjustNumberShipsFromAIType call, numberShips :344 numberTech123 = numberShips - numberExplosive - numberCore :344 12/1/2010 11:39:11 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 6:59:17 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 218 ; AITechLevel: 1 ; WaveSize: 1.33 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 381.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 468.77 workingShips = Min(workingShips,Player.AIDifficulty * 20) :468.77 workingShips = Min(workingShips,Player.AIDifficulty * 10) :468.77 numberShips = workingShips.IntValue :468 after AdjustNumberShipsFromAIType call, numberShips :351 numberTech123 = numberShips - numberExplosive - numberCore :351 12/1/2010 11:39:11 AM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 6:59:17 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 218 ; AITechLevel: 1 ; WaveSize: 1.33 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 381.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 406.28 workingShips = Min(workingShips,Player.AIDifficulty * 20) :406.28 workingShips = Min(workingShips,Player.AIDifficulty * 10) :406.28 numberShips = workingShips.IntValue :406 after AdjustNumberShipsFromAIType call, numberShips :304 numberTech123 = numberShips - numberExplosive - numberCore :304 12/1/2010 11:55:17 AM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 7:14:48 ; Player.AIType: Teleporter_Turtle ; Player.AIDifficulty: 7 ; AIProgressionLevel: 219 ; AITechLevel: 3 ; WaveSize: 2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 383.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 426.1 workingShips = Min(workingShips,Player.AIDifficulty * 20) :426.1 workingShips = Min(workingShips,Player.AIDifficulty * 10) :426.1 numberShips = workingShips.IntValue :426 after AdjustNumberShipsFromAIType call, numberShips :213 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :213 12/1/2010 11:58:54 AM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 7:16:22 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 219 ; AITechLevel: 3 ; WaveSize: 2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 383.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 421.14 workingShips = Min(workingShips,Player.AIDifficulty * 20) :421.14 workingShips = Min(workingShips,Player.AIDifficulty * 10) :421.14 numberShips = workingShips.IntValue :421 after AdjustNumberShipsFromAIType call, numberShips :315 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :315 12/1/2010 11:59:29 AM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 7:16:51 ; Player.AIType: Teleporter_Turtle ; Player.AIDifficulty: 7 ; AIProgressionLevel: 219 ; AITechLevel: 3 ; WaveSize: 2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 383.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 463.34 workingShips = Min(workingShips,Player.AIDifficulty * 20) :463.34 workingShips = Min(workingShips,Player.AIDifficulty * 10) :463.34 numberShips = workingShips.IntValue :463 after AdjustNumberShipsFromAIType call, numberShips :231 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :231 12/1/2010 12:00:01 PM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 7:17:23 ; Player.AIType: Teleporter_Turtle ; Player.AIDifficulty: 7 ; AIProgressionLevel: 219 ; AITechLevel: 3 ; WaveSize: 2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 383.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 391.3 workingShips = Min(workingShips,Player.AIDifficulty * 20) :391.3 workingShips = Min(workingShips,Player.AIDifficulty * 10) :391.3 numberShips = workingShips.IntValue :391 after AdjustNumberShipsFromAIType call, numberShips :195 12/1/2010 12:13:57 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 7:30:02 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 220 ; AITechLevel: 1 ; WaveSize: 1.46 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 385 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 471.19 workingShips = Min(workingShips,Player.AIDifficulty * 20) :471.19 workingShips = Min(workingShips,Player.AIDifficulty * 10) :471.19 numberShips = workingShips.IntValue :471 after AdjustNumberShipsFromAIType call, numberShips :353 numberTech123 = numberShips - numberExplosive - numberCore :353 12/1/2010 12:13:57 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 7:30:02 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 220 ; AITechLevel: 1 ; WaveSize: 1.46 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 385 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 482 workingShips = Min(workingShips,Player.AIDifficulty * 20) :482 workingShips = Min(workingShips,Player.AIDifficulty * 10) :482 numberShips = workingShips.IntValue :482 after AdjustNumberShipsFromAIType call, numberShips :361 numberTech123 = numberShips - numberExplosive - numberCore :361 12/1/2010 12:13:57 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 7:30:02 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 220 ; AITechLevel: 1 ; WaveSize: 1.46 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 385 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 437.35 workingShips = Min(workingShips,Player.AIDifficulty * 20) :437.35 workingShips = Min(workingShips,Player.AIDifficulty * 10) :437.35 numberShips = workingShips.IntValue :437 after AdjustNumberShipsFromAIType call, numberShips :327 numberTech123 = numberShips - numberExplosive - numberCore :327 12/1/2010 12:13:57 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 7:30:02 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 220 ; AITechLevel: 1 ; WaveSize: 1.46 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 385 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 471.19 workingShips = Min(workingShips,Player.AIDifficulty * 20) :471.19 workingShips = Min(workingShips,Player.AIDifficulty * 10) :471.19 numberShips = workingShips.IntValue :471 after AdjustNumberShipsFromAIType call, numberShips :353 numberTech123 = numberShips - numberExplosive - numberCore :353 12/1/2010 12:30:00 PM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 7:43:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 220 ; AITechLevel: 3 ; WaveSize: 2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 385 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 463.49 workingShips = Min(workingShips,Player.AIDifficulty * 20) :463.49 workingShips = Min(workingShips,Player.AIDifficulty * 10) :463.49 numberShips = workingShips.IntValue :463 after AdjustNumberShipsFromAIType call, numberShips :347 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :347 12/1/2010 12:30:05 PM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 7:43:58 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 220 ; AITechLevel: 3 ; WaveSize: 2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 385 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 403.05 workingShips = Min(workingShips,Player.AIDifficulty * 20) :403.05 workingShips = Min(workingShips,Player.AIDifficulty * 10) :403.05 numberShips = workingShips.IntValue :403 after AdjustNumberShipsFromAIType call, numberShips :302 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :302 12/1/2010 12:30:26 PM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 7:44:13 ; Player.AIType: Teleporter_Turtle ; Player.AIDifficulty: 7 ; AIProgressionLevel: 220 ; AITechLevel: 3 ; WaveSize: 2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 385 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 473.92 workingShips = Min(workingShips,Player.AIDifficulty * 20) :473.92 workingShips = Min(workingShips,Player.AIDifficulty * 10) :473.92 numberShips = workingShips.IntValue :473 after AdjustNumberShipsFromAIType call, numberShips :236 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :236 12/1/2010 12:42:35 PM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 7:52:37 ; Player.AIType: Teleporter_Turtle ; Player.AIDifficulty: 7 ; AIProgressionLevel: 223 ; AITechLevel: 3 ; WaveSize: 2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 390.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 457.32 workingShips = Min(workingShips,Player.AIDifficulty * 20) :457.32 workingShips = Min(workingShips,Player.AIDifficulty * 10) :457.32 numberShips = workingShips.IntValue :457 after AdjustNumberShipsFromAIType call, numberShips :228 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :228 12/1/2010 12:44:21 PM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 7:54:19 ; Player.AIType: Teleporter_Turtle ; Player.AIDifficulty: 7 ; AIProgressionLevel: 224 ; AITechLevel: 3 ; WaveSize: 2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 392 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 439.37 workingShips = Min(workingShips,Player.AIDifficulty * 20) :439.37 workingShips = Min(workingShips,Player.AIDifficulty * 10) :439.37 numberShips = workingShips.IntValue :439 after AdjustNumberShipsFromAIType call, numberShips :219 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :219 12/1/2010 12:45:14 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 7:55:09 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 284 ; AITechLevel: 2 ; WaveSize: 1.2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 497 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 585.46 workingShips = Min(workingShips,Player.AIDifficulty * 20) :585.46 workingShips = Min(workingShips,Player.AIDifficulty * 10) :585.46 numberShips = workingShips.IntValue :585 after AdjustNumberShipsFromAIType call, numberShips :438 numberTech123 = numberShips - numberExplosive - numberCore :438 12/1/2010 12:45:14 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 7:55:09 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 284 ; AITechLevel: 2 ; WaveSize: 1.2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 497 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 566.53 workingShips = Min(workingShips,Player.AIDifficulty * 20) :566.53 workingShips = Min(workingShips,Player.AIDifficulty * 10) :566.53 numberShips = workingShips.IntValue :566 after AdjustNumberShipsFromAIType call, numberShips :424 numberTech123 = numberShips - numberExplosive - numberCore :424 12/1/2010 12:45:14 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 7:55:09 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 284 ; AITechLevel: 2 ; WaveSize: 1.2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 497 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 603.78 workingShips = Min(workingShips,Player.AIDifficulty * 20) :603.78 workingShips = Min(workingShips,Player.AIDifficulty * 10) :603.78 numberShips = workingShips.IntValue :603 after AdjustNumberShipsFromAIType call, numberShips :452 numberTech123 = numberShips - numberExplosive - numberCore :452 12/1/2010 12:45:14 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 7:55:09 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 284 ; AITechLevel: 2 ; WaveSize: 1.2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 497 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 573.93 workingShips = Min(workingShips,Player.AIDifficulty * 20) :573.93 workingShips = Min(workingShips,Player.AIDifficulty * 10) :573.93 numberShips = workingShips.IntValue :573 after AdjustNumberShipsFromAIType call, numberShips :429 numberTech123 = numberShips - numberExplosive - numberCore :429 12/1/2010 1:18:00 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 8:21:18 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 728 ; AITechLevel: 2 ; WaveSize: 1.24 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1274 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1511.94 workingShips = Min(workingShips,Player.AIDifficulty * 20) :1511.94 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1511.94 numberShips = workingShips.IntValue :1511 after AdjustNumberShipsFromAIType call, numberShips :1133 numberTech123 = numberShips - numberExplosive - numberCore :1133 12/1/2010 1:18:00 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 8:21:18 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 728 ; AITechLevel: 2 ; WaveSize: 1.24 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1274 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1381 workingShips = Min(workingShips,Player.AIDifficulty * 20) :1381 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1381 numberShips = workingShips.IntValue :1380 after AdjustNumberShipsFromAIType call, numberShips :1035 numberTech123 = numberShips - numberExplosive - numberCore :1035 12/1/2010 1:18:00 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 8:21:18 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 728 ; AITechLevel: 2 ; WaveSize: 1.24 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1274 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1401.21 workingShips = Min(workingShips,Player.AIDifficulty * 20) :1401.21 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1401.21 numberShips = workingShips.IntValue :1401 after AdjustNumberShipsFromAIType call, numberShips :1050 12/1/2010 1:18:00 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 8:21:18 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 728 ; AITechLevel: 2 ; WaveSize: 1.24 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1274 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1401.21 workingShips = Min(workingShips,Player.AIDifficulty * 20) :1401.21 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1401.21 numberShips = workingShips.IntValue :1401 after AdjustNumberShipsFromAIType call, numberShips :1050 numberTech123 = numberShips - numberExplosive - numberCore :1050 12/1/2010 1:58:13 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 8:54:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 730 ; AITechLevel: 2 ; WaveSize: 1.6 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1277.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1315.55 workingShips = Min(workingShips,Player.AIDifficulty * 20) :1315.55 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1315.55 numberShips = workingShips.IntValue :1315 after AdjustNumberShipsFromAIType call, numberShips :986 numberTech123 = numberShips - numberExplosive - numberCore :986 12/1/2010 1:58:13 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 8:54:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 730 ; AITechLevel: 2 ; WaveSize: 1.6 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1277.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1488.03 workingShips = Min(workingShips,Player.AIDifficulty * 20) :1488.03 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1488.03 numberShips = workingShips.IntValue :1488 after AdjustNumberShipsFromAIType call, numberShips :1116 numberTech123 = numberShips - numberExplosive - numberCore :1116 12/1/2010 1:58:13 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 8:54:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 730 ; AITechLevel: 2 ; WaveSize: 1.6 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1277.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1619.64 workingShips = Min(workingShips,Player.AIDifficulty * 20) :1619.64 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1619.64 numberShips = workingShips.IntValue :1619 after AdjustNumberShipsFromAIType call, numberShips :1214 numberTech123 = numberShips - numberExplosive - numberCore :1214 12/1/2010 1:58:13 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 8:54:52 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 730 ; AITechLevel: 2 ; WaveSize: 1.6 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1277.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1508.61 workingShips = Min(workingShips,Player.AIDifficulty * 20) :1508.61 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1508.61 numberShips = workingShips.IntValue :1508 after AdjustNumberShipsFromAIType call, numberShips :1131 numberTech123 = numberShips - numberExplosive - numberCore :1131 12/1/2010 2:24:20 PM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 9:10:29 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 771 ; AITechLevel: 3 ; WaveSize: 2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1349.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1558.09 workingShips = Min(workingShips,Player.AIDifficulty * 20) :1558.09 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1558.09 numberShips = workingShips.IntValue :1558 after AdjustNumberShipsFromAIType call, numberShips :1168 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :1168 12/1/2010 2:36:23 PM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 9:20:48 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 893 ; AITechLevel: 3 ; WaveSize: 2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1562.75 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1753.13 workingShips = Min(workingShips,Player.AIDifficulty * 20) :1753.13 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1753.13 numberShips = workingShips.IntValue :1753 after AdjustNumberShipsFromAIType call, numberShips :1314 12/1/2010 2:50:39 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 9:28:36 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 934 ; AITechLevel: 3 ; WaveSize: 1.61 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1634.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1905.45 workingShips = Min(workingShips,Player.AIDifficulty * 20) :1905.45 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1905.45 numberShips = workingShips.IntValue :1905 after AdjustNumberShipsFromAIType call, numberShips :1428 numberTech123 = numberShips - numberExplosive - numberCore :1428 12/1/2010 2:50:39 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 9:28:36 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 934 ; AITechLevel: 3 ; WaveSize: 1.61 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1634.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1949.75 workingShips = Min(workingShips,Player.AIDifficulty * 20) :1949.75 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1949.75 numberShips = workingShips.IntValue :1949 after AdjustNumberShipsFromAIType call, numberShips :1461 numberTech123 = numberShips - numberExplosive - numberCore :1461 12/1/2010 2:50:39 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 9:28:36 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 934 ; AITechLevel: 3 ; WaveSize: 1.61 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1634.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1946.56 workingShips = Min(workingShips,Player.AIDifficulty * 20) :1946.56 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1946.56 numberShips = workingShips.IntValue :1946 after AdjustNumberShipsFromAIType call, numberShips :1459 numberTech123 = numberShips - numberExplosive - numberCore :1459 12/1/2010 2:50:39 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 9:28:36 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 934 ; AITechLevel: 3 ; WaveSize: 1.61 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1634.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1927 workingShips = Min(workingShips,Player.AIDifficulty * 20) :1927 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1927 numberShips = workingShips.IntValue :1927 after AdjustNumberShipsFromAIType call, numberShips :1445 numberTech123 = numberShips - numberExplosive - numberCore :1445 12/1/2010 3:17:05 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 9:51:07 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 935 ; AITechLevel: 3 ; WaveSize: 1.07 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1636.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1955.03 workingShips = Min(workingShips,Player.AIDifficulty * 20) :1955.03 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1955.03 numberShips = workingShips.IntValue :1955 after AdjustNumberShipsFromAIType call, numberShips :1466 numberTech123 = numberShips - numberExplosive - numberCore :1466 12/1/2010 3:17:05 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 9:51:07 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 935 ; AITechLevel: 3 ; WaveSize: 1.07 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1636.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1724.53 workingShips = Min(workingShips,Player.AIDifficulty * 20) :1724.53 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1724.53 numberShips = workingShips.IntValue :1724 after AdjustNumberShipsFromAIType call, numberShips :1293 numberTech123 = numberShips - numberExplosive - numberCore :1293 12/1/2010 3:17:05 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 9:51:07 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 935 ; AITechLevel: 3 ; WaveSize: 1.07 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1636.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 1786.45 workingShips = Min(workingShips,Player.AIDifficulty * 20) :1786.45 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1786.45 numberShips = workingShips.IntValue :1786 after AdjustNumberShipsFromAIType call, numberShips :1339 numberTech123 = numberShips - numberExplosive - numberCore :1339 12/1/2010 3:17:05 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 9:51:07 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 935 ; AITechLevel: 3 ; WaveSize: 1.07 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1636.25 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 2054.9 workingShips = Min(workingShips,Player.AIDifficulty * 20) :2054.9 workingShips = Min(workingShips,Player.AIDifficulty * 10) :2054.9 numberShips = workingShips.IntValue :2054 after AdjustNumberShipsFromAIType call, numberShips :1540 numberTech123 = numberShips - numberExplosive - numberCore :1540 12/1/2010 3:43:12 PM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 10:13:50 ; Player.AIType: Vicious_Raider ; Player.AIDifficulty: 7 ; AIProgressionLevel: 956 ; AITechLevel: 4 ; WaveSize: 2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1673 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 2129.64 workingShips = Min(workingShips,Player.AIDifficulty * 20) :2129.64 workingShips = Min(workingShips,Player.AIDifficulty * 10) :2129.64 numberShips = workingShips.IntValue :2129 after AdjustNumberShipsFromAIType call, numberShips :1596 12/1/2010 8:34:16 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 0:09:59 ; Player.AIType: Entrenched_Homeworlder ; Player.AIDifficulty: 8 ; AIProgressionLevel: 25 ; AITechLevel: 1 ; WaveSize: 1 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 66.67 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 67.4 workingShips = Min(workingShips,Player.AIDifficulty * 20) :160 workingShips = Min(workingShips,Player.AIDifficulty * 10) :160 numberShips = workingShips.IntValue :160 after AdjustNumberShipsFromAIType call, numberShips :80 numberTech123 = numberShips - numberExplosive - numberCore :80 12/1/2010 8:34:16 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 0:09:59 ; Player.AIType: Camouflager ; Player.AIDifficulty: 8 ; AIProgressionLevel: 25 ; AITechLevel: 1 ; WaveSize: 1 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 66.67 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 84.52 workingShips = Min(workingShips,Player.AIDifficulty * 20) :160 workingShips = Min(workingShips,Player.AIDifficulty * 10) :160 numberShips = workingShips.IntValue :160 after AdjustNumberShipsFromAIType call, numberShips :80 numberTech123 = numberShips - numberExplosive - numberCore :80 12/1/2010 9:13:44 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 0:38:08 ; Player.AIType: Camouflager ; Player.AIDifficulty: 8 ; AIProgressionLevel: 67 ; AITechLevel: 1 ; WaveSize: 1.56 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 178.67 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 186.87 workingShips = Min(workingShips,Player.AIDifficulty * 20) :186.87 workingShips = Min(workingShips,Player.AIDifficulty * 10) :186.87 numberShips = workingShips.IntValue :186 after AdjustNumberShipsFromAIType call, numberShips :93 numberTech123 = numberShips - numberExplosive - numberCore :93 12/1/2010 9:15:44 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 0:40:07 ; Player.AIType: Entrenched_Homeworlder ; Player.AIDifficulty: 8 ; AIProgressionLevel: 67 ; AITechLevel: 1 ; WaveSize: 1.67 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 178.67 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 191.14 workingShips = Min(workingShips,Player.AIDifficulty * 20) :191.14 workingShips = Min(workingShips,Player.AIDifficulty * 10) :191.14 numberShips = workingShips.IntValue :191 after AdjustNumberShipsFromAIType call, numberShips :95 numberTech123 = numberShips - numberExplosive - numberCore :95 12/1/2010 9:33:11 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 0:57:17 ; Player.AIType: Entrenched_Homeworlder ; Player.AIDifficulty: 8 ; AIProgressionLevel: 67 ; AITechLevel: 1 ; WaveSize: 0.95 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 178.67 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 193.67 workingShips = Min(workingShips,Player.AIDifficulty * 20) :193.67 workingShips = Min(workingShips,Player.AIDifficulty * 10) :193.67 numberShips = workingShips.IntValue :193 after AdjustNumberShipsFromAIType call, numberShips :96 numberTech123 = numberShips - numberExplosive - numberCore :96 12/1/2010 9:33:35 PM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 0:57:42 ; Player.AIType: Camouflager ; Player.AIDifficulty: 8 ; AIProgressionLevel: 67 ; AITechLevel: 2 ; WaveSize: 2 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 178.67 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 219.36 workingShips = Min(workingShips,Player.AIDifficulty * 20) :219.36 workingShips = Min(workingShips,Player.AIDifficulty * 10) :219.36 numberShips = workingShips.IntValue :219 after AdjustNumberShipsFromAIType call, numberShips :109 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :109 12/1/2010 9:42:41 PM (4.042) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 1:10:11 ; Player.AIType: Camouflager ; Player.AIDifficulty: 8 ; AIProgressionLevel: 68 ; AITechLevel: 1 ; WaveSize: 1.78 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 181.33 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 218.83 workingShips = Min(workingShips,Player.AIDifficulty * 20) :218.83 workingShips = Min(workingShips,Player.AIDifficulty * 10) :218.83 numberShips = workingShips.IntValue :218 after AdjustNumberShipsFromAIType call, numberShips :109 numberTech123 = numberShips - numberExplosive - numberCore :109 |
|
|
|
Chris, let me know if you want me to take care of this (via correcting the wiki, I'm guessing), but I won't stomp on the recent wiki article otherwise :) Suzera, note that I've taken out the Min(workingShips,Player.AIDifficulty * 20) step for the next patch, it was an artifact from a previous computation. I saw a question about the Random component somewhere; it's intended that each wave be between 1 and 1.3 times as large as the computation would otherwise make it. So basically the average is 1.15, and sometimes it's a little easier than that, sometimes a little harder. |
|
Yeah, I saw the *20 issue in another thing, so I didn't say anything about it. Where I come from we at least do a quick search of the upcoming patch notes and already reported issues before posting things. :) The random thing I moved elsewhere into an actual bug category report because that IS in the wiki and doesn't work as described. |
|
Yea, I've just added this step into the wiki, thanks for noting that. It's a pretty important one ;) |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 2, 2010 2:47 am | Suzera | New Issue | |
Dec 2, 2010 2:47 am | Suzera | File Added: AIThreadWaveComputationLog.txt | |
Dec 2, 2010 2:48 am | Suzera | File Added: MainThreadWaveComputationLog.txt | |
Dec 2, 2010 2:52 am | Suzera | Description Updated | |
Dec 2, 2010 3:28 am | Suzera | Summary | Final difficulty multiplier for wave size not in wiki + step 2 is backwards (or bugged) => Final difficulty multiplier for wave size not in wiki |
Dec 2, 2010 3:28 am | Suzera | Description Updated | |
Dec 2, 2010 9:19 am | keith.lamothe | Note Added: 0004860 | |
Dec 2, 2010 9:19 am | keith.lamothe | Assigned To | => Chris_McElligottPark |
Dec 2, 2010 9:19 am | keith.lamothe | Status | new => acknowledged |
Dec 2, 2010 11:16 am | Suzera | Note Added: 0004874 | |
Dec 2, 2010 11:30 am | Suzera | Note Edited: 0004874 | |
Dec 2, 2010 11:30 am | keith.lamothe | Note Added: 0004879 | |
Dec 2, 2010 11:30 am | keith.lamothe | Status | acknowledged => resolved |
Dec 2, 2010 11:30 am | keith.lamothe | Resolution | open => fixed |
Dec 2, 2010 11:30 am | keith.lamothe | Assigned To | Chris_McElligottPark => keith.lamothe |